Merz01 - Monarch OCC, Straight Up

Usually in OCC I just merge the first few prophets and only make a shrine if the religion has spread. We'll be getting PLENTY of great prophets in the future so we don't have to worry about missing out.

It's definitely dangerous going with a state religion in OCC. I usually just go Free Religion because no religious civic advantage outweighs the diplomatic minuses. But if we can actually convert enough allies to our state religion, then it's a big plus. Let's see if we can keep Capac converted then.

Lemme guess, Izzy is Buddhist and everyone hates her. :p

Merzbow
Liquidated
Methos
grs (up)
Thormodr (on deck)
 
Merzbow said:
It's definitely dangerous going with a state religion in OCC.

Eventually I can understand your point. Once religions start getting established having none is typically better diplomatically. This early in the game religions aren't established enough plus the AI's are still expanding, and probably will be for some time. By declaring a religion it increases our happiness, meaning more citizens. Size 6 right now is a lot better than size 5, so IMO was worth it. Later is a different story.
 
good tech choices (as if you had much option with the setup given..)

needed to hook those cows up asap but needed masonry done as well. farms are win as well with the rice coming soon.

leave the forests in the city area even/alone so we keep the health bonus... we can use the health mid game, lots of forests outside our radius to chop still.

melding gp as a spec is more important right now for the hammers.

grs said
If you take me, please note, that I won't be available from tonight till 4th or 5th of January.

so I'm assuming he's skip until he posts back.

Thormodr is next then.

Cheers!
-Liq
 
in a conventional game, izzy is bad news as a neighbor as she grabs budhism and demands you switch over..

what generally happens, izzy goes for hindu or bud then is intolerant of all others, precluding her from opening borders with most people from the get go.

She then stalls as everyone else converts to some other religion and tries to get along.

I mean no one expects the spanish inquisition right???

In an occ it's not so bad in that swapping one religion for another is easier to do with just one town to worry about.

She still sucks as a next door neighbor though. I rank her up there with monty as most-hated first encounter.

I so rarely ever see mao not sure how to take him.. seems all my games I get monty and izzy or izzy and monty. doubt mao is half as annoying as those two.

Cheers!
-Liq
 
Thanks, didn't remember grs was out.

Merzbow (on deck)
Liquidated
Methos
grs (skipped until 4th or 5th)
Thormodr (up)
 
It's great we have Izzy. By 1000 AD she'll be half the size of everyone else due to numerous wars, and it will be easy to pound on her for some Heroic Epic karma.
 
Ok cool. I am ready and I think I am well appraised of the situation. I will not chop any forest in the city's radius and will hook up any resources we have. I will stick to the plan as far as tech goes and try not to make any newbie mistakes. One question though...where's the save?

Never mind. I'm an idiot. :P I see it back on page 2, the 1640 BC Save. I shall get to work doing some preturn analysis then get down to playing. ^^

EDIT: I can't seem to download the 1640 BC save. All I get is gibberish on my screen. The 2240 BC save I have no problem with. I figure it must be a different format somehow. I guess I could use some help here or else I won't be able to get the save. :(
 
just left click the file... in firefox I get a blank window and popup box that asks if I want to save the file or open it with a program (well and a 'do this the same way again always' which is BAD:lol: )

After some early SG name issues (curious if 1.52 patched that error) best to save the file raw to say dektop then shove it into the saves folder under my documents.

I just made a shout cut to my saves directory on the desktop and any new save I just drag on over. then again my desktop always ends up as a directory listing after a few weeks :D .


Cheers!
-Liq
 
Hmmm....I can left click your save game and download it no problem. However that doesn't work for Merz's. However if I rightclick it and save link target as, I can do it no problem. So rightclick instead of leftclick for me. Anyway, for all my longwindedness.....GOT IT!
:)
 
Ok. Here we go. My 15 turns of fame as it were. :)

Preflight check:
Everything AOK (not the Microslop game) except we are last in points. I vow to change that. ;)
19 Gold in the treasury and even gold at 100% science.
Barb city to the South and a Barb City to the East. (Stay away from our Sheep!) 2 More and we'll be surrounded. :P
We are growing in 5 (It will be our happiness limit) and we will get the Pyramids in 64 turns. 2 GPP/turn and 8/100 so far. Let's get at it.

Turn 1 (1560 BC) Basically, Stay on Target! Keep on keeping on. Incans snooping around with their Quechua

Turn 2 (1520 BC) Forest 3 tiles East is chopped down as well as the forest
3 tiles south. The tree gods are angry but the Pyramids are now only 49 turns away. :) Debating where to chop next. I consider chopping near Machu Picchu (Southeast of the city) as we may lose it to Incan cultural expansion soon. I know they aren't creative but I perhaps err on the side of caution and don't do it. I'd hate to lose the movement there and the worker turns if the forest becomes Incan territory. I head East to start chopping down the Forest.

Turn 3 (1480 BC) Incan Quechua walking back and forth. Towards one Barb city and then towards the other. Indecision breeds defeat I say. Ja Wohl! Mel Lentz commences deforestation. 22 Hammers coming in in 3 turns.

Turn 4 (1440 BC) Justin Beckett will start cutting down a forest for 30 hammers. The ecocide continues. :P
Yikes! :eek: Barb archer appears next to Mel Lentz and Sven. Being in a forest and fortified gives me confidence we will win. *Crosses fingers*

I also notice if we grow again we will be unhappy so I take off the Flood plains tile and shift it to the Plains. This allows us to still get Animal Husbandry in 1 turn and gives us an extra hammer. I will switch it to the Plains Forest next turn.

Turn 5 (1400 BC) Sven kicks Barb archer butt! (2.8/3 Health) :goodjob:
We also discover Animal husbandry. It will allow us to abuse cows and make funny screenshots of them later. :P More importantly, it revealed Horses two tiles West of our borders. Could come in handy later.
Looking at the Tech choices I choose Agriculture (5 Turns).
Mel Lentz murders another innocent forest. 22 more hammers to Berlin.

Turn 6 (1360 BC)
Move Mel and Sven one South onto the Forest Plains Hills. Justin Beckett adds his 30 hammers and I will go one south with him and then one to the Bovines.

Turn 7 (1320 BC)
Machu Piccu's borders expand. I think my caution was correct. It would have taken me 2 turns to get to the forest and 3 to cut it down. I think we wouldn't have got it. *Whew*

Turn 8 (1280 BC)
Barb Archer out from Southern Barb city. Will it tangle with the Quechua or come for us? Any bets?

Turn 9 (1240 BC) I believe the answer is neither. I can't see the Quechua or the Barb Archer but I do now see an English Warrior.
English Archer near Machu Picchu as well. They have open borders. The Incans are sending a war party of an Axeman and an Archer to the Eastern Barb city. (I hope. :P)

Turn 10 (1200 BC) Agriculture in. I pray to the Rain gods then set put my shoulders towards the Wheel. I hope that was the correct choice. That should almost take care of our basic Worker Techs. Forest cleared to the South of us by Justin Beckett. Time to make his way towards the cows. Pyramids in 11.

Turn 11 (1160 BC)
The long trek to the cows begins. I only moved Justin Beckett one tile to keep him under Leo's watchful eye.

Turn 12 (1120 BC)
Pyramids in 9, The Wheel in 3
I shift a Flood Plains to a Grassland forest to get the Pyramids in 8 and The Wheel still in 3.

Turn 13 (1080 BC)
Another Forest brutally murdered for 30 hammers. Pyramids in 5. There is another forest 2 tiles West so I send Mel Lentz and Sven that way. After that I figure it would be Cottage time. (When we get Pottery).
Justin is seperated from Leo but I moved a city guard archer to watch him.

Turn 14 (1040 BC)
Absolutely nothing to report. :cool:

Turn 15 (1000 BC)
Vicky asks for Open Borders. We are at +1 Relations from years of peace. I figure we need allies and since England and the Incas seem to be getting along (As well as us being decent militarily) I agree to it. My theory is that it will bring us all closer together. I also figure our religion may spread better with Open Borders. If this was a bad choice I apologize.
We discover The Wheel. I set out targets on Pottery. If this is a bad choice, feel free to change it. Pottery will be discovered in 6 Turns and the Pyramids will be built in 3. :D
I get Justin Beckett to start pasturing the cows. This will take 4 turns. Note: Please switch the City Guard Archer with Leo next turn.
Sven and Mel Lentz on a Grassland Forest and will be ready for chopping next turn.

Well that's a wrap. I didn't get to finish the Pyramids but I knocked 61 turns off of it. Imagine....the world's first wooden pyramid. :P
We are also still last at 248 points. I have not lived up to my vow. :P
Anyway, go US! I mean Germany. :)
Save game in the next post. :king:

Sven kicking butt!
 
Here is the Save Game and a picture of our Mighty City State. ^^
 
After the Pyramids we have several good builds; the library (+25% beakers), temple (+1 happy), and a monastery (+10% beakers). My preference would be the library first and than the temple. We need the additional beaker boost plus the happy face for growth. I like monasteries but tend to build them when I have nothing better to build.

What type of government are we going for when Pyramids is finished? Universal Suffrage doesn’t seem worth it now as we won’t benefit from it enough. We don’t have any cottages and it’ll take, I believe, 40 turns to go from cottage to town? Our gold right now is horrible, but I believe that’s primarily due to being so early in the game, so rushing with cash isn’t worth it at this time either. We’re still building up.

IMO I believe Representation would probably be the best for us at this time. +3 happy faces would allow us to grow three more pop points. It also grants us +3 beakers per specialist, though I’m not sure if we’ll be doing this for a while.
 
I think Representation sounds best if we can afford it. :) Not sure on the upkeep for it.
I just thought of something after I finished my turns. When our workers are done chopping, it might not hurt to sit an archer in a Forest Hill next to the Barb cities. That should give us some free experience and get us closer to having a unit qualify for Heroic Epic. As long as the Barbs don't have Axemen yet, and I haven't seen any, it could get us a lot closer to ten experience.
Just an idea anyway...
 
Solid turns. Representation is definitely the way to go. I'll see if I can fortify an archer near the barb towns and make it to 10 exp (what you need for Heroic Epic). It's hard with barbs but not impossible.

Merzbow (up)
Liquidated
Methos
grs
Thormodr
 
Pre-turn:

Looks like Capac is our closest neighbor and thus should be our best ally. Let's keep him Confused. (Of course Liq and I remember what happened in Zav04 in the same circumstances, but hey it all worked out didn't it bud?).

Pyramids almost done. I think I'll save the remaining few forests outside our fat cross for the Great Library.

As soon as Pottery comes in I'll go for Alphabet (which should fall quickly with Representation, library, and a scientist).

Turn 1 (384 left):

Move Sven towards the southern barb city for punching-bag duty. Mel is coming home for re-education as a cottage builder.

Turn 2 (383 left):

Jeez our copper is in a blanking useless location. And this was supposed to be a balanced map? Let's hope we have iron:

CaptureWiz010.jpg


Turn 3 (382 left):

The 'rids come in. I revolt to rep and caste. Put London (Berlin :smoke:) on a lib.

Turn 4 (381 left):

Cyrus wants OB. I decline because I first want to check the relations screen to remind myself of who Capac is and isn't enemies with. I obviously do not want to trade with his enemies. Cyrus checks out and I take the OB.

Berlin can grow again with the extra happy joy.

I kick Milenko off his hill and start exploring. We need more map knowledge to know who's going to fill in our remaining border areas.

Turn 5 (380 left):

Heh, cute. Capac takes the eastern barb town, Olmec, and on the same turn it gets Confused:

CaptureWiz011.jpg


Turn 6 (379 left):

:sleep:

Turn 7 (378 left):

Pottery -> Alphabet. After Berlin grows in 2 I might hire a scientist since we'll be at our health limit (for the time being).

Turn 8 (377 left):

I fortify Sven on a +75% tile next to Circassian. Hopefully the AIs will leave this one alone for a while:

CaptureWiz012.jpg


It looks like we might get lucky enough to be completely surrounded by Capac. Cyrus appears to be closing in also, too bad he's Jewish. We should convert him:

CaptureWiz013.jpg


We should use the next prophet to build the confused shrine.

Workers on cottages.

Turn 9 (376 left):

Berlin grows. Somehow we acquired an extra health but I still hire a scientist; it boost our research by about 30%. We still will grow in 16 (this will improve once I throw down a few farms on some plains tiles and work those instead of the 1-bread forests). We need an extra worker. Will build one once the lib comes in.

Turn 10 (375 left):

Sven eats a barb archer, I give him a hill promotion (because he's standing on one). Only 8 more to go for the Heroic Epic.

Izzy manages to talk Victoria into turning Buddhist. Hmm. Guys, do NOT trade with Saladin or Izzy, they are both hated by Capac and Cyrus (our neighbors).

Turn 11 (374 left):

A forest grows near Berlin. Schweet!

Turn 12 (373 left):

Mao is Buddhist also, crap. Looks like Sally is going to be the universal punching bag this game, not Izzy.

Turn 13 (372 left):

Zzz.

Turn 14 (371 left):

Great Prophet comes in. Not an easy decision on what to do... I decide to go against my earlier recommendation and join him instead of making the shrine. We REALLY could use those extra hammers and beakers at this point in the game. We'll have another chance later (almost certainly).

Library -> worker. Stuff is just happening too slowly with only 2 workers.

Poor Sven. Nobody wants to beat on him.

Turn 15 (370 left):

Heh I spoke too soon. Sven is now at 3 exp. That barb city seems to make a surplus archer about every 8 turns, then wastes it. You go girl!

CaptureWiz014.jpg


To next player:

After Alphabet comes in trade for Iron Working. We got screwed with copper so we need iron or we'll be fish bait.

Once we hook up iron build a bunch of axes and spears.

Build the monastery for the extra +10% to science (and the missionaries). We don't have to convert anyone else until later in the game but we NEED to keep Capac confused. To that end, use the scout to scout out all his cities and make sure our religion is the most predominant. If not, build missionaries This takes priority over EVERYTHING else.
 
Merzbow (just played)
Liquidated (up)
Methos (on deck)
grs (skip until 4th or 5th)
Thormodr
 
preflight:

ok load up game and GG see pyramids.. kick ass chopping there thor
also great on a forest popping... that's why I left the forests alone nearby, that extra gets us 6 forests in our tile space for +3 health.

ok well how much time we have on the great lib? oooo sheep and rice are in our radius... hot dog!

we ok on health now so that can wait... notice out scout is in the east so gonna build another scout after worker is done. not too sure how we want to divy up the tiles in terms of cottages... farms on plains yes but what about grass? well I'll build cottages for now as they are easily paved over for farms later.

[1]600BC
hmm snore

[2]575BC
ok well milenko is gonna swing nw
see vucky has horse archers.... and another barb town to the north... ok eek.

[3]550BC
barbs.jpg

milenko steers AROUND the barb town

[4]525BC
Worker pops... gonna go hook up the resources. build a new scout in 1.

[5]500BC

Sven beats up another archer... but before I can see his exp...

p0capac.jpg

well whatever I do I don;t wanna piss off capac so I accept.

scout builds so start on confused monestary in 6..

promote scout to "lief" and give him woodsman one.

sven is 4/5 exp and 2.0 hp.

[6]475BC
Alphabet comes in and hmm... literature requires poly so poly in 3 it is!!!

ollyoop.jpg

spot the capac town of ollantaytambo which needs confused... it is religion free so that will prolly happen naturally.

I shop for iron working and lots have it... so I get fishing and iron working for alphabet from cyrus... lets try and grab math too from our pal capac. well he has no gold so make an even steven alph for math... trade is in his favor but.... no one else has math!

ironman.jpg

haha iron is next to bronze.... and BARELY in our radius. hooking that up POST HASTE.

[7]450BC
Checking trades... get sailing from capac for meditation and priest hood... again his favor but hell those are junk techs and we'll not spare the time to research sailing in a long time.

vicky has currency already... she's running away with tech.

[8]425BC
checking trades. well vicky doesnt like us much!

[9]400BC
litt.jpg

poly comes in and go for literature in 7 imo we might have a shot at music first.

[10]375BC
sven beats off another archer and promotes hills 2.. is 2.8/3.0 hp lol

civs all have mono now but only trade we have is code of laws... eff that.

mao founds christianism that's fine as less friends for izzy.

cultureclutter.jpg

someone likes us!

[11]350BC
confused monestary coems in and only one capac town is not confused with no competing religions...

morebarbs.jpg

wow found ANOTHER barb town this time NW of capac.. get away!!!

start on an obolesk in 3 turns why? well +1 culture the rest of the game is good I think lol

[12]325BC
Mao drops the other shoe and converts to christianity...

iron comes flooding in!!! so start on an axe.. keep the ob on queue since we can build it after it's obsolete if it's in queue.

queued up axe spear axe spear all in 4 turns each really no choice, we need the military. great libray will be ready to build for menthos at teh start of his turn.

what's hilarious is capac is roading past our city to link up his eastern city. thanks for the free labor man!

[13]300BC
no fun trades..

[14]275BC
crap, a junk capac axe is on another hill next to sven and sucks up the free exp... bastard.

[15]250BC
capac wants code of laws as a gift... sigh seeing as other civs about to get it and none of them are willing to trade worthwhile techs for it I say ok. =/

literature comes in I place the tech on --->MUSIC FOR 18 TURNS<--- feel free to change this.

Great library is in 20 turns... one turn left on the axeman I started... workers are free.. to chop when able.. feel free to cancel the farm action going on in the rice. I see 6 forests worth cutting.

relatives.jpg

peeps really do not like us and well capac is not being a very nice ally... sigh

so question is, do we stall a bit on great library to get a military going or chop all 6 forests left to secure it.

if still not taken gardens seems worthwhile.. also how to divvy up our land... food or cottages?

not a great turn set but man capac is all demands and no gravy.. need to start on repairing relations.

Cheers!
-Liq
 
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