Mesopotamia Modded - For Online Play

PlayerNeyor

Chieftain
Joined
Jul 29, 2005
Messages
4
Version 1.0
I have been playing the Mesopotamia scenario online for a while, and I have noticed some areas that need to be improved. Namely, techs take forever the research; therefore, I cut every research time in half, which should improve online game play.

Version 2.0
After hours of playing Mesopotamia online and talking with others, I have come up with the first good mod. The base Mesopotamia Mod has be renovated resulting in a faster and easier online version. A full game can now be played in a short period of four hours :). Here are the key changes: (The are not reflected on the civilopedia, because that is on individuals hard drive)
  • Of course, techs are still cut in half
  • Settler cost reduced to one instead of 2 citizens
  • Road network connecting all civilization, which is kind of like the road network seen in the original Rise of Rome
  • Carragh ability increased; 2 attack, 1 defense, 3 movement, & 2 transports
  • Gallery ability increased ; 3 attack and 2 defense, & 4 transports
  • Barbarian huts taken out of most open land, and added to outlying area making it difficult to settle far out regions; can destroy whole armies
Please comment if you have anything in mind because im sure everyone can come up with different ways for improving this scenario
 

Attachments

Thanks for the input. I played like a 3 hour game of Mesopotamia online today. The first time I used the mod, there was a missing file, but I have remade the file. I look forward to trying out the mod online. Probably next weekend. Mesopotamia is always fun to play.
 
Oh, Fury, I looked at your mod and I think it looks pretty tight. Kind of a European version of Mesopotamia, huh. I'll be sure to take a look at it.
 
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