Mesopotamia NES

Warman17

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Mesopotamia NES

This is an alternate to Greek NES. It though uses Mesopotamian city states instead of Greek ones. It is based off of the rules of Greek NES and I have Jason’s full approvel.

Culture

You may choose from four different cultures for your nation to be – economic, army, farming, and commercial. These have no affect on the money you have to spend. Each has it’s benefits:

Commercial: More of your people trade, and most of your economy will be dependent on trading. This makes having little land not a problem, as well as a low population.

Economic: Your people are more based on developing your land. It is best to have a lot of land for this culture, so that you have more to use. Though it is not incredibly bad to have little land. A big need for this culture is population to work the land, though. Your economy will be based on land, and not to prone to
embargoes and no trade.

Farming: Your people will be great at producing food. As a result you will recieve higher populations. You will also need less farmers and farms to produce food. Neutral Cities you conquer will also come with 5 farms.

Army: Your people fight better on land, and have reformed tactics and fighting skills unmatched by others.

Population

Like the Greek NES, there is a population. Every nation starts out with a different population, and it raises over time, or with the capture of neutral cities and/or enemy cities. You do loose population in battles, obviously. You must split your population into the different work classes: farming, army, industry, and
commercial. Population in army is self-explanatory, in the farming you must have 25 people per farm to have it operational. Industry is basically your economy, and your people working the field. If you don’t have enough people in industry, your economy will suffer. You need about 100 people for each economy level (Stable is economy level 4, and so you need 400 people to sustain it). Commercial is the one that requires the least amount of people. It is basically the caravan drivers and such, and for each trading partner you have you must have at least 100 people
working for that one trading nation. If you have two trading partners, it requires 200 then.

Remember- this is just your population of working class. It is not your total population, lol. Your total is not shown, and is to you to decide to yourself, lol.

Trading

Basically, you need a road to trade. To build a road, you mention it in your orders, and will take very little time, maybe 2 turns at max. When you trade with a partner, it increases your money to spend by one gold. If your caravans must go through unoccupied territory (gray on the map), then it is a good idea to send along
soldiers with them, so to not be robbed by barbarians. You may go through friendly or neutral territory with roads, but you can not build them. The nation who’s territory it belongs to must build it. Then, your subject to the nations demands. If they demand that every other turn you pay tribute of one gold, then you must do that, or they can shut you out (then its up to you to what to do)

Cities

Your capital is the center of your nation, economically, commercially, population wise, and military wise. If it is taken then your in deep trouble.

In your cities, you may build walls that help with defense. You may also then build whatever you want, everything having a small affect.

Neutral cities, or the small dots on the map, are there for the taking. It does not take mush to capture them. Each adds 2000 people(3000 Farming) to your population, and may increase other things as well.

Economy

Your economy is the second most important, after your population. It controls how much gold you bring in each turn. Each level is classified as below:

0. None
1. Recession
2. Pitiful
3. Failing
4. Stable
5. Growing
6. Prosperous
7. Booming

Each level brings in the number next to it in gold. So, recession brings in 1, stable brings in 4, etc. For your gold, you may spend it on recruiting more men to your army, building ships, or constructing artillery and walls. To raise your economy,
invest more into trading and increase your industry worker population.

Military

Your military is your army, navy, and artillery. To recruit 100 men to your army, it costs 1 gold. an artillery piece it costs 1 gold. but the men needed to operate an artillery piece comes with it automatically. Artillery is necessary to take a city with walls. Otherwise you can not. There is also two types of soldiers Regular(Spear and Sword) and Range(Archers/Bowmen) Each will do differnt things. It is better to have Regular on field battles but Range on sieges.

Attacking
If you wish to attack, it is very important that you prepare your troops. To send them into battle right away is suicide. You must mobilize first. A good mobilization is 2 turns, even better is 3 turns. To mobilize, it costs 1 gold per 500 men. You only need to mobilize your army, nothing else. Of course, you can just send the men into battle before mobilization, but they will fight poorly.

You can not attack through unclaimed territory.

Farming:
This is a new area. Every 200 people you have will require a Farm. Which in turn needs 25 people(20 for Farming) So 1/8(1/10 for farming) of your population will need to be farmers in order to survive. You will start with enough farms for your people but when conquering cities you will need to build for them. 1 gold buys 5 farms with the farmers come with. Your farms may also be destroyed in combat or pillinging. By not having enough farms your population will actually start to die out. And the first to go is your military unless said otherwise, which will make your people angry.
 
Ur:
Player:
Culture: Army
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 10,000
-Commerial: 0
-Industry: 400
-Farmers: 1250- 50 Farms
Army: 700(Regular) 300(Range)

Uruk:
Player:
Culture: Industrial
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 8000
-Commerial: 0
-Industry: 400
-Farmers: 1000- 40 farms
Army: 600(Regular) 200(Range)

Girsu:
Player:
Culture: Industrial
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 7000
- Commerial: 0
-Industry: 400
-Farmers: 875- 35 farms
Army: 600(Regular) 100(Ranged)

Nippur:
Player:
Culture: Commercial
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 8000
- Commerial: 0
-Industry: 400
-Farmers: 1000- 40 farms
Army: 700(Regular) 100(Ranged)

Babylon
Player:
Culture: Army
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 10,000
- Commerial: 0
-Industry: 400
-Farmers: 1250- 50 farms
Army: 800(Regular) 200(Ranged)

Sippar
Player:
Culture: Farming
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 8000
- Commerial: 0
-Industry: 400
-Farmers: 800- 40 farms
Army: 700(Regular) 100(Ranged)

Eshnunna:
Player:
Culture: Commercial
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 7000
- Commerial: 0
-Industry: 400
-Farmers: 875- 35 farms
Army: 700(Regular)

Susa:
Player:
Culture: Farming
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 9000
- Commerial: 0
-Industry: 400
-Farmers: 900- 45 farms
Army: 800(Regular) 100(Range)

Assur:
Player:
Culture: Army
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 10,000
- Commerial: 0
-Industry: 400
-Farmers: 1250- 50 farms
Army: 900(Regular) 100(Ranged)

Nineveh:
Player:
Culture: Commerical
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 8,000
- Commerial: 0
-Industry: 400
-Farmers: 1000- 40 farms
Army: 700(Regular) 100(Ranged)
 
Ur: Red
Uruk: Orange
Girsu: Brown
Nippur: Purple
Babylon: Blue
Susa: Yellow
Sippar: Grey
Eshnunna: Pink
Assur: Light Blue
Ninevah: Green




Mesopotamia_NES1.gif
 
Babylon
Player: King Hammaburai/Naervod
Culture: Army
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 10,000
- Commerial: 0
-Industry: 400
-Farmers: 1250- 50 farms
Army: 800(Regular) 200(Ranged)
 
Susa for me,please.
 
Rats Kennelly you took my Susa! Oh well. I'll just take Assur.

ORDERS

Expand

Recruite 100 army men

Make my Culture Farming! :)
 
OOC: Assur's culture is army, can't change that
 
Nineveh: King Sheep
Player:Sheep2
Culture: Commerical
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 8,000
- Commerial: 0
-Industry: 400
-Farmers: 1000- 40 farms
Army: 700(Regular) 100(Ranged)
 
Sippar
Player: Thud
Culture: Farming
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 8000
- Commerial: 0
-Industry: 400
-Farmers: 800- 40 farms
Army: 700(Regular) 100(Ranged)

Sippar. sorry.
 
Susa is already taken
 
Susa:
Player:Kennelly
Culture: Farming
Trading Partners:
Other Cities:
Economy: Stable(4)
Treasury: 5
Population: 9000
- Commerial: 0
-Industry: 400
-Farmers: 900- 45 farms
Army: 800(Regular) 100(Range)

Orders:
-Educate another 200 industry workers
-700 regulars,5 artillery pieces and 50 ranges expand Southeast and take the Neutral city on the Tigris
-rest of army expands in other directions
-build 5 artillery pieces and recruit 300 regulars and 100 ranges

To:Assur
From:Susa

Would you like to trade?
 
Babylon's taken China.
 
Warman?
 
yes? If your wondering about update I only have 2 orders out of 8 players, not very much.
 
I'm declaring this NES soon to be dead. I only have 2/8 orders.

If I do not recieve 2 more orders within 48 hours this NES will be legally dead.
 
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