Turn 260 (1750 AD)
Methos: In Damascus I removed a citizen and set as an artist. That gained us +16 cpt.
Methos: Qin is willing to give 12 gpt for our spare deer.
Tech learned: Economics
Damascus finishes: Castle
Najran finishes: Lighthouse
Khurasan grows: 7
Khurasan finishes: Christian Temple
Turn 261 (1755 AD)
Research begun: Gunpowder
Research begun: Chemistry
Research begun: Printing Press
Research begun: Scientific Method
Research begun: Biology
Research begun: Nationalism
Research begun: Constitution
Research begun: Corporation
Najran begins: Caravel
Khurasan begins: Library
Najran begins: Maceman
Research begun: Gunpowder
Research begun: Chemistry
Research begun: Printing Press
Research begun: Scientific Method
Research begun: Biology
Research begun: Astronomy
Mecca finishes: Bank
Edit: Didn't realize it kept track even when I was just seeing our options.
Turn 262 (1760 AD)
Mecca begins: Courthouse
Turn 263 (1765 AD)
Kufah finishes: Bank
Turn 264 (1770 AD)
Kufah begins: Barracks
Baghdad finishes: Jewish Synagogue
Turn 265 (1775 AD)
Baghdad begins: Christian Cathedral
Medina grows: 10
Najran finishes: Maceman
Saxon grows: 9
Anjar grows: 3
Turn 266 (1780 AD)
Najran begins: Maceman
Mecca finishes: Courthouse
Kufah finishes: Barracks
Turn 267 (1785 AD)
Mecca begins: Camel Archer
Kufah begins: Forbidden Palace
Najran begins: Camel Archer
Saxon's borders expand
Turn 268 (1790 AD)
Mecca finishes: Camel Archer
Medina finishes: Hindu Mandir
Baghdad finishes: Christian Cathedral
Najran grows: 9
Basra grows: 5
Turn 269 (1795 AD)
Mecca begins: Camel Archer
Medina begins: University
Baghdad finishes: Castle
Saxon finishes: University
Khurasan grows: 8
Turn 270 (1800 AD)
Saxon begins: Aqueduct
Medina begins: Aqueduct
IMO our three culture cities should start converting their surrounding tiles to be more food productive. With our cultural bonuses each artist specialist (+4 cpt) is granting +16 cpt. Biology is looking like a very desired tech right now.
Another thing, whenever a culture city starts building culture please MM the citizens to work the food tiles and run as many specialists as possible. We gain some culture off of building culture but at this moment make more off of the artists. Granted, every little bit counts.
After Medina finishes the University an Aqueduct should be built immediately. We are currently at -2 health. On second thought, it might be wiser to build the aqueduct first and than use those two food towards an artist instead. The lone artist would grant us +16 cpt whereas the university would only grant us +12 cpt. Okay, did the switch, so when the aqueduct is finished hire an artist specialist.
All religious cathedrals have now been built.
Culture Note: Are three culture cities have four cathedrals (+50% culture each) for a total of +200% culture. Free Speech grants us +100% culture. In total our culture three are earning +300% culture. In other words anytime we are figuring up what culture we would get take the +
x and multiply it times four.
Note: I have turned on the ‘Avoid Growth’ in Kufah.
Current culture looks like this:
As you can see by emphasizing artists and building culture we already have two cities that have surpassed Mecca in cpt. Out of curiosity I checked to see what our cpt would look like if I moved the 80% research to 80% culture:
I find it odd that Mecca jumps to 2nd place when the slider is set at 80% culture. I’m curious as to why.
Here's the
1800 AD save.
Roster:
Methos- Just Played
Soul Warrior-
Up
Conroe- On Deck
MeteorPunch
ChrTh