Situation Assessment: Our three culture cities have all of their Temples and Cathedrals built. Our four religions have been spread to all of our cities. ChrTh has done some excellent analysis on what it is going to take to get our three cities to 50K culture. It will happen using the artist specialists.
Damascus is currently running 4 artists, while Baghdad has 3 artists. Both are producing culture. Our lagard continues to be Medina, with its lack of shields. Mecca is also using a single artists specialist. I am concerned about how wise of an idea this is.
I decide to leave Mecca alone. Our next GP is going to come from Mecca and right know it is looking like a Prophet (thanks to all of those shrines). Maybe by leaving the artist we can beat the odds. We probably need to lose the artist after popping another GP out of Mecca.
I also notice that we have a Great Prophet taking a nap in Mecca. I'm not sure what the plan is for him, so I will send him over to be merged into Medina. His two hammers should shave a turn each off the Aquaduct and University sitting in Medina's build queue.
The Americans and Chinese have both built colonies on our continent. And, they are being defended by Riflemen! Wow, are we behind in tech or what? Those Camel Archers that we are building won't do much against a Rifleman who gets +25% against mounted units. Unfortunately, there is nothing better to build at the moment.
Notice in the above picture that San Francisco is only 3% American. My guess is it will flip to us at some point.
Our army is tied with Victoria for last place in the demographics screen. I don't think Victoria will be with us much longer, as Toku, Qin, and Alex have all declared war on her. Once she is gone, they may decide to focus their attention in our direction. Except for Victoria and Alexander, everyone is cautious with us because of our choice of religion. Victoria is annoyed because we have traded with her worst enemy. Alexader is pleased with us because of our civic choices and the fact that he is running Free Religion.
We've got 553 gold in the chancery, which we are draining at -10gpt. My guess is someone is going to come calling soon for a free handout of some of that gold. It will probably be best to spend it while we still can. We have no techs for demand or trade. Well, Tokugawa could use our Liberalism tech, but he refuses to trade with us. Other than Vicky, I cannot afford to refuse any demands.
Because of diplomatic pressures, I think we are going to be forced to adopt Free Religion. We will lose +4 cpt in Medina by doing this, but we will gain culture in all of the other cities. The civics cannot be changed for another 5 turns. I will leave us in Organized Religion for the building boost, but we need to make the change as soon as Vicky is wiped out! Probably sooner.
We currently have 4 turns left on our Astronomy research. Astronomy will open up ocean based trading and give us Galleons for our missionaries. After that, I'm thinking we head straight to Gunpowder and then Chemistry to get the Grenadier.
Objectives: Culture and bullets!
170 Turns Left!
Turn 0 - 1800AD: I send the Great Prophet, St. Augustine, to Medina to be merged as a super priest. His two extra hammers are actually 3 after bonus' and shave a turn off the build times.
Medina is currently losing 2F due to unhealthiness. Qin Shi Huang has both fish and wheat available for trade. Unfortunately, we would have to give him our only stone to make the deal. This is really a bummer, because I counted four unconnected fish resources within our borders.
I preempt the Camel Archer training in Najran to build a quick 2-turn Work Boat. Once I get one of our fish connected up, I can get our stone back. In the meantime, Medina is now healthy and growing at 2F per turn. The Aquaduct is no longer an urgent priority and can be removed from the build queue. Using the numbers Methos provided, each artist is +16cpt, while the university is +12cpt. If I hire 3 artists in Medina, the build time for the University gets doubled to 12 turns. Oh, and it will cost some cash as well, as one of those artists was working a gold mine tile. I go for it.
I decide to spend a little bit more cash in Damascus. By removing the citizen working the gold mine there, I can hire a 5th artist.
After making those changes, here is how the culture picture currently stands:
Unfortunately, losing the 2 gold mines has had the side effect of adding a turn to the Astronomy research. I bump the slider up to 90% to compensate.
IBT:
Turn 1 - 1802AD: Mecca completes training on a Camel Archer. I'm tempted to go with a missionary next, but I end up deciding to stick with the camels. They will at least slow down any invaders.
IBT: Vicky comes calling asking us to declare war on the only civ that is pleased with us!
Since there is no "yeah, right" option, I just simply decline.
She then proceeds to adopt Emancipation, Representation, and Theocracy. Thanks to all of those temples, the Emancipation penalty is not too bad at the moment. Kufah is at max happiness and Mecca will be maxed out as soon as it grows. Washington and Bismark are also running Emancipation.
Turn 2 - 1804AD: Basra completes its Forge and I start it on a Barracks. Najran completes our Work Boat. Rather than letting it continue on the Camel Archer, I start a Barracks here as well.
Damascus crosses over the 5K mark in culture and gets a border expansion. It only needs 45K more culture. At 180cpt, that is only another 250 turns!
I lower the research slider back down to 80% with Astronomy still due in 2 turns.
IBT: More demands from Vicky!
Turn 3 - 1806AD: Mecca trains another Camel Archer and starts another camel.
IBT: Alexander's golden age comes to an end.
Damascus is currently running 4 artists, while Baghdad has 3 artists. Both are producing culture. Our lagard continues to be Medina, with its lack of shields. Mecca is also using a single artists specialist. I am concerned about how wise of an idea this is.
I decide to leave Mecca alone. Our next GP is going to come from Mecca and right know it is looking like a Prophet (thanks to all of those shrines). Maybe by leaving the artist we can beat the odds. We probably need to lose the artist after popping another GP out of Mecca.
I also notice that we have a Great Prophet taking a nap in Mecca. I'm not sure what the plan is for him, so I will send him over to be merged into Medina. His two hammers should shave a turn each off the Aquaduct and University sitting in Medina's build queue.
The Americans and Chinese have both built colonies on our continent. And, they are being defended by Riflemen! Wow, are we behind in tech or what? Those Camel Archers that we are building won't do much against a Rifleman who gets +25% against mounted units. Unfortunately, there is nothing better to build at the moment.
Notice in the above picture that San Francisco is only 3% American. My guess is it will flip to us at some point.
Our army is tied with Victoria for last place in the demographics screen. I don't think Victoria will be with us much longer, as Toku, Qin, and Alex have all declared war on her. Once she is gone, they may decide to focus their attention in our direction. Except for Victoria and Alexander, everyone is cautious with us because of our choice of religion. Victoria is annoyed because we have traded with her worst enemy. Alexader is pleased with us because of our civic choices and the fact that he is running Free Religion.
We've got 553 gold in the chancery, which we are draining at -10gpt. My guess is someone is going to come calling soon for a free handout of some of that gold. It will probably be best to spend it while we still can. We have no techs for demand or trade. Well, Tokugawa could use our Liberalism tech, but he refuses to trade with us. Other than Vicky, I cannot afford to refuse any demands.
Because of diplomatic pressures, I think we are going to be forced to adopt Free Religion. We will lose +4 cpt in Medina by doing this, but we will gain culture in all of the other cities. The civics cannot be changed for another 5 turns. I will leave us in Organized Religion for the building boost, but we need to make the change as soon as Vicky is wiped out! Probably sooner.
We currently have 4 turns left on our Astronomy research. Astronomy will open up ocean based trading and give us Galleons for our missionaries. After that, I'm thinking we head straight to Gunpowder and then Chemistry to get the Grenadier.
Objectives: Culture and bullets!
170 Turns Left!
Turn 0 - 1800AD: I send the Great Prophet, St. Augustine, to Medina to be merged as a super priest. His two extra hammers are actually 3 after bonus' and shave a turn off the build times.
Medina is currently losing 2F due to unhealthiness. Qin Shi Huang has both fish and wheat available for trade. Unfortunately, we would have to give him our only stone to make the deal. This is really a bummer, because I counted four unconnected fish resources within our borders.
I preempt the Camel Archer training in Najran to build a quick 2-turn Work Boat. Once I get one of our fish connected up, I can get our stone back. In the meantime, Medina is now healthy and growing at 2F per turn. The Aquaduct is no longer an urgent priority and can be removed from the build queue. Using the numbers Methos provided, each artist is +16cpt, while the university is +12cpt. If I hire 3 artists in Medina, the build time for the University gets doubled to 12 turns. Oh, and it will cost some cash as well, as one of those artists was working a gold mine tile. I go for it.
I decide to spend a little bit more cash in Damascus. By removing the citizen working the gold mine there, I can hire a 5th artist.
After making those changes, here is how the culture picture currently stands:
Unfortunately, losing the 2 gold mines has had the side effect of adding a turn to the Astronomy research. I bump the slider up to 90% to compensate.
IBT:
Turn 1 - 1802AD: Mecca completes training on a Camel Archer. I'm tempted to go with a missionary next, but I end up deciding to stick with the camels. They will at least slow down any invaders.
IBT: Vicky comes calling asking us to declare war on the only civ that is pleased with us!

She then proceeds to adopt Emancipation, Representation, and Theocracy. Thanks to all of those temples, the Emancipation penalty is not too bad at the moment. Kufah is at max happiness and Mecca will be maxed out as soon as it grows. Washington and Bismark are also running Emancipation.
Turn 2 - 1804AD: Basra completes its Forge and I start it on a Barracks. Najran completes our Work Boat. Rather than letting it continue on the Camel Archer, I start a Barracks here as well.
Damascus crosses over the 5K mark in culture and gets a border expansion. It only needs 45K more culture. At 180cpt, that is only another 250 turns!

I lower the research slider back down to 80% with Astronomy still due in 2 turns.
IBT: More demands from Vicky!

Turn 3 - 1806AD: Mecca trains another Camel Archer and starts another camel.
IBT: Alexander's golden age comes to an end.