Mic4 - AWM

Got it, I should be able to play tomorrow night, I've been sick for a couple days, and have too much to get caught up on tonight. I will look at the options for a pillaging mission vs. Sumeria, and how defensible our outpost is.
 
Quick question, if Microbe or someone else can point me to the answer. For this SG, is ship-chaining allowed? From the way some of the caravels were left, it looks as though they were trying to set one up, but it could just be how the moves ended up. I know GOTM allows it, but different people (and different SG Series) have different rules, and I'd like to know if it's allowed here before I either use it, or mess up someone else's system! ;)
 
I would say no, as I agree with the Epic rules that this seems to be an exploit to gain infinite movement and I never used it.

If you already used it, not a big deal. Just stop doing it from now on.

I guess I need to be less lazy to write up my rules..

And thanks for asking. :)
 
Thanks for the quick response. I generally avoid it in SGs, but in other games (PBEMs) it seems to be common practice, so I wanted to check. I "sort-of" used it once, to finish loading a partially-loaded ship just off-shore. I just wasn't sure from the way some of the ships were arranged, if it was intended or if that's how the convoys shook out. Now that I've taken Erech, the convoy route is an even 2 moves, though, so it shouldn't be a problem! ;) (More details to follow).
 
I did not do ship chaining. If the caravels' positions may look like that, this is just by incident. If I used it, I can promise you, that you would not find a unit on a ship though :)

Edit: I guess it looks like that, because the convoy to Sumeria takes exactly two turns, therefore you'll probably see ships in the middle of the route on their way to Sumeria or back from it.
 
Sorry I wasn't able to complete my turns last night, they took longer than I thought (we have more workers than I know what to do with, litterally, and a lot of forces to shift around). I've completed 6, and will get the remaining 4 wrapped up tonight. Quick highlights: We've captured Erech with the Incense (still getting it hooked up), Pillaged all roads surrounding Sumeria's capital, breaking their trade routes (so no more Iron, they appear to have been importing it from India), and the Northern armies have been united and topped off with Cavs. I'm about to upgrade all the trebs, so I expect to go on the offensive again vs. America shortly. It's still pretty rough in the south, although we just got another army (our first full-cav army!), so I think we can start to clean up around the Bad-Erech perimeter.

Down side is the Sumerians have started landings on our outlying islands, where I couldn't really get reinforcements. We lost one (size-2) city, and barely held a second, but I've got a couple caravels and some cav in the area. Still, they have the initiative there, unless I can spot them further out. Also, upgrading the knights, trebs, some muskets on our beachheads, and rushing caravels and needed infra have consumed most of our cash, so we're basically on minimal research for now.

@grs-No problem, I didn't mean it as an accusation, just wondered whether that was the intent or not. :) With Erech, it's now an even 2-move convoy, port to port, which helps, as long as the pesky Sumerian ships stay out of our way! ;)
 
Also, upgrading the knights, trebs, some muskets on our beachheads, and rushing caravels and needed infra have consumed most of our cash, so we're basically on minimal research for now.
Hehe, take the chance, I rarely leave much cash around (I really wonder I did this time :evil: )
 
Well, it’s been a while since I’ve seen this game, but a few things jump out at me at first sight. We have WAY too many units still parked in Bad, which is a HIGH flip risk. I don’t mind keeping the city for the harbor and barracks, but to have 15 units parked in it 10 turns after capture (and STILL no home-grown culture rushed) is too much of a gamble for me. I’m also concerned about a 2-knight army and a 3-knight army down to 1hp in former America, but now that we are on the verge of MilTrad, at least I can fill them with cav. Except Miami, our foothold city, doesn’t have a barracks? I swap it over and rush it.

OK, my first priority is to start pillaging Sumeria, but I have no idea where to go, their land is covered in fog. This is the perfect use for Explorers, they can reveal tons of territory, and pillage as they go. In fact, my first plan is to get a half-dozen explorers over there, stack them under the army, and pillage their capital back to the stone age. That will cut all trade routes, and hopefully cut or at least reveal some of their resources. I also plan to defend Bad from the nearby hill/mountain tiles, not in the city itself, and just use it for healing/upgrades, at least until I can raze a few cities around it to relieve the pressure.

In the north, I’m suprised to see we have no reinforcement stream headed to America. We have 3 armies, (2, 3, and 4 knights, respectively), and a stack of Trebs, but no support troops and no loose knights to upgrade. There’s also no ships enroute, even though we have a stack of caravels sleeping off our west coast??? It’s time to reconsolidate our forces and get some Cavs over there to fill up those armies, before we go back on the offensive. We can use some explores up there as well. At least America lacks Iron and Saltpeter, so we’ll continue to face weaker units. But they do have Gunpowder tech, so Sumeria will probably get it soon, which isn’t good.

Back home, I change a few build orders. Research will take a back burner after MilTrad, so I swap some libraries to cannons, or try to get explorers wherever I can without wasting shields. I swap a couple to aquaducts if they have food tiles available, as we can use more unit support as well. We also have lots of good attack units (Knights, Elite MDIs) sitting as MPs, that would be better used at the front. We’re well over our unit support, so we’d be better off with a tick on the lux slider rather than keeping combat troops idle. We still need a couple of settlers as well, as there’s an Ivory source near Miami that would do wonders for our happiness, and the incense near Bad would be Good too! ;)

IBT: Sumerian caravels moving near Miami. I sure hope they don’t start landing on our coasts, we’re not really ready to deal with that.

1060AD: Military Tradition comes in. Ship some troops over to Bad. Upgrade 3 knights (the wounded ones, so they get the free healing) to cav at Bad, and one in Miami. Also rush another Caravel at Thessalonika. Move the army, cannons, and a stack of knights into position to attack Erech next turn, so we can grab the incense, and free some pressure on Bad. In the north, our 4-knight army kills 2 spears at Houston, and I keep it for a couple turns, since our 1-hp army REALLY needs to heal, and Sumeria has settled between it and Miami. I also re-MM Athens to get it over 20spt, and set it on Military Academy, the boost for our armies will really help.
IBT: Knight defends against an MDI at Bad. Umma (Sumeria) completes Copernicus.

1070: At Erech: Cannons go 1/3, Army loses 3hp vs. reg pike, our Elite* knight dies redlining the wounded pike, and another knight finishes him to take the city. It’s empty, but I keep it anyway, as it sets up a perfect 2-turn move from Knossos. At Bad, cannons go 4/4, redlining a knight and wounding a LB. Our newly upgraded cav kill off 2 knights and the LB. Rush the Library in Bad, upgrade a hoplite to Musket at Miami.
IBT: At Miami, Chinese AC redlines the musket, then second retreats from a hoplite. Knight dies attacking an exposed cav. Sumeria lands a LB near New Knossos, on our south-west island, I doubt I can get anyone there in time.

1080: Up north, a knight kills an ancient cav to clear a path, 2 trebs redline a pike so another knight can finish him, and I can just get a new cav loaded into our 2-knight army! I feel safer now. Our 4-knight army kills an Indian settler/spear combo, and shepherds the workers toward the Ivory spot. At Erech, Cav promotes against a LB, and an explorer spots an Iron source in India, and at the risk of his own life (he’ll be stuck there) darts into their territory to pillage! (Good news, it must have been their only source, as now they show up lacking it!). I do rush a caravel to get some forces to the island, but it will be too late to stop the LB.
IBT: India kills the brave explorer, MDI retreats a knight, another MDI dies against a knight, third MDI succeeds, and kills a cav.

1090: To the north, the 4-K army kills a pike and Enkidu to raze a newly-built Sumerian city in the way. In the south, I lose 2 cavs, but kill 2 knights, a spear, LB, and start pillaging around the capital.
IBT: India loses an MDI against a knight on the mountain outside of Erech. Sumeria kills a Crusader, but loses a knight. The LB in the south kills our brave Warrior, and New Knossos is razed. :(

1100: Our stack of trebs go 4/10 to redline 2 pikes at the new Sumerian town of Susa, and a pair of cav finish them off. For some reason it didn’t autoraze, so I keep it, as it includes the Ivory in the radius. 4K Army kills an American LB and Spear/Settler pair, and pillages America’s horses. In the south, pillage some more, and we’ve finally cut their trade routes. No Iron, no Horses, No Salt (but they do have the tech now). I haven’t spotted their sources, so some towns might still be connected, but the capital is completely isolated. India has iron again, but hasn’t reconnected their source, so I think they may have been trading one to Sumeria, which they just got back when I broke the route. Anyway, kill a knight and an MDI. Land cav, crusader on SW island to avenge New Knossos.
IBT: Sumerian knight kills a cav.

1110: Up north, 4-K army kills 2 LB. Our steady convoys of caravels are making a difference, we finally have a stack of 6 cav now, AFTER topping off the other two armies with cav, and some explorers. Be careful to escort the convoys with a spare, though, as there’s several Sumerian Caravels and Chinese Galleys running around. I rush a Library in Miami, and our captured workers start roading the ivory. I should be able to upgrade the Trebs in another 2 turns, the road to Miami was pillaged. In the south, use cannons to redline an Indian MDI and Chinese Spear and Sword, and while finishing them, we get Ajax! [dance] We can form our first all-cav army! (We need it to, as the Bad-Erech area is still a magnet).

Mic4_Ajax_Cav.jpg
 
IBT: Rough turn for counters, as we lose a Crusader and a cav near Bad. Sumeria lands again, this time 2 LB and a pike near Tynedaga on the western island, another one I’ll have trouble reinforcing, although at least I’ve got a knight there.

1120: North: Knight army kills Pike, Enkidu, and takes Kutallo, a new Sumerian city. Upgrade more cav. In the south, kill 2 LB, 1 AC, and an MDI with cav, pillage more tiles. On western Island, he’s on a hill, and odds aren’t great against the pike, so I pull the garrison from Mauch to Tyendaga, just to make sure I have 3 defenders vs his 2 LB, and I rush MDI at Tyendaga and Mauch Chunk.
IBT: He attacks, and first LB kills my knight, but second dies redlining the elite* MDI I pulled from Mauch. We live another turn. :) Knight dies attacking a Crusader near Erech.

1130: I don’t know why I didn’t do this before, (probably because I was tired last night), but I do a thorough run through all our corrupt cities, at least the ones that are maxed on pop, and swap all the excess food to scientists. Those that can get to size 7, stay on max food, and in fact I start merging ‘our’ workers in to get them there, for more unit support help. If the game lasts until rails, we may need to rebuild some, but there’s plenty of corrupt towns to pull from, and they’re just mining mountains and cutting jungle that’s corrupted anyway. If anything, this should trigger some WLTKDs to speed up some ducts and courthouses. The net effect is that our Min run on Physics dropped from 43 to 15 turns, even with 0% science spending! :)

Kill a Knight in the south, a settler/spear pair and LB up north, and the MDI’s kill the remaining LB and Pike on Western island. Lots of healing, upgrades (including all the trebs), and positioning armies in the north.
IBT: Sumerian caravel attacks one of our escort caravels, but sinks.

1140: Our offensive vs. America can begin. At the new capital of St. Louis, our 4K army kills 2 spears, then 2 cav kill 2 spears, and the city is ours! I keep it, I want to use the cultural borders, and I don’t think they’re much of a long-term threat. Another army mops up 3 LBs wandering around, and we lose an MDI killing a Sumerian LB/Pike combo that wandered up here. Our 3rd northern army takes out 2 Indian settler pairs.

In the south, I get worried that I jumped the gun. Our full-knight army drops to 5hp vs. a pike at Sumer! The full-cav army has better luck, though, and only loses 1hp vs. 2 pikes, and leaves an Enkindu showing. At Bad, the cannons start to pay off, as we yellow or red 3 knights, and our cavs and knights finish them off.

IBT: Quiet, for a change, I see some LBs moving out of the fog near Sumer.

1150AD (10): All-out attack on American cities: At Buffalo, 2 Cavs kill 2 spears and take the city. Our two armies exploit through and kill 2 spears to take Seattle. Further north, another army kills the top spear at Detroit. The second spear, however, must be the legendary Super-Spear, as he retreats one cav, kills a second (while redlined!), but finally succumbs to a third, and Detroit is ours. This leaves America with 4 cities (counting one on an island).
Mic4_1150N.jpg


The Battle of Sumer: Somewhat anticlimactic after last round, there’s still just an Enkindu showing, and our cav-pure army takes out 2 EW and a LB to take the city. The advisor pops up and informs me that we now have the Temple of Artemis. Big deal, I think, since it’s expired, but I don’t remember what other wonders the Sumerians have, or where, but I know they had a bunch, so I keep the city. We get the bonus prize, as it also has Leo’s Workshop! This is a DEFINITE flip risk, so I’ll leave some decisions for the next player, but it certainly wouldn’t hurt to hang on to it long enough to upgrade the few knights remaining, and a bunch of hoplites to muskets while we can.
Mic4_1150S.jpg


The next leader does have a bit of a tactical dilemma, though. The Knight army is still outside the town, fortified in the forest, at 5hp. You can leave him there, and he will heal some this turn (hasn’t moved at all yet), but there is a slight risk that the LB adjacent might attack. I doubt it, the effective defense with army bonus, forest, and fortified should make it a bad-odds attack. Or you can move it in the city, it won’t heal this turn, but then the 2nd turn becomes a flip risk. OR, move the other army to cover (it has 1 move left), and just leave Sumer vacant for a turn? You Decide! ;) I tried to leave all the options open. I also haven’t moved most of the cavs in Bad and Erech (I did upgrade a couple while we have Leos), they can attack some of his LBs but not make it back to cover themselves. I’ve tried to wait until he comes in cannon-range, then attack and return to the city. Also, that’s why I used cannons to crater that tile NE of Erech, and pillage the roads, to slow his advance. When we start attacking out, we’ll need to repair it.

Other Notes: We just got 2 new luxuries online, as our road to Miami was repaired in the north. I reduced lux from 10% to 0, but you should probably double-check the happiness and WLTKD status. The Incense in the north is just a colony, but there are workers adjacent to Bad ready to complete that road and hook up the more secure source next to Erech.

Once we finish up the upgrades (and I would upgrade as many Hoplites as we can while we have Leo’s), we can probably start putting cash in research again. Physics is now due in 13 turns just on Scientists, but we can bring it down to 4 turns @ 60% without a deficit. The main target should be Magnetism, so we can upgrade a couple Galleons and get our older knight armies over and into action.

Resource status: Sumeria, Byzantines, and America lack Iron and Saltpeter. India and China both have Iron and Horses, but don’t know what Saltpeter is yet. ;) In fact, China doesn’t even have Monotheism, so no Riders! India doesn’t need resources for their Elephants, but I haven’t seen any yet, they may have just recently gotten Chivalry, as they lack Theology still.

Finally, a strategic discussion. Do we want to go for Domination or Conquest victory? If Domination, we'll need to start prioritizing settlers, and rushing libraries, to fill in all this territory. It also lends to keeping more of the captured cities, at least for the weakening and/or soon to be extinct powers (America). If Conquest, abandon the ones I just took and raze anything new, unless you need it. I kept them, so we could discuss before making a decision. I don't have too much preference either way, but there is something about AW that makes me lean toward Conquest, there can never be peace until they're destroyed! :evil: Obviously, I would keep those that have useful locations, and the added unit support never hurts either. But if we definitely want Domination, we probably need to change our build priorities.

Roster:
microbe
gozpel
grs
Justus II - just played
6thGenTexan - up now
Nick014 - on deck
 
I do not anticipate the need for more settlers so Tegea and Oil Springs go to courthouses. Sicyon, Mytilene,Gandasetaigon, Apolyton and Rhodes start aqueducts. Varna and Pergamon swap to harbors. Adjust scientist for Physics in 9 @ +345GPT. Our miliatary is 12 above our limit
Rush aqueduct in New Sparta.

Pull 10hp Army out of Sumer to cover the 5hp Army.

END TURN

1160AD-1 Palenque cavalry-->cavalry Grand River explorer-->explorer Tikal calvary-->calvary Nicaea explorer-->aqueduct Marathon courthouse-->market Syracuse cannon-->cannon New Sparta aqueduct-->harbor Both Armies outside Sumer are at 10/16. Use one to kill a pair of logbows. Vet cav loses to a spear near Seattle. 2nd vet loses 2hp before killing spear. Capture 3 and kill one spear in New Orleans. 2nd Vet cav dies to another reg spear. Change Ephesus to barrack. I want more cavs. Rush aquduct in Apolyton.

IBT Lose a pair of explorers. Barbs come from the fog and kill a few slaves whow were to be on barb patrol.

1170AD-2 Troy cav--cav Miletos explorer-->barrack Apolyton aqueduct-->harbor Cannos go 2 for 8 at Madras dinging the two pikes. Cave dies 2-4 agains spear. Promote one of 2 crusaders on the two pikes. Kill spear and raze the town for 4 workers. Upgrade a knight in Miami. Destroy New Orleans. Take the 25g on the barb camp. Rush aqueduct in Phocaea and Gandasetaigon.

IBT Abe wants to talk. Lose two cavs to a AC and a MDI. Kill an MDI. Forgot about army outside onf Sumer and allow a longbow to walk in.

1180AD-3 Chichen Itza cannon-->cannon Bad worker-->cannon Ephesus barrack-->courthouse Gandasetaigon aqueduct-->harbor Phocaea aqueduct-->harbor Pillage some horses and gems. Kill an AC to get the 2 slaves from the settler. Kill 3 pikes and a longbow in Kuara capturing 3 more slaves. Bombard and sink a Sumerian caravel. Recapture Sumer. Kill a longbow near Bad. Rush harbor in Corinth.

IBT Lose 3 explorers. Trade a longbow for a cav.

1190AD-4 Thernopylae cav-->cav Corinth harbor-->cavalry Halicarnassus harbor-->courthouse Argos cav-->cav Gortyn cav-->cav Kill a spear and Ekidu heading for our incense. Build New Thessalonica near New Pharsolos. Kill an Indian settler pair that landed by our colony. Kill four swords near Sumer. Rush aqueduct in Pergamon and courthouse in Ephesus.

IBT Lose a crusader and a cav but kill two knights.

1200AD-5 Delphi explorer-->temple Pharsalos cav-->cav Ephesus court-->cav Pergamon aqueduct-->harbor Cannos go 4 for 5 dropping 2 pikes to hp in Bangalore. Promote one cav razing the town for 3 slaves and a catapult. Kill three stray MDI and an AC. Pick up 5 slaves razing Baltimore. Abe is down to his two island towns. Kill a pike on the way to Marad.

IBT Lose a cav and kill an AC. China drops a town next to our colony and disbands it.

1210AD-6 Sparta cav-->cav Knossos cannon-->cannon Syracuse cannon-->cannon Eassily kill the two pikes in Marad and capture the town. Promote a cav destroying Anyang. Kill a knight. Dispers a barb camp. Kill a pair of longbows. Rase science to 70% for Physics next turn.

IBT lose some explorers and a cav.

1220AD-7 Physics-->Magentism Mycenae cav-->cav Herakleia cav-->cav Eretria cav-->cav Kill a few stray units. Capture the Byz island town of Chalcedon. Theodora was able to get a settler out on a boat. Rush courts in Pergamon, Chichen Itza and Halicarnassus. Rush barrack in Miletos.

IBT Trade a longbow for a MDI.

1230AD-8 Chichen court-->barrack Adrianople explorer-->market Tikal cav-->cav Halicarnassus court-->barrack Pergamon court-->barrack Miletos barrack-->cav Destroy new Indian town Lahore. Miss click and impale a cav on a pike in Delhi.

IBT Lose a cavalry.

1240AD-9 Athens Military Academy-->Army Palenque cav-->cav Thessalonica cav-->cav Easlilly capture Der with Cannons and Armies. Keep to give us the gems. Kill some stray units. Rush library in Sumer.

1250AD-10 Thermopylae cav--cav Sumer library-->temple New Argos explorer-->aqueduct Troy cav-->cav Capture Denver leaving Abe a OCC. Troops are ready to attack Kisurra next turn. Kua should fall also. I killed the pikes. Delhi is two turns away from capture, waiting on cannons. Cav Army is at 3hp after removing all incoming Chineese troops. He has 2 cavs covering fresh from a boat.

Last check of troops revealed a longbow next to Sumer. I attack with an Elite Curesader and get Ulysess. He ran to Bad.

Magnatism is due next turn.

Theodora's two boats are near Miami. I have two caravels to follow them near by. Thre Cavs are in Detroit if they decide to land.

http://www.civfanatics.net/uploads8/Mic4_1250AD.SAV
 
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