IBT: Rough turn for counters, as we lose a Crusader and a cav near Bad. Sumeria lands again, this time 2 LB and a pike near Tynedaga on the western island, another one Ill have trouble reinforcing, although at least Ive got a knight there.
1120: North: Knight army kills Pike, Enkidu, and takes Kutallo, a new Sumerian city. Upgrade more cav. In the south, kill 2 LB, 1 AC, and an MDI with cav, pillage more tiles. On western Island, hes on a hill, and odds arent great against the pike, so I pull the garrison from Mauch to Tyendaga, just to make sure I have 3 defenders vs his 2 LB, and I rush MDI at Tyendaga and Mauch Chunk.
IBT: He attacks, and first LB kills my knight, but second dies redlining the elite* MDI I pulled from Mauch. We live another turn.

Knight dies attacking a Crusader near Erech.
1130: I dont know why I didnt do this before, (probably because I was tired last night), but I do a thorough run through all our corrupt cities, at least the ones that are maxed on pop, and swap all the excess food to scientists. Those that can get to size 7, stay on max food, and in fact I start merging our workers in to get them there, for more unit support help. If the game lasts until rails, we may need to rebuild some, but theres plenty of corrupt towns to pull from, and theyre just mining mountains and cutting jungle thats corrupted anyway. If anything, this should trigger some WLTKDs to speed up some ducts and courthouses. The net effect is that our Min run on Physics dropped from 43 to 15 turns, even with 0% science spending!
Kill a Knight in the south, a settler/spear pair and LB up north, and the MDIs kill the remaining LB and Pike on Western island. Lots of healing, upgrades (including all the trebs), and positioning armies in the north.
IBT: Sumerian caravel attacks one of our escort caravels, but sinks.
1140: Our offensive vs. America can begin. At the new capital of
St. Louis, our 4K army kills 2 spears, then 2 cav kill 2 spears, and the city is ours! I keep it, I want to use the cultural borders, and I dont think theyre much of a long-term threat. Another army mops up 3 LBs wandering around, and we lose an MDI killing a Sumerian LB/Pike combo that wandered up here. Our 3rd northern army takes out 2 Indian settler pairs.
In the south, I get worried that I jumped the gun. Our full-knight army drops to 5hp vs. a pike at Sumer! The full-cav army has better luck, though, and only loses 1hp vs. 2 pikes, and leaves an Enkindu showing. At Bad, the cannons start to pay off, as we yellow or red 3 knights, and our cavs and knights finish them off.
IBT: Quiet, for a change, I see some LBs moving out of the fog near Sumer.
1150AD (10): All-out attack on American cities: At
Buffalo, 2 Cavs kill 2 spears and take the city. Our two armies exploit through and kill 2 spears to take
Seattle. Further north, another army kills the top spear at
Detroit. The second spear, however, must be the legendary Super-Spear, as he retreats one cav, kills a second (while redlined!), but finally succumbs to a third, and Detroit is ours. This leaves America with 4 cities (counting one on an island).
The Battle of
Sumer: Somewhat anticlimactic after last round, theres still just an Enkindu showing, and our cav-pure army takes out 2 EW and a LB to take the city. The advisor pops up and informs me that we now have the Temple of Artemis. Big deal, I think, since its expired, but I dont remember what other wonders the Sumerians have, or where, but I know they had a bunch, so I keep the city. We get the bonus prize, as it also has
Leos Workshop! This is a DEFINITE flip risk, so Ill leave some decisions for the next player, but it certainly wouldnt hurt to hang on to it long enough to upgrade the few knights remaining, and a bunch of hoplites to muskets while we can.
The next leader does have a bit of a tactical dilemma, though. The Knight army is still outside the town, fortified in the forest, at 5hp. You can leave him there, and he will heal some this turn (hasnt moved at all yet), but there is a
slight risk that the LB adjacent might attack. I doubt it, the effective defense with army bonus, forest, and fortified should make it a bad-odds attack. Or you can move it in the city, it wont heal this turn, but then the 2nd turn becomes a flip risk. OR, move the other army to cover (it has 1 move left), and just leave Sumer vacant for a turn? You Decide!

I tried to leave all the options open. I also havent moved most of the cavs in Bad and Erech (I did upgrade a couple while we have Leos), they can attack some of his LBs but not make it back to cover themselves. Ive tried to wait until he comes in cannon-range, then attack and return to the city. Also, thats why I used cannons to crater that tile NE of Erech, and pillage the roads, to slow his advance. When we start attacking out, well need to repair it.
Other Notes: We just got 2 new luxuries online, as our road to Miami was repaired in the north. I reduced lux from 10% to 0, but you should probably double-check the happiness and WLTKD status. The Incense in the north is just a colony, but there are workers adjacent to Bad ready to complete that road and hook up the more secure source next to Erech.
Once we finish up the upgrades (and I would upgrade as many Hoplites as we can while we have Leos), we can probably start putting cash in research again. Physics is now due in 13 turns just on Scientists, but we can bring it down to 4 turns @ 60% without a deficit. The main target should be Magnetism, so we can upgrade a couple Galleons and get our older knight armies over and into action.
Resource status: Sumeria, Byzantines, and America lack Iron and Saltpeter. India and China both have Iron and Horses, but dont know what Saltpeter is yet.

In fact, China doesnt even have Monotheism, so no Riders! India doesnt need resources for their Elephants, but I havent seen any yet, they may have just recently gotten Chivalry, as they lack Theology still.
Finally, a strategic discussion. Do we want to go for Domination or Conquest victory? If Domination, we'll need to start prioritizing settlers, and rushing libraries, to fill in all this territory. It also lends to keeping more of the captured cities, at least for the weakening and/or soon to be extinct powers (America). If Conquest, abandon the ones I just took and raze anything new, unless you need it. I kept them, so we could discuss before making a decision. I don't have too much preference either way, but there is something about AW that makes me lean toward Conquest, there can never be peace until they're destroyed!

Obviously, I would keep those that have useful locations, and the added unit support never hurts either. But if we definitely want Domination, we probably need to change our build priorities.
Roster:
microbe
gozpel
grs
Justus II - just played
6thGenTexan - up now
Nick014 - on deck