Preturn: I check out Babylon. It appears to be advanced and has Feudalism and Engineering on us. I establish embassy with them just to see where they are. It's in far east. Babylon has a temple and ToA, 4 spearmen, one lux, and no iron or horses. It's building Sun Tzu's in 53 turns with 2 clowns and 10spt. So I declare.
I don't quite like our scattered forces. Our force needs to be in one stack. And we have some spears wandering around our territory without knowing what to do. If you want to move to the enemy, group them, not one by one several tiles apart.
Our workers are also scattered..we should group them.
IBT we get Feudalism and Engineering. Upgrade a few spearmen.
(1)70AD:
I switch Kyoto to market. We need military but also infra.
@Orleans:
vet sword 3/3 kills spear.
vet sword 1/3 kills spear and we raze the town.
(2)90AD: moving.
IBT our 3MC appears at Tour and kill our horseman.
(3)110AD: Elite sword kills a 3MC and gets a leader. I might should have kept Orleans as now we have to send it back for an army. Hores pillages iron.
IBT France drops a sword next to Yokohama. We have a spear there, and the bad thing is that the road isn't completed yet!
(4)130AD: See a Greece AC (but regular)! He has tech parity so I just declare.
IBT our town holds, but barb horses kill our elite spearmen and our 3 slaves. That's why I hate remote wars.
(5)150AD: we create an army. What to fill? I'll build some MDI and put 2 MDIs plus a pike.
(6)170AD:
@Tour:
vet sword 4/2 loses to spear.
elite sword kills reg spear and gets another leader!
elite horse 5/2 loses to spear.
elite horse 1/2 kills spear.
elite horse 0/2 kills spear and we capture Tours with MoM.
I keep the town for now as I want to create an army right away.
Horse army kills a bowman sitting next to Tours.
(7)190AD: kill a bowman.
IBT our elite horse at Maya is finally killed. Heroic Epic is completed. Osaka starts a temple as it needs a taxman.
(8)210AD: sword army kills two spearmen and razes Eulbar. Abandon Tour and move to Paris. Elite horse 3/3 kills spear/settler pair.
(9)230AD: Kill another French settler pair. Found the gems town.
IBT lots of barb horses appear next to our gems town.
(10)250AD: Rush an MDI and treb. Block the pillaging spear. Rush walls in our gems town.
Horse army kills spear in Paris but drops to 5hp. It needs reinforcement before it could attack.
Note: we have a partially filled MDI army. The next turn it should fill another MDI (which I just rushed) and a pike.
Then please start walls in our front towns, rush if needed. We should have done so but in my turns we had more shields on other things already.
Those barb horses are very annoying. We have 3 workers close to it which I wanted to road, but before we clear those barbs we couldn't.
Kyoto and Osaka will complete its infra next turn. Osaka could then get 15 shields and work as a 2-turn pike or horse factory.
Our sword army is healing. AI units are close to us now.
Note:
We spent too much time walking a long way to attack AI without claiming the territory, which only makes nearby AI stronger. We need to focus on expansion first. Let's play defensively until our border reaches AI. If you want to attack, make sure you have enough units in the stack, and eliminate the AI core. Just razing one of two small towns here and there is not too useful.
Of course, sending the horse army to pillage is a good idea.
Settle: red first, then blue, then yellow.