preturn: looking good. I am especially glad to see we almost control the eastern choke.
However, we are too much on infra. Most of those are on universities which I cannot even switch.
Rush walls in Omi.
We need more workers. We have only 10 native ones, and some BGs are not improved.
Nagova is working at 14 spt. Fix it to be 15 spt. Adjust Osaka and Kyoto's shields too.
IBT our GA ended.
(1)660AD: Greece drops a longbow next to Yokohama, which is empty. Not only that, two nearby towns are also empty! There is only ONE pike that could move to it this turn. I hope everyone is careful about defense, please. Our core is almost completely undefended. What good does 3-tile spacing do if you have no defenders at all?
I move the pike into Yokohama. I hope we stand against the longbow! It even has our Pentagon.
Oh wait, I just find we can move a sword army into it.
I rush two sams.
I stop workers improving our front cities and move them back to our core. If they are roading, fine, but mining corrupt cities while leaving our core unimproved???
We have a sam army only filled with 2 sams..
IBT we lose pike to longbow. [0-1]
(2)670AD: Our elite horse kills a longbow and generates a leader.
Just noticed we have built FP in Osaka, which is closest to our capital???? It gives almost no benefit to us. So the leader forms an army.
Kill 8 more longbows and an MDI. [10-1]
(3)680AD: Kill JT, 2 spears, AC and 7 longbows. [21-1]
(4)690AD: Sword army kills spear and autorazes Emar. [22-1]
Sam army and MDI army kills 2 longbow+2 spear and raze Kodesh and gain 4 slaves. [26-1] This is a city we want to settle.
(5)700AD: I lost the count of kills and I think I'll just stop counting them.
(6)710AD: Raze Tyrana.
(7)720AD: ZZZ
(8)730AD: found Kozuke on furs - I thought it was ivory by mistake, thus it's 4-tiles form the nearest town. But it got rid of the forest which is good for killing.
(9)740AD: capture Hubishna and we've got ivory.
(10)750AD: ZZZ
Note: I'd like to take out Hitties so those armies shoud try to go east (maybe raze Adana first). I'm also sending MDI army to pillage. It should pillage toward Greece.
I'm mostly building musketmen as we are really short of them. Do not ignore military.
Some armies have only 3 units. We can wait for cavs in about 9 turns.