Middle-Earth: Lord of the Mods (part-hex)

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Hmmm... I dont know if it is new or not mrtn...

Well I'll start the new thread once PC make the new overview :D

I think the hobbit scout might be a good idea but i'll wait for the opinion of that critic of critics PCHighway...

Anywhoo... I myself think that the Olog-Hai should be the Mordor UU...
 
Mordor: Nazgul (if it can work, if not Olog-hai)
Gondor: Tower Guard
Numenor: Powerful ship with large carrying capacity
Arnor: Ranger
Isengard: Half-Orc
Angband: Balrog (same problem as Nazgul, if not some sort of orc)
Dale: Lake Archer (amphibious)
Rohan: Riddermark
Easterlings: Chariot
Southrons: Oliphaunt/Mukamil:love:
Hobbits: Shire Reeve (or "Ring bearer";))
Angband/Northern Orcs: Mountain Orc (movement bonus on mountains and hills, used to contest dwarves)
Dwarves: Just choose one of their units to start the golden age at the apropriate time.
Noldor: Elvish Swordsman
Eagles: the only air unit in the game (I will explain when I get the list up for them. And yes they should be in the mod.)
Ents: Ent (self explanitory. Yes they too should be in the mod.)
 
If you're going to do Balrogs you might as well have dragons. And what are those things the Nazgul are riding in the Two Towers if not air units?

Biggest problem I have with Balrogs.. aside from the fact you never see any of them on the surface in the 3rd age (that I'm aware of).. but they are so overwhelmingly powerful. Might as well make Gandalf a UU.

"Details of their numbers are hard to state with certainty, but there seem to have been relatively few of them - probably no more than seven. "

On top of this most were destroyed in the first age during the war of wrath.
 
about the balrogs: We can make unit obsolite so they cant build them anymore right? Then we make Them quite expensive so they cant build so extremly many of them and about the destrcution of them.. well its the players that create the history ;) (and they will obvisuly get killed over time, but perhaps they could get upgraded in the last era to show that they were much stronger then other things then (if they get some to survive) ofcourse the upgrade should also be very expensive..
 
The only way to make them so you can't build them is to make a better unit available to build. I'm not sure making them very expensive will be effective.

I actually would like to see Balrogs but it just seems to me like if you have those you ought to have dragons and now we're just getting messy. We're talking about creatures so rare that we hardly even hear about them. Plus they are only on one side.
 
I'm a little leery of putting Balrogs in myself, too. I'm pretty much antsy about having Angband in there together with Mordor, unless that's already been discussed and resolved?

I'm cool with most of SoCalian's UU suggestions, though:

1. Mordor: Nazgul (if it can work, if not Olog-hai is fine with me)
2. Gondor: Tower Guard
3. Numenor: Powerful ship with large carrying capacity, or an amphibious unit that's really tough so as to conquer the Wild Men of Western Middle-Earth...or both??? If we're concerned about Golden Ages, finding a foreign ship for the Numenoreans to kick butt on in the Second Age will be tough, unless we want them attacking Elven Swan Ships. That would suck.
4. Isengard: Half-orc, pretty please
5. Rohan: Rider ("Riddermark" is simply another name for "Rohan")
6. Easterlings: Chariot ("Wainrider" sounds cool to me. Alternatively, we could call it a "Variag" just to get all the cool names in. Or, have another easterling unit called a Variag?)
7. Haradrim: Mumakil for sure! (and we could give 'em an impi-type unit and call it a Southron just for fun...)
8. Hobbits: Burglar (the little invisible pillager dude mentioned earlier, sounds cool to me)
9. Dwarves: just some guy with an AXE :rolleyes:
10. Mountain Orcs (just call 'em "orcs"): Mountain Orc, or Warg
11. Arnor: Ranger, if we have Arnor as a civ. Beats the hang out of me.
12. Noldor (we're not really having Noldor, are we?): Swordsman
13. Sindar (we'll if there's the one, then there's the other): Bowman
14. Moriquendi (this is probably the most playable of the Elves): Spearman? Like in the Halls of Thranduil in Mirkwood?

(Obviously, I'm still stuck in the Third Age...)

The Dale archer sounds cool, but with regard to these questionable civs (Eagles, Ents, etc.), I'd rather wait until the civ list has been decided on before going hardcore into their UUs. (I presume, SoCalian, that you meant "Angmar/Northern Orcs" when you actually wrote "Angband..." twice, eh?)
 
I say skip: Arnor, Angband and Angmar, at least in the LotR scen.

Dale probly wont make it to a civ either.

It seems now we have enough ideas for most of the UU. But before we can do anything with them, we should first choose between which civs do and which dont make it into the different gametypes:

--Random Map Mod (regular)
--Middle Earth- Map of Middle Earth, with specific placed things (like dragons)
--Lord Of the Rings quest- (You can only choose out of 3 Civs, though the rest make an appearance, but depending on the Civ you choose, you have a specific Victory cond.)
--Older version- This will have modified ages, and different civs, such as the Vanyar, and unique buildings\wonders.


Personally I am most intrested in the LotR quest, so since we need decicions to be made, Ill give a civ list, and we should discuss if/how we alter it. (we gotta start somewhere, and all the prev civ list are for multiple mod types)

Gondor,
Rohan,
Mordor,
Isengard,
Easterlings,
Harad,
Dwarfs,
Elves.
(please give argumented opinions if/why this sux)
 
LotR scenario? :mad:
I thought it was decided at the very beginning - we are making a basic mod, and any scenarios will be derivatives prepared later.
This is the reason to include all factions like Noldor, Angmar etc. in the *mod*.
 
SoCalian, will you stop going on and on and on about the Eagles and Dale? You are in a minority, you won't get it, even if you type until you bleed.

I can see Dale be in the Quest, but just as a city. They shouldn't be playable, and they don't need a UU.
We don't need to do anything about the Quest now, as that needs C3C.
I can also see Fangorn be in, but as a one city civ, without settlers and workers, and with immobile units. These units could then, in the Third Age, be upgraded to Ents, who aren't immobile. Fangorn, though, should be unplayable. I have an idea about how to hide the city graphics for Fangorn, but I can't tell it now.
Owen: The only way to make them so you can't build them is to make a better unit available to build. I'm not sure making them very expensive will be effective.
I've a memory I've said this before, in any case, it's correct. I don't want them to build Balrogs all through the second age. There might be a way in C3C to get some Balrogs, if we want, but I don't know how mighty they should be. This is like dropping some tanks in the stone age, I'm afraid they will be too powerful.
Celeborn: Hmmm... I dont know if it is new or not mrtn...
Well, is it version 2 or 3?
 
OK, so since we wont work on the quest thingie (sry bout that), we need a complete list of civs to be able to assigs UU.

1 Mordor (olog-hai?)
2 Angmar (mountain orc?)
3 Gondor (Knights of Dol Amroth / Tower Gurad?)
4 Rohan (rider)
5 Easterlings (chariot)
6 Southrons (Mumak)
7 Numenor (boat)
8 Elves (how many races of elves do we want?)
9 Hobbits (invisible scout?)
10 Dwarfs (axe dude)
11 Isengard (Half-Orc)
12 Arnor (Ranger)
 
Too many arguments...too little resolution. The same issues over and over and over again (SoCalian, people have been saying for at least three threads how bad an idea Dale, Ents, and Eagles are -- yet you keep bringing it up. Makes you look like a troll, which you aren't).

I might check back later, to see if/how things are progressing, but I'm out now. Grand idea, but with no strong leader and too much bickering, this is going nowhere.

I wish you luck, as a huge Civ3 and huge LotR fan.

Arathorn
 
Should we give Saruman bird(s) unit as a scout and make it invisible?
 
The crebain unit should be there but it shouldnt be invisible. It should treat all terrains as roads and move pretty fast tough.. they would be weak and fast and have a hit point bonus..

I really cant see any reason for not giving saruman crebain as another UU. Some covs should have several UU's. as long as we balance things I dont think it hurts the game ;)
 
Unfortunately Arathorn that's always the case on a large project where people think it can be done efficiently with no leader. :) Having someone who can make the final decision and have it be final is such a fine luxury if people will allow it.

Collect all the opinions and reasons.. make a decision.. stick to it. Kill the debates that try to turn it all upside down. The funny thing is.. the people who don't like it the way it is will just change it for their own purposes anyway. It can actually be more effort to argue and re-argue.
 
I have mentioned Crebain before as an alternate scout unit for the ranger. It would be a good idea to add it to Isnegard's UU for the 4th era or whenever the ranger is brought in. I also agree with Sir John. Besides not every UU has to start a Golden Age.

I don't see a problem with two elf civs. Noldor and Sindar. Noldor were great craftsmen and Sindar pretty much stuck to the forests. Anyone know which the Rivendell elves were? If either.

As far as Balrog's go... I think they should be left out of the random map mod and only used for scenarios. Same with Dragons, Werewolves, Dragons, Wights, and Vampires. They could be pre placed for the scenario maps. Maybe if any are available they could just be included with the graphics and text files. So they could be modded into scenarios easier and everybody who wants them can just make them in the editor.

I like Mrtn's idea about making Dale, Ents and other i city civs as nonplayable. Aside from Ents and Eagles (who didn't really have cities) the 1 city civs had no impact on anything ever. They are better left as unplayable civs like the gaia thing mentioned before.

As Owen Glendower said. The people who don't like it will change it anyway. All the more reason to at least add the graphics for Balrogs and things so people could add them in the regular non-scenario game themselves.
 
Arathorn-
I might check back later, to see if/how things are progressing, but I'm out now. Grand idea, but with no strong leader and too much bickering, this is going nowhere.

I wish you luck, as a huge Civ3 and huge LotR fan.

Arathorn
:( Sorry to see you go, Arathorn. You contributed many good dieas to the MOD, and it was our pleasure to have you among us:).e
Don't be a stranger.
Sir John-
The crebain unit should be there but it shouldnt be invisible. It should treat all terrains as roads and move pretty fast tough.. they would be weak and fast and have a hit point bonus..
I agree. But I don't think it should have lots of hit points, and don't think it should be able to attack. It should probably be just like a regular scout, only far cheaper to build.
It would be cool if the animation was actually a 'murder' of crows:). I.E. a swarm of them.
Sir John-
I really cant see any reason for not giving saruman crebain as another UU. Some covs should have several UU's. as long as we balance things I dont think it hurts the game ;)
And...
tjedge1-
Has it ever been tried? I don't see why it wouldn't work. Besides. Why does a UU have to always start a golden age? Anyway, I think I later stated that Saruman should have Half-orcs. In case you weren't aware that means I changed my mind about kamikaze orcs.
Well here's the deal. A UU, is actually a unit that starts a Golden Age, and usually the way most people refer to it, or at least, the only way I have seen it used, and on numerous occasion have been corrected on. Technically, since the word ‘unique unit’ covers a broad range of areas, it makes sense why we would use it in that sense. But, I am accustom to it being used in a more ‘civ 3 vanilla’ sense. Where one of the biggest advantages of a UU is it starts a golden age. Which only UU’s can do.

I don’t think you can have a kamikaze Orc become elite, and only elite units create GA.

-Edit My bad, as Mrtn impolitely pointed out to me, I seem to have mistaken this with GL, not GA. But still, the unit must be victorious, I don't see that happening with a cruise missile :(.

Yes I realize you changed you mind about this idea, I was actually using that to boost up my other argument, which if you believe it or not, was supporting your cause. Once again, I point out that Sauron had used the ‘self triggering napalm-type artillery’ (long phrase). If he had used at at this time, and Isengard also used some type of explosive unit, then I don’t think a kamikaze Orc would be out of place...

Sort of like the ‘Petard’ in AoKtC, only less dramatic. Perhaps a group of Orcs carrying a barrel, and, like Krytens Multi-figure units, when they placed it and lit the fuse, they would then flee. Some of them could get caught in the blast and die, no? Or even better! It could be used as late age artillery, where the attack flc is a group of Orcs are holding a box of ‘dynamite’, and then two of them run out, and one dies in the blast? To complex?
Owen Glendower-
Unfortunately Arathorn that's always the case on a large project where people think it can be done efficiently with no leader. Having someone who can make the final decision and have it be final is such a fine luxury if people will allow it.

Collect all the opinions and reasons.. make a decision.. stick to it. Kill the debates that try to turn it all upside down. The funny thing is.. the people who don't like it the way it is will just change it for their own purposes anyway. It can actually be more effort to argue and re-argue.
I have to dis-agree. Afaik Arathorn has been around since the first thread? It was much ‘quieter’ then, and I believe we made more progress. The reason for this is we had less people to keep track of. Say Sir John thought we should have a certain resource, (back to resources again;) ) then everyone would no about it intellectually. There are so many posts\posters now, that I have a hard time thinking of what to say. in My mind I think: Should I go back and say what I think about the Mannish unit lines every few pages? It’s hard, as there are so many opinions. And before, normally the only arguments that would take place were about games.

Celeborn:
:p
-;) yes the overview will be up tomorrow. Don’t expect big changes on it though.
Oh and remember way back when you were looking for a site? It might be a good idea to look for a free place to hold forums again, more threads = less confusion. But honestly, I refuse to leave the CFC threads either. Maybe just a private forum for people who want to help with certain aspects? I hate to limit it, but I do think it would be more efficient at this point.

Aaglo:
Check out these pictures by Ted Nasmith, at the Tolkien fanatics site.

Similar ship

Actual ship

To me, they look more or less like Longboats. I would imagine more of a ‘decorated’ ship however. but you would also have to take the books into account:). And in the Unfinished Tales, it says the boats have both rows and sails. Yet we have to remember that only 9 ships escaped from with the ‘faithful’ and founded the Kingdom of Arnor and Gondor, plus all the jewels they brought, and a tree. So they had to carry lots of people stuff;). I would imagine more than one deck.


-
I believe that Rivendell would be consider more Noldorian.
 
I also like mrtns idea about the small civs. The eagles could work the same way as the ents (invisble cities) They would have only their starting city. Their units would be a HIGHLY skilled defense dude and long range "airplanes".. That would be the best way to implent the eagles. They would be in locked alliences towards the bad civs and neutral to most others.. It would be cool to have eagles going around "bombing" the goblins and stuff :D the eafles citys could alternativly look like a nest...
 
PC... I happened to have recieved a PM offer yto move our disscusion to CDG... and I think I might just take up the offer what do you think?
 
:sad:
I don't like it.
I was thinking more of one of the free 'cheap' forums, simply for the 'faithful'. If we move to CDG, not that I have any problem with CDG. But we will become estranged from CFC. Not by moderators, but by the people. And the while the mod may not become a ‘CDG exclusive’, it will be the main place we go to check into first, and open to everyone. Our roots are CFC, and many people won't make the transfer. I guess at least half of our viewers and posters won't stay active. IMO doing this will just add a bit to the workload. All we need is a place that is invitation\password only, so we can talk.

I vote no.
 
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