Posted on- Sep 14th 7:33am.
I'm back, with a vengeance. I've shot down so many ideas in this thread, it's not even funny... Well, slightly funny.
It was a long post, and I can't be held responsible for any grammatical errors.
. And would make perfect sense for the ME Map version. But the problem is, Umbar is a relatively small area, and the entire structure of this civ would be by going out and sacking cities. Yet they are extremely accessible, Gondor doesnt have to travel very far to fight them. I dont envision them lasting very long.
It also states clearly that the Dwarves of Belegost first started the crafting of Swords for Thingol, in the time of their alliance. So I would imagine the Wood Elves would be more fond of the bow, not only this, I also remember reading it was so. Way back when I was wondering if we should include Horse Archers in the unit lines.
. Ents work in this Mod? That is one of the stupidest things I have heard today, and shockingly, your not the first\only person to bring it up, that shows good marks for you, and bad for me.
A Gaia civ would adequately represent them, and No cities are needed. Moreover, having one city serves as what purpose? A gaia civ would have invisible cities, if we plan to implement it.
And these city lists, they are highly controversial, and definitely shouldnt be included in the form you posted. Hollin? Ossirand? Gelion the river as a city for the make believe civ of Ossirand? Lay off the city lists for a while...
These are geographic locations, not cities, nor civs. Tol Galen is the equivalent of adding My house as a city. And is rather stupid. I suppose sleep is a good thing for some people
. You are thinking to local, we dont need a separate civ for each realm of Middle-earth, if it went your way there would be a civ Northern waste. Wait until we decide on a complete civ listing. As for the Green-elves, they were only in Ossirand for the first age, not worth a civ
. Dont worry though, perhaps half of the Ossirand cities could be used in a first age scenario.
Once again, the Limelight, Silverlode and more than half of the city listing are rivers, or geographic locations. In some cases, such as the Celebrant and Silverlode, which are the same river.
Adding the word Green before the River Celebrant doesnt change anything, and is a made up city.
There are some more rivers, the Nimrodel, Ninglor? Every link in T.E.A. doesnt make a good city
. Not even going to touch on the others, but lets just say they need to be un-revised.
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I'm back, with a vengeance. I've shot down so many ideas in this thread, it's not even funny... Well, slightly funny.

It was a long post, and I can't be held responsible for any grammatical errors.
Well, we are at 67 now, and later tonight I will send a rough draft of possible Wonder techs to Mrtn, that will push us well over 70. Even while molding the tree, we will have it in our power to add more tech that will surely come to our minds, with new units, brainstorms and etc.Arathorn-
I'm just here eagerly awaiting the next set of techs. I figure we need a minimum of 70 to give the mod a real full feel. We're at "55", but many of them need to be eliminated (and 29 was skipped). mrtn and PCH have been promising a fuller 2nd/3rd/4th era list for a while...and I'm eagerly awaiting it.
Well I am, the 'Southrons' and 'Easterlings' should be separate, and they would adequately represent Near and Far Harad. Moreover, Balrogs were largely wiped out in the second ages War of Wrath. So how, may I ask would they be still existent and upgraded throughout the other three eras. Its all about accuracy, there is no place for an army of 7 Balrogs in the third age, IMO.Sir John-
Im not sure if the easterlings and the southrons should be separate but If we have enough information an stuff about them and that it would be at least somewhat histroicly correct then I guess I could agree with that...
Maby it give mordor some weak balrogs in the begnning and then only make them better trough upgrading them..![]()
That sounds like a good ideaThe Last Conformist-
PCHighway: I was thinking mainly of a ME map re: Umbarites vs Southrons.
I was also mainly thinking of them as late 3rd Age Corsairs, but now you've got it into my head that it would be cool with early 3rd Age Black Numenorians - evil Gondorians, essentially.
One possibility is having them being "evil Gondorians" form the better part of the game, and in the final part they get alot of Corsairy units.
Just my .02

Well, we do have the AoK Halberdier as the 'pike-man' but we can easily re-name it to Poleaxe Infantry, or something in that vein. The reason I didn't name it Halberdier, is this is largely a renaissance unit, used as an elite guard in many cases, and not widely used. The halberd was more complex than a spear-axe or a pole-axe. I will look up the time of the Last Alliance and check it out all the same.Sir John-
Ok, I see that they are wf units... sorry for that![]()
About the elven calvalry: It should defnitivly have two attacks. One with a bow and one with a sword.. I dont think they used spears.. The only time Iknow of an elf with a spear wa the last alliance dudes with their spears\halberds... I think we should have some halberd units as well as they are cool(and was in ME)
Doc M-
Wood Elf Cavalry, maybe short golden sword?
First, lets clear some things up, I think Doc M was referring to a golden decorated sword SirJohn. Not actually the blade of the sword made solely of Gold, that would be stupid. Gold is a soft metal, steel cleaves through it as if it were copper.Sir John-
I was thinking more like steel\silver...
The elves used more the normal thing to make weapons.. (then they enchanted them)
If u make a high elf calvalry as well then he could use more like a golden sword..
Agree, High Elf units should be represented with swords, It states so clearly that the two Houses of the Noldor started to construct swords in Valinor (at Melkors urging?).tjedge1-
The Wood Elf Cavalry would be best with bow and the Noldo elves could have sword cavalry.
It also states clearly that the Dwarves of Belegost first started the crafting of Swords for Thingol, in the time of their alliance. So I would imagine the Wood Elves would be more fond of the bow, not only this, I also remember reading it was so. Way back when I was wondering if we should include Horse Archers in the unit lines.
Maybe, but then again we all don't share the same opinion. Which, in turn makes me have to spend 5 hours making this post, to correct most of you peoples inaccurate information.Sir John-
I do think we should work paralell on stuff... There are manythings in a mod that interveenes so it would be wrong not to so...
after all 3+3+3+3 = 12 and so does 6+6....
So we wont be slowed down by it since we do more things at once...
Sleep is for suckersSoCalian
That's all for tonight folks. I'm getting tired and have to go to bed. In the mean time I would like you to look over the city lists. Especially consider the Ents. I am prepared to defend them, and am absolutly sure the could work in this mod.

A Gaia civ would adequately represent them, and No cities are needed. Moreover, having one city serves as what purpose? A gaia civ would have invisible cities, if we plan to implement it.
And these city lists, they are highly controversial, and definitely shouldnt be included in the form you posted. Hollin? Ossirand? Gelion the river as a city for the make believe civ of Ossirand? Lay off the city lists for a while...
These are geographic locations, not cities, nor civs. Tol Galen is the equivalent of adding My house as a city. And is rather stupid. I suppose sleep is a good thing for some people


Once again, thinking to local. The Greek city states all played an important part in Greek history... But each would not be necessary for a Mediterranean Mod. We don't need each city as a civilization! As for Lorien, another controversial one. What did they do in the second age? Nothing big, and arent important until the Third age I.E. the last era of this Middle-earth Mod. We will have to think it over.SoCalian-
@ mrtn: I could see Hollin as part of Lorien. Celeborn and Galadriel were romoured to be the founders of it, before they moved to Lorien. Although it is gennerally considered to have been founded by Celebrimbor. Lorien should most definatly be included as a seperate civ from the Noldor. Lorien was considered to be a nation, and at one time a very powerful one at that. plus we need to have Celeborn as a Ruler somewhere.
Once again, the Limelight, Silverlode and more than half of the city listing are rivers, or geographic locations. In some cases, such as the Celebrant and Silverlode, which are the same river.
Adding the word Green before the River Celebrant doesnt change anything, and is a made up city.
There are some more rivers, the Nimrodel, Ninglor? Every link in T.E.A. doesnt make a good city

Prevalence, it means the prevail, victory, in the Middle ages it took a military edge, and started to mean superiority in numbers To be Prevalent To be dominate. And fits well for the tech name, if I do say so myselfSir John-
What that name ur using for tech 64 mrtn? what does it mean? It sounds more like a early tech when u mention the word warrior..

I disagree with pretty much all fo those. I dont think; The Vanyar, Rivendell, Mirkwood, Ossiriand, Dale, Bree, Ents, and Eagles should be civilizations, because they weren't. And for the ones that were, such as the Vanyar, they dont even exist on Middle-earth at this time. The First age represent the First age of the Sun Or the First age of the awakening of MenSoCalian-
So here are the civs that I would like. * indicated city list arready made.
Elves
Vanyar Elves (Aman)
Noldor Elves (Beleriand)* (going to expand the list)
Sindar Elves (Bereriand)
Lorien/Hollin*
Rivendale/Gray Havens
Mirkwood Elves
Ossiriand*
Dwarves
Dwarves* (going to expand the list)
Men
Numenor*
Gondor*
Arnor*
Rohan*
Easterlings
Haradrim* (needs expansion)
Dale*
Bree
Evil
Isengard
Mordor*
Angmar/Nothern Orcs
Angband*
Hobbits
The Shire*
Other
Ents*
Eagles