Celeborn
Silver-Death
Fair enough... but then i dont know what...
NO EAGLES! Are you deaf dumb and blind? You won't convince us, you are in a minority, you only make people bloody tired.Sir John: That would be the best way to implent the eagles.
I agree, but I'm not ready to jump yet. I hope you change your mind in a while.Arathorn: Too many arguments...too little resolution.
Well lets start with the terminology: A UU should start a GA. You should only have one UU, you can only have one GA.Sir John: I really cant see any reason for not giving saruman crebain as another UU. Some covs should have several UU's. as long as we balance things I dont think it hurts the game![]()
*cough* tjedge1, When I said I had been corrected on the useage on the abreviation\phrase UU's, I will give you 5 guesses who was the one who corrected me.mrtn-
Well lets start with the terminology: A UU should start a GA. You should only have one UU, you can only have one GA.
A civ can have Flavor Units. These are (sometimes) unique for the civ, but doesn't start a GA. In this mod almost all the units will be flavor units.
Besides, the Crebain are in the 4th era, just as the half orcs.
Suckeeeeeer-PCHighway
Sleep is for suckers.![]()
LoL! I guessed I walked right into the one didn't ISoCalian-
Suckeeeeeer![]()
1.) There is established leadership (Celeborn). 2.) He\we try to keep it a democracy so some sleep-deprived manic who is named after a highway can feel free to bog up the thread. Which I might add, you can perceive by clicking in the link entitled P.C.H. in my signature.Owen Glendower-
PC: The comment I stated is just a general rule which as general rules go tends to lean one way more often than not. This has been my experience and observation of many like minded groups trying to achieve something with no established leadership.
Difficult perhaps, yes perhaps, but nasty hobbits didnt ask about management, no they never asked! Ahem, yes it is harder. But the cost is worth it. Much easier to get the view of everyone (obviously). We worked pretty hard to get this a friendly place for newcomers, so they could jump right in. I even had to recruit... er... invite a certain Dugall McKangis, wherever the hell he wentOwen Glendower-
It's much more managable with smaller groups as you say.. but as you also imply the larger the group is the harder it is to keep things on track. This is where the rule applies. Not to say it's impossible. Just makes things more difficult.![]()
Hah, you call that a novelOwen Glendower-
ANYWAY... I expect to have a map preview thread going with a downloadable in-progress map so every can get a better look at it and feel for the size.. complete with sizable novel containing my thoughts and ideas on all things related and what to do with it next.![]()
Will do, and I will try and post some pics of maps Ive seen lying around here, or in some of my books. Afaik there isnt much more to a Great Desert than desert, right? I would imagine a mix of plains around the sides, and if it follows the general description of the rest of the wastelands we know of, probably few, if no rivers\lakes. In the desert part, that is.Owen Glendower-
I just want to finish up preliminary work on the ideas I actually have fairly detailed maps up. Mainly Eriador, Arnor and the whole Beleriand region. The other non-LoTR areas are pretty open to do what we want. There aren't any real detailed maps of those areas and descriptions of the geography that I've found so far are limited to one sentence or a couple of words. ie land of Harad is "sun baked" and a map labels a large portion as "The Great Desert" and that's pretty much all there is so far to go on.
Well.. check out the map thread when I get it going.
I think the first ship is an Elvish swan ship, so not what we'd want to model a Numenorean Great Ship after. I'll ask around in my Tolkien forums if anyone's got any more visual-aids to help us by...Originally posted by PCHighway
Aaglo:
Check out these pictures by Ted Nasmith, at the Tolkien fanatics site.
Similar ship
Actual ship
To me, they look more or less like Longboats. I would imagine more of a decorated ship however. but you would also have to take the books into account. And in the Unfinished Tales, it says the boats have both rows and sails. Yet we have to remember that only 9 ships escaped from with the faithful and founded the Kingdom of Arnor and Gondor, plus all the jewels they brought, and a tree. So they had to carry lots of people stuff
. I would imagine more than one deck.
Originally posted by PCHighway
cough* tjedge1, When I said I had been corrected on the useage on the abreviation\phrase UU's, I will give you 5 guesses who was the one who corrected me.
I don't see why their number being only nine at the time of the downfall would affect the height of their masts, but I do envision them as something like funked-up ships-of-the-line, minus cannons, and sure, whatever, plus oars. I really have no proper idea. I've asked around in the Tolkien forums I used to frequent, and I'll share whatever I get told.Originally posted by tjedge1
Since the Numenor used only 9 ships to escape and go to Middle Earth, wouldn't their ships be taller? Maybe someone could just alter the Caravel, Frigate, or Galleon to have ballista and arrows and then add oars. A multimasted ship would be more realistic than a galley or longboat.
To quote Coalface the Troll: "I dint do nuthin'."Originally posted by tjedge1
Mrtn most likely.
Originally posted by tjedge1 ... I will correct my terms from here on out (still trying to soak all the terms in.)
Yep, sounds plausible.Originally posted by tjedge1
Crebain would be better as a flavor unit since Mordor could use it to. Maybe. Even anyother evil civs that make it in, like Angmar.
Originally posted by Owen Glendower
How is it possible to make moutains impassible? Unless this is a new feature in PTW?
Well, I hope they can find something to help us out! (Maybe that Kogge would work nicely...nudge nudge, wink wink!Originally posted by aaglo
Mithadan - I'll wait for the comments of the enthusiasts![]()
Originally posted by Owen Glendower
How is it possible to make moutains impassible? Unless this is a new feature in PTW?
Ahh, gotcha.Originally posted by tjedge1
Mithadan: I figure they would have taller or longer ships to carry the immense amount of luggage they brought with them. They made kingdoms from what they brought. Those ships would have to big, the way it sounds to me.
Originally posted by tjedge1
Easy. You make mountains impassible by wheeled untis and then make everything that is not allowed across mountains a wheeled unit. example: Dwarves are not wheeled and therefore can travel freely across them. Elves are wheeled and will have to find a path, go around or beg the dwarves to allow use of their roads.
@Mithadan: I figure they would have taller or longer ships to carry the immense amount of luggage they brought with them. They made kingdoms from what they brought. Those ships would have to big, the way it sounds to me.