Middle-Earth: Lord of the Mods (part-hex)

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Sir John: That would be the best way to implent the eagles.
NO EAGLES! Are you deaf dumb and blind? You won't convince us, you are in a minority, you only make people bloody tired. :mad:
Arathorn: Too many arguments...too little resolution.
I agree, but I'm not ready to jump yet. I hope you change your mind in a while. :( Maybe you still want to play in the tech-corner, with me and PCH? :)
Sir John: I really cant see any reason for not giving saruman crebain as another UU. Some covs should have several UU's. as long as we balance things I dont think it hurts the game ;)
Well lets start with the terminology: A UU should start a GA. You should only have one UU, you can only have one GA.
A civ can have Flavor Units. These are (sometimes) unique for the civ, but doesn't start a GA. In this mod almost all the units will be flavor units.
Besides, the Crebain are in the 4th era, just as the half orcs.

I agree with PCH about staying at CFC.
 
Either way is fine with me, I already have an account with CDG (same name of course). But I would rather stay at CFC. what we really need is a forum for the "faithful".
 
Celeborn: This critic of critics has a plan:). I will run it by you in a PM later. Have to see if it's possible first.
mrtn-
Well lets start with the terminology: A UU should start a GA. You should only have one UU, you can only have one GA.
A civ can have Flavor Units. These are (sometimes) unique for the civ, but doesn't start a GA. In this mod almost all the units will be flavor units.
Besides, the Crebain are in the 4th era, just as the half orcs.
*cough* tjedge1, When I said I had been corrected on the useage on the abreviation\phrase UU's, I will give you 5 guesses who was the one who corrected me. ;)

Aside from that, I got to get some sleep!
 
PC: The comment I stated is just a general rule which as general rules go tends to lean one way more often than not. This has been my experience and observation of many like minded groups trying to achieve something with no established leadership.

It's much more managable with smaller groups as you say.. but as you also imply the larger the group is the harder it is to keep things on track. This is where the rule applies. Not to say it's impossible. Just makes things more difficult. :)

ANYWAY... I expect to have a map preview thread going with a downloadable in-progress map so every can get a better look at it and feel for the size.. complete with sizable novel containing my thoughts and ideas on all things related and what to do with it next. :)

I just want to finish up preliminary work on the ideas I actually have fairly detailed maps up. Mainly Eriador, Arnor and the whole Beleriand region. The other non-LoTR areas are pretty open to do what we want. There aren't any real detailed maps of those areas and descriptions of the geography that I've found so far are limited to one sentence or a couple of words. ie land of Harad is "sun baked" and a map labels a large portion as "The Great Desert" and that's pretty much all there is so far to go on.

Well.. check out the map thread when I get it going.
 
SoCalian-
Suckeeeeeer:p
LoL! I guessed I walked right into the one didn't I;). On the other side, I don't have the luxury of the day being 2 hours earlier my Pacific friend:p. I also might add, it's 1:40am and no sign of you on the forums;).
Owen Glendower-
PC: The comment I stated is just a general rule which as general rules go tends to lean one way more often than not. This has been my experience and observation of many like minded groups trying to achieve something with no established leadership.
1.) There is established leadership (Celeborn). 2.) He\we try to keep it a democracy so some sleep-deprived manic who is named after a highway can feel free to bog up the thread. Which I might add, you can perceive by clicking in the link entitled ‘P.C.H.’ in my signature.
Owen Glendower-
It's much more managable with smaller groups as you say.. but as you also imply the larger the group is the harder it is to keep things on track. This is where the rule applies. Not to say it's impossible. Just makes things more difficult. :)
Difficult perhaps, yes perhaps, but nasty hobbits didn’t ask about management, no they never asked! Ahem, yes it is harder. But the cost is worth it. Much easier to get the view of everyone (obviously). We worked pretty hard to get this a friendly place for newcomers, so they could jump right in. I even had to recruit... er... invite a certain Dugall McKangis, wherever the hell he went;).

I find it ironic that the very thing we strived for, is slowing us down. Yet as I said, I wouldn’t want it any other way. We get far more information of the public opinion, what they would like to see, and then we can try and see how to implement it. Alternatively, some of them even say just how exactly we should implement it! All of it is good, and none goes missed, this coming from a guy who has to re-read these threads every time it hits 8 pages:p. So even the arguing, is in reality helping.

What the heck is going on here? I could have easily said this in 2 sentences and here I am on the third paragraph? And now I am mixing numerical digits and word digits?
Owen Glendower-
ANYWAY... I expect to have a map preview thread going with a downloadable in-progress map so every can get a better look at it and feel for the size.. complete with sizable novel containing my thoughts and ideas on all things related and what to do with it next. :)
Hah, you call that a novel;). My posts eat ‘novels’ like yours for breakfast. Which If I stay up any longer it just might be time for. Download-able progress sounds good, at least one good thing came about in this thread.

Mind if I post a link in the overview? I will be posting links to all the different currently in-progress works for Middle-earth going on at CFC, which mainly includes unit threads.

Owen Glendower-
I just want to finish up preliminary work on the ideas I actually have fairly detailed maps up. Mainly Eriador, Arnor and the whole Beleriand region. The other non-LoTR areas are pretty open to do what we want. There aren't any real detailed maps of those areas and descriptions of the geography that I've found so far are limited to one sentence or a couple of words. ie land of Harad is "sun baked" and a map labels a large portion as "The Great Desert" and that's pretty much all there is so far to go on.

Well.. check out the map thread when I get it going.
Will do, and I will try and post some pics of maps I’ve seen lying around here, or in some of my books. Afaik there isn’t much more to a “Great Desert” than desert, right? I would imagine a mix of plains around the sides, and if it follows the general description of the rest of the wastelands we know of, probably few, if no rivers\lakes. In the desert part, that is.
 
Originally posted by PCHighway
Aaglo:
Check out these pictures by Ted Nasmith, at the Tolkien fanatics site.

Similar ship

Actual ship

To me, they look more or less like Longboats. I would imagine more of a ‘decorated’ ship however. but you would also have to take the books into account:). And in the Unfinished Tales, it says the boats have both rows and sails. Yet we have to remember that only 9 ships escaped from with the ‘faithful’ and founded the Kingdom of Arnor and Gondor, plus all the jewels they brought, and a tree. So they had to carry lots of people stuff;). I would imagine more than one deck.
I think the first ship is an Elvish swan ship, so not what we'd want to model a Numenorean Great Ship after. I'll ask around in my Tolkien forums if anyone's got any more visual-aids to help us by...

I agree with staying here at CivFanatics, by the way. Too bad Arathorn took off. :(
 
Since the Numenor used only 9 ships to escape and go to Middle Earth, wouldn't their ships be taller? Maybe someone could just alter the Caravel, Frigate, or Galleon to have ballista and arrows and then add oars. A multimasted ship would be more realistic than a galley or longboat.
 
Originally posted by PCHighway
cough* tjedge1, When I said I had been corrected on the useage on the abreviation\phrase UU's, I will give you 5 guesses who was the one who corrected me. ;)

Mrtn most likely. Thank you. I forgot about flavor units. I haven't made a mod myself and I'm still working on my first. Call me a newb at this. I've modded other games but not civ3. I will correct my terms from here on out (still trying to soak all the terms in.)
Crebain would be better as a flavor unit since Mordor could use it to. Maybe. Even anyother evil civs that make it in, like Angmar.
 
Originally posted by tjedge1
Since the Numenor used only 9 ships to escape and go to Middle Earth, wouldn't their ships be taller? Maybe someone could just alter the Caravel, Frigate, or Galleon to have ballista and arrows and then add oars. A multimasted ship would be more realistic than a galley or longboat.
I don't see why their number being only nine at the time of the downfall would affect the height of their masts, but I do envision them as something like funked-up ships-of-the-line, minus cannons, and sure, whatever, plus oars. I really have no proper idea. I've asked around in the Tolkien forums I used to frequent, and I'll share whatever I get told.
 
Originally posted by tjedge1
Mrtn most likely.
To quote Coalface the Troll: "I dint do nuthin'." ;) And PCH know I'm a pain in the donkey, he shouldn't be surprised. :D

Originally posted by tjedge1 ... I will correct my terms from here on out (still trying to soak all the terms in.)
:)
Originally posted by tjedge1
Crebain would be better as a flavor unit since Mordor could use it to. Maybe. Even anyother evil civs that make it in, like Angmar.
Yep, sounds plausible.

Owen: Looking forward to the map. Actually I think we should have more than one, at least one huge/large, and one standard size. Some of us have very crappy computers. ;)
Remember that Mountains will be impassable for almost all units, thus making the mountains barriers. The Mordor mountains should only be passable at Minas Morgul and at the Gates, and the Misty Mountains should only have maybe two passes, the one Bilbo took, and the one at Caradhras.
You can use jungles as marshes for now, and later change it with C3C.
 
How is it possible to make moutains impassible? Unless this is a new feature in PTW?

PC: Oh you haven't seen one of my novels yet. :)
 
Originally posted by Owen Glendower
How is it possible to make moutains impassible? Unless this is a new feature in PTW?

Yes, though it's quite strange to call PTW "new"...
 
Originally posted by aaglo
Mithadan - I'll wait for the comments of the enthusiasts ;)
Well, I hope they can find something to help us out! (Maybe that Kogge would work nicely...nudge nudge, wink wink! :))
 
Originally posted by Owen Glendower
How is it possible to make moutains impassible? Unless this is a new feature in PTW?

Easy. You make mountains impassible by wheeled untis and then make everything that is not allowed across mountains a wheeled unit. example: Dwarves are not wheeled and therefore can travel freely across them. Elves are wheeled and will have to find a path, go around or beg the dwarves to allow use of their roads.

@Mithadan: I figure they would have taller or longer ships to carry the immense amount of luggage they brought with them. They made kingdoms from what they brought. Those ships would have to big, the way it sounds to me.
 
Originally posted by tjedge1
Mithadan: I figure they would have taller or longer ships to carry the immense amount of luggage they brought with them. They made kingdoms from what they brought. Those ships would have to big, the way it sounds to me.
Ahh, gotcha.
 
Originally posted by tjedge1


Easy. You make mountains impassible by wheeled untis and then make everything that is not allowed across mountains a wheeled unit. example: Dwarves are not wheeled and therefore can travel freely across them. Elves are wheeled and will have to find a path, go around or beg the dwarves to allow use of their roads.

@Mithadan: I figure they would have taller or longer ships to carry the immense amount of luggage they brought with them. They made kingdoms from what they brought. Those ships would have to big, the way it sounds to me.

Well that must be a PTW feature. Sure isnt in my editor. :)
 
@PCH: I didn't want to go to bed. My mom made me, she says I have "school" in the morning:P

Yeah the Numenorian ships should be huge.

We should have a seperate thread for general discusions, and another (the main thread) specifically for the work at hand. That way we don't get so clogged up like we did this thread. I think that we will get things done more efficiently in this manner. In the general discusions thread people who want to be involved in this mod but don't know how, want to express their opinions that don't have anything to do with the work at hand, just want to discuss various aspects of the mod, or want general information could. This would free up some of the clutter that we have been seeing lately. Sound good?

On a side note, what are we going to work on with the new thread? IIRC it was the civs. We hav somewhat been doing that, but have mostly been leaning towards UUs.
 
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