aaglo
Furioso!
I don't know, are you stooped?The Last Conformist said:Is it only me, or does that hobbit look a bit overly stooped?

Maybe I could straighten his back a bit

I don't know, are you stooped?The Last Conformist said:Is it only me, or does that hobbit look a bit overly stooped?
Well, we can give some special attributes to the Hobbit's tracker line. I would like to say that trackers usually move freely through all terrain types, though. As Mrtn says, the only unit that could benefit from this kind of bonus would be the army. The only Hobbit unit, besides trackers, that gets more than 1 movepoint.zxe said:@PCH: I like what I see within the site, re: hobbit invisibility. That should make for a distinct hobbit-style game strategy. My question though, is doesn't that interfere with TLC's game-play issues? Regardless, it is a moot point, because it has already been decided and I like the final decision.![]()
Also, I like the utilization of axes - much better than swords, plus it has historical accuracy.
In terms of 'mobility', I would like to see some units able to move freely through swamp or forest - particularly swamp. Perhaps adventurers? Of course, they should not recieve this bonus within 'dark forest'. (I did my homework this time.)
I'm too upright for mere Finns to comprehend.aaglo said:I don't know, are you stooped?![]()
I think that would be a good idea.
Maybe I could straighten his back a bit![]()
That makes sense. I think that the bonus for armies is a good idea. While it won't be a huge deal, I imagine that it is easier to move a hobbit army through swamps and forests than an army of men. (Although they do stop to eat frequently.PCHighway said:Well, we can give some special attributes to the Hobbit's tracker line. I would like to say that trackers usually move freely through all terrain types, though. As Mrtn says, the only unit that could benefit from this kind of bonus would be the army. The only Hobbit unit, besides trackers, that gets more than 1 movepoint.
That is a good idea...in fact, why not have invisible units predominant during the first few ages? It would certainly give the very weak hobbit player a chance to survive despite his obvious weaknesses. In particular, invisible settlers would be nice. One question though; do barbarians attack invisible units? In particular, I like the idea of workers who attack/defend and upgrade to militia-type units. One question: Is this one of the 'lines' we have been discussing? Because I would like these militia improve as the ages wear on. Perhaps they could be the pitchfork/staff/spear line? I think we are on the right track for hobbits though...PCHighway said:Invisible workers will help the Hobbits. Hobbits get fairly weak units, like the Orcs (only stinted more to defense/balance than offense). Yet these units cost almost as much as a mannish unit would. Invisible workers is a great bonus, but not terribly so.
It certainly sounds like a good idea. Are there any examples within the texts? I don't remember any instances off-hand, but I could be wrong. Having one quick unit might be very good for gameplay, while not necessarily conflicting with accuracy. Especially if the unit was relatively expensive by hobbit unit standards. Any ideas?Cyber Dreyk said:Hey, guys! What about mounted hobbits?
I think that a pony rider is a good idea for the hobbits units line.![]()
Well, one can't please them allxze said:I'm not always a fan of your civpedia pics...