Middle East

Middle East 0.40

ArcticOcean

Chieftain
Joined
Jul 31, 2013
Messages
31
Location
Berlin
Middle East - A large map of the Middle East based on actual events.

Features:
- A Large Map of the Middle East
- Historic Start Locations for 6 major civs and 9 city states
- Upscaled Greece
- Features and resources based on real geography

Installation:
- Unzip to ...\Documents\My Games\Sid Meier's Civilization VI\Mods

Game Setup:
- Check if the Middle East mod is activated in Additional Content
- Open Single Player - Create Game - Advanced Setup
- Select the Middle East Ruleset...

Resource Download

Changelog:
v 0.20
- Added goody huts.
- Improved various starting positions.
- Cleaned up mod code and structure.


Known Issues:
- World wrap is activated.
- Also includes some random city states.

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Did you make this using the Civ VI worldbuilder? Impressive if so. Post more pics.

To make a map without worldwrap, use the inland sea map as the base.
 
Yes, it's all done in the Civ VI worldbuilder. Mapping that was a nice way to learn more about the area. Only when I realized I had to click every single map tile a third time to set continents after i finished the terrain and features I almost gave it up.

Thanks for the inland sea hint. Might have to feature out a way to edit it in with sql or lua before doing everything over again. Or maybe I will just wait till the devs release the final worldbuilder.

Pics:
Egypt
Spoiler :
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Greece
Spoiler :
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India
Spoiler :
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Strategic View:
Spoiler :
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Btw, if anyone could post a screenshot of a later game in progress it could help me to balance the map a bit.

In my first game Arabia decided that its peninsula is a useless desert and settled the next cities right next to its friends in Mesopotamia and the Nile Delta. While Greece, Skythia and Sumeria did a great job to populate their historic regions, India build some huge cities around the Himalayas and then ignored the rest of the world.

Edit: Ok, so this was the reason the skythians did not cross the caspian sea:
Spoiler :
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I don't seem to be able to get it to show up. At first not even in the "additional content" section - I went back to the mod and seen that the file names were messed up - they all had Middle East\ in their names, so I took that out. Afterward the mod showed un in "additional content", so I enabled and went on the the "advanced setup" in single player but no Middle East map shows up under maps - I'm stumped now as to how to get this to work... Any help?
 
@williamchildress:
I just uploaded a new version. The file structure is now changed to follow the official DLC addons. The main reason is that this will make feature additions a bit easier, but it might help you too.

It should now appear like this when unzipped:
...\Documents\My Games\Sid Meier's Civilization VI\Mods\MiddleEast\Data\...
...\Documents\My Games\Sid Meier's Civilization VI\Mods\MiddleEast\Maps\...
...\Documents\My Games\Sid Meier's Civilization VI\Mods\MiddleEast\Text\...
...\Documents\My Games\Sid Meier's Civilization VI\Mods\MiddleEast\MiddleEast.modinfo
 
Ok, I might need some more infos to help with your issue. What operating system do you use? What did you use to to unzip the zip file?
As long as the MiddleEast.modinfo file is anywhere in your mods folder it should show up under additional content when you start civ vi next time.
 
Mac, the default unzip program with Finder - which has never given any other mod a problem... So, when I unzip I get the folder Middle East 0.20 and in that folder is 4 files but they seem to be named strange -

MiddleEast\MiddleEast.modinfo MiddleEast\Data\MiddleEast_ConfigData.xml MiddleEast\Maps\MiddleEast.Civ6Map MiddleEast\Text\en_US\MiddleEast_ConfigText.xml

As this (above) the mod does not show up at all when installed in the Mods folder. So, I figured the names must be messed up somehow --

my first attempt was to delete all the text that seemed unusual, so MiddleEast\MiddleEast.modinfo became MiddleEast.modinfo. I did that to all 4 files. Now the Mod shows up in the Additional Content menu of the game but the actual map does not show up in create new game.

My second attempt was to create folders that represented the extra text in the file names and placed the appropriate file in each -- so MiddleEast\Data\MiddleEast_ConfigData.xml became MiddleEast_ConfigData.xml in the Data folder in the MiddleEast folder and so on. I thought this would be the answer but no still not working.

Again very weird, I have used multiple mods, downloaded from this website and unzip'd in the same fashion but never had an issue
 
Your second attempt should actually work. The map should be selected once you select the Middle East ruleset under advanced settings.

The subfolders should be created by default while decompressing though and in v 0.10 I did not use any subfolders at all. I might try to use another software to create the zip file for the next version and see if that helps.
 
did not relieve you had to select the Middle East ruleset... So, I selected the Middle East ruleset and it automatically changed the map to Middle East (Yea!), so I went on to start the game - it changes screen to a black screen and says starting game (like usual) but then stops and goes back to the create a game screen - thus stopping progression. darn, so close but so far...
 
maybe a mod conflict now... As I have Ananse's BFG Modpack, GDS Scout, Submarine_Ranger Ignore Borders, New Policies, and YNamp installed too
 
You have way more patience than me sir. I couldn't even paint 30 tiles before I quit world builder, good job with this!
 
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