Might be either caffeine or urge to create...

OK. I think I figured it out.
 

Attachments

  • mosqueexample.png
    mosqueexample.png
    426.6 KB · Views: 172
The skin looks very nicely done. Good combination of textures to add a lot of detail which really brings the building to life. I've done it, so I know that getting the graphics at the seams and the orientation just right can take a lot of time. Then there's the normals ...:crazyeye:
 
Putting together a hamam (Turkish bath) and a coffee house (not pictured).
 

Attachments

  • hamamexample.png
    hamamexample.png
    20.9 KB · Views: 130
An Arab coffee house. The textures turned out way better than I expected. :)
 

Attachments

  • coffeehouseexample.png
    coffeehouseexample.png
    328.5 KB · Views: 100
Man, now you got me wanting kahve like I haven't tasted in years. Just enough honey to taste the sweet as a way of making the bitter even tastier, grounds in the bottom to remind me to sip it slowly. Oh, for a plae to sit and converse with that or else some gunpowder tea ...

The textures look very well done. Adds a feeling of depth, without unnecessary detail. The building as a whole looks like you've been creating this way for years, not still experimenting.
 
I love kahve. I first had it (oddly enough) in Korea. Also certainly miss having Turkish pastries (which, again oddly enough, I had a lot of in Korea).

Anyway here's a hamam. The dome texture isn't supposed to look like that and some of the textures are a little off. The sun lamp setting is probably off too.
 
I love kahve. I first had it (oddly enough) in Korea.
Mine was in Germany. I didn't know exactly what I was getting into. So I declined the sugar cube that was almost as big as the demitasse. Before I looked up from my first sip they were already laughing at the expression on my face & handed me the sugar. After telling me they were out and waiting to see my reaction. That was in the last century. Now I could probably ask for seconds without the sugar. On a good day. :lol:

Textures on the hamam - it looks good. But not as good as you want it to look, I know. Keep the model - sooner or later you'll remake it with skills and experience that exceed what you can envision now.
 
Changed the textures a bit. Didn't like the way the dome looked in the previous. The two structures still look a bit awkward. Those could be changed too.
 

Attachments

  • hamamexample.png
    hamamexample.png
    409.2 KB · Views: 90
Just a note that I haven't abandoned this. My computer was one of the unlucky 10% seriously affected by the Windows 10 Anniversary Update on the day before I went to Japan for a little more than a week. I had to clear out everything and revert to Windows 8 on my old laptop. That laptop has never been the same since. Thankfully I managed to backup all necessary files (including my Blender experiments) and have a new-ish secondhand laptop. Also re-installed Blender.
 
Since there's such a lack of modern buildings, I've also been experimenting with some new ones, too. This one's for a standard soul-crushingly bland apartment complex. :)

I might retexture that Hamam sometime. I've figured out why my UV maps aren't turning out the way I intended.
 

Attachments

  • apartmentcomplexexamplepic.png
    apartmentcomplexexamplepic.png
    18.3 KB · Views: 87
Since there's such a lack of modern buildings, I've also been experimenting with some new ones, too. This one's for a standard soul-crushingly bland apartment complex. :)

I might retexture that Hamam sometime. I've figured out why my UV maps aren't turning out the way I intended.

Soul-crushing indeed; would fit well in this city :eek:
 
Share the solution! There have got to be other builders with the same problem.

It was actually a lot simpler than I thought. You just need to designate one or two edges as seams and then use the Smart UV unwrap in Blender rather than regular UV unwrap. This keeps it so your faces aren't arranged so awkwardly. Finding where to mark the seams can be tricky, but it takes a bit of experimentation.
 
It was actually a lot simpler than I thought. You just need to designate one or two edges as seams and then use the Smart UV unwrap in Blender rather than regular UV unwrap. This keeps it so your faces aren't arranged so awkwardly. Finding where to mark the seams can be tricky, but it takes a bit of experimentation.

Sorry, that won't do; you have to provide the specific equation. :D
 
It's too bright. Ceauṣescu made things greyer and duller.
 
Back
Top Bottom