Min System Requierment

10Seven said:
:) No. Just that it sounds as though the Civ4 code - at various levels - will be more open to the community - which would facilitate - whether official port, or a community addon translator. So, nothing concrete - only an impression :goodjob:
You had my hopes up for a second. I think the only way to make it easier to port to Linux is to get rid of the CD protection (therfore you wouldn't need Cedega). Which is, well, not going to happen.
 
vbraun said:
They're not wasting their money, for when the time comes when 64bit is popular they won't have to buy a complete new computer. And their is 64-bit applications out there, infact I run Linux in 64bits.

By the time 64 bit is popular, the cost of the processors will be way down. I'm guessing that 64 bit is going to take a long time to catch on with the general public. Most people don't really need that kind of power. And if the general public doesn't switch over any time soon, software developers won't be in a hurry to write for those processors. Especially game companies.
 
Willem said:
By the time 64 bit is popular, the cost of the processors will be way down.

Not likely. If you mean the current offerings will be cheaper by then, sure, but who'll want one by then? The Athlon 64 rocks for 32-bit games also, so how is getting one a waste of money exactly?
 
dannyevilcat said:
Not likely. If you mean the current offerings will be cheaper by then, sure, but who'll want one by then? The Athlon 64 rocks for 32-bit games also, so how is getting one a waste of money exactly?

The Athlon would be the only one I'd consider. At least it does work with 32 bit applications. As I understand it, Intel's offering doesn't.
 
Willem said:
Most people don't really need that kind of power. And if the general public doesn't switch over any time soon, software developers won't be in a hurry to write for those processors. Especially game companies.

Not the way the industry works. Rest assured, the next version of Windows will require a 64 bit processor and soon afterwards they will tell us that "for the good of the end-users" all support to 32bits will be discontinued. At the same time, Windows will require about 4GBs of base memory to work "at the best performance".

Similarly, game developers will want to try the limits of the new technology and, as they design their games to work in Windows, they will also not much consider the old 32bits anymore.
 
my gaming computer can play gta:sa, rome total war, and hl2, is that enough to run the game with some high settings?
 
I'd assume so. The best benchmark is probably Pirates! because I assume it is using a very similar codebase. Another recent Gamebryo game is Freedom Force vs the Third Reich. If your computer can run them well I'd assume that it can run Civ4 when it comes out.
 
If Firaxis provides a way to construct alternative, slender interfaces I will hold alleginance to Sid and God - his last and true prophet :)
 
Blackbeard said:
What do you think, will i be able to play civIV on a win 98 pc? I don´t like XP and this is the first game i have to make a thought about switching. :sad: :(

On my XP i have the interface set to "Windows 98 Classic" - so it looks just like Windows 98, just with more features and more stability, you should look into that.
 
Willem said:
It's using the same game engine as Pirates! and that game is running fine for me now that I have a Radeon 9550.

this is interesting... can you post a 3d-benchmark result for your system?
 
If anyone is buying a new 64-bit processor, be careful and make sure you get XP 64bit. There are A LOT of whole on XP that have patches that will not work on a 64 bit processor. Service Pack 2 supposedly is incompatible with a 64-bit processor (this was per a phone call with Microsft support, what a waste of $$ to pay for opening that ticket with them). Not an expert on this, but did the research before buying an Athlon 64 and I am buying a dual core for my own sanity.
 
tproc said:
If anyone is buying a new 64-bit processor, be careful and make sure you get XP 64bit. There are A LOT of whole on XP that have patches that will not work on a 64 bit processor. Service Pack 2 supposedly is incompatible with a 64-bit processor (this was per a phone call with Microsft support, what a waste of $$ to pay for opening that ticket with them). Not an expert on this, but did the research before buying an Athlon 64 and I am buying a dual core for my own sanity.

There are no issues with 64-bit CPU'S running any 32-bit programs. SP2 works fine on mine. The M$ support guy was probably just new or wanted to get off the phone.

EDIT:If anything, I've had problems with Windows XP x64 bit edition and drivers.
 
dannyevilcat said:
There are no issues with 64-bit CPU'S running any 32-bit programs. SP2 works fine on mine. The M$ support guy was probably just new or wanted to get off the phone.

EDIT:If anything, I've had problems with Windows XP x64 bit edition and drivers.

I knew about the driver thing, but when we were dealing with MS, it was legitimate. This was a production machine that we had to pull off the corporate network, because of the list of unsupported patches. We do have a few 64-bit PCs running still (fully patched), but something in the PC did not play nice with SP2 (so, maybe it was driver based). Hey, I hope I did get a moron from Tech support, but just thought I should add that note. Probably should have added that it's a hit-miss situation.
 
Wolfwood said:
Eh, how about ATI RADEON XPRESS 200M IGP With 128MB DDR (Dedicated). I'm considering to buy a new laptop (Click) and it would be nice to make sure that I can play Civ4 (and Pirates!) with it.
Just to avoid more of these, the first card to use T/L was the GeForce1, which is several years old and all cards released after suppor it. T/L is a very basic feature for GCs nowadays.
Can't find the exact release date and there doesn't seem to be one on mine (back-up card) but I think it's something like 1998/99.
 
Willem said:
By the time 64 bit is popular, the cost of the processors will be way down. I'm guessing that 64 bit is going to take a long time to catch on with the general public. Most people don't really need that kind of power. And if the general public doesn't switch over any time soon, software developers won't be in a hurry to write for those processors. Especially game companies.

All current Athlon and P4 models have 64bit. The cheaper Celeron/Sempron models too, the ones that doesn't are being phased out and are not longer in production. So the transition is happening faster than most people realize.
 
you should check what rome - total war requires. if your comp can play that game, it can definitely play this one. always remember its gonna be more than civ 3 but not too much more.
 
This sucks, my PC will not run Civ IV, too old.


That means I will have to spend more than a 1000 $$$ in order to be able to play the game
 
marshal zhukov said:
This sucks, my PC will not run Civ IV, too old.


That means I will have to spend more than a 1000 $$$ in order to be able to play the game

Or you could look at it as a sign that it's just time to replace an obsolete PC. Do you still buy VHS tapes? Cassette tapes? floppies instead of CD-Rs?

Because technology is your friend, and it's a good thing to have something better.
 
Hi! i'm considering buying a lap-top computer due to professional reasons but it would be great if I could also use it to play CIV4.

I know that the recommended requirements are: 512MB of ram, Pentium4 processor, and a recent graphics card (like the Radeon 9800).

Do you guys think that I will be able to get this requirements in a lap-top? What about screen and sound? Do you think I will enjoy CIV4 in a lap-top as much as I would in a normal PC?
 
dannyevilcat said:
Or you could look at it as a sign that it's just time to replace an obsolete PC. Do you still buy VHS tapes? Cassette tapes? floppies instead of CD-Rs?

Because technology is your friend, and it's a good thing to have something better.
Or the player should have the option to play the game with Civ2 graphics :rolleyes:
 
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