Minecraft

Hmm, now that you mention it, it may be because some of the staircase was already a part of the map when I made it. Didn't happen more than once either.

Let us all hope it's the case, hehe. I don't like peaceful mode, but I don't like mob to screw up with stuff I've put down. On my personnal server creepers don't cause blocks to be damaged, and I am thinking of modding my single player worlds to behave the same. I wish there was an built-in option in the game for this (a difficulty between PEACEFUL and NORMAL... say... "easy"). I mean I do want mobs. I want them to endanger my life, and scare me in dark corners, but I do not want them to mess with the time spent on construction. I have little time for re-doing things I've already done. Losing items on death is meh too.

This is why I quicksave every 10 seconds in most games I play. This is why I hate games with "check points" and "save points". This is why I have a hard time going back to the old games I used to play as a kid on NES and such. I guess it happened at some point as an adult when I realized I don't have enough time to do the same things three times. I just want to go forward. I don't find it rewarding anymore either to "finally win after trying again and again". As a kid I was like "wow I finished Contra, what an achievement, after all these hours spent dying again and again". Nowadays I finish the same game after dying again and again and I'm still just p***** off that it was such an unfair waste of time. Game design tends to go in this "kiddy" direction too when think about it; everything is about gaining benefits, very little penalties are allowed in modern games. You go from losing XP when you die in Diablo 2 to losing a bit of item durability as a penalty in Diablo 3. You go from Civ 4's choices of civics to civ 5's "only positive aspects" to gaining new social policies...

Um. I derailed a bit there.

EDIT: This very second my username changed. You're not dreaming :P
 
Really? What does it do? Just less damage I guess? Anyway, no splosions!

edit: I think I got confused yesterday with another option where I was annoyed that there was no "in between" option.

I don't quite know. I haven't noticed the enemies having lower HP--creepers still took 3 sword hits, zombies were still easy, etc. Damage done to you could have been lowered, or the enemy spawn rate could be different. I noticed it was harder to find spiders on easy mode than it was on normal, the irony being I had switched down until I could make a bow and arrow to fend off the mobs.
 
Let us all hope it's the case, hehe. I don't like peaceful mode, but I don't like mob to screw up with stuff I've put down. On my personnal server creepers don't cause blocks to be damaged, and I am thinking of modding my single player worlds to behave the same. I wish there was an built-in option in the game for this (a difficulty between PEACEFUL and NORMAL... say... "easy"). I mean I do want mobs. I want them to endanger my life, and scare me in dark corners, but I do not want them to mess with the time spent on construction. I have little time for re-doing things I've already done. Losing items on death is meh too.

This is why I quicksave every 10 seconds in most games I play. This is why I hate games with "check points" and "save points". This is why I have a hard time going back to the old games I used to play as a kid on NES and such. I guess it happened at some point as an adult when I realized I don't have enough time to do the same things three times. I just want to go forward. I don't find it rewarding anymore either to "finally win after trying again and again". As a kid I was like "wow I finished Contra, what an achievement, after all these hours spent dying again and again". Nowadays I finish the same game after dying again and again and I'm still just p***** off that it was such an unfair waste of time. Game design tends to go in this "kiddy" direction too when think about it; everything is about gaining benefits, very little penalties are allowed in modern games. You go from losing XP when you die in Diablo 2 to losing a bit of item durability as a penalty in Diablo 3. You go from Civ 4's choices of civics to civ 5's "only positive aspects" to gaining new social policies...

Um. I derailed a bit there.

EDIT: This very second my username changed. You're not dreaming :P
I fully agree with you
 
I love the new maps. First I started in a big pine forest that led to a hill that overlooked a large swamp. Than I got a island map in the middle of an ocean. Set out by boat after a bit found a large island full of trees and animals and started building a stone brick fortress in the side of a ravine.

Needing to eat has opened up a new view of the game. I went out to hunt spiders so I could fish, I farm, I plan on penning animals, the game feels really new after the update.
 
New Nether block:
Spoiler :
vQ6MV.jpg


New (friendly?) mob (sort of):
Spoiler :
7DCvy.png
 
That thing on the second picture is the scariest thing I've seen in my entire life.
I'm not kidding.
 
CVPC3.jpg


Spoiler :
Soon...
 
How about a rare find instead of creepy creeper? (Heh)

2ch1ced.png


Above ground lava pool. Found it by going towards sunrise on Scamp's seed code.
 
I've found a few of those
 
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