Kailric
Jack of All Trades
I am looking into adding a new way to gain certain resources such as the precious metals and hides/skins. The idea is that most of the resources are not limitless and a good part of man's history has been to go in search for such resources and that is what I am hoping to add here. The thrill of adventure, finding, and reaping the mother load.
Rivers, mountains, hills, forests can all be prospected for certain resources. Prospecting, or "Scouting" for when in a forest, returns a bit of the resource (like a treasure unit) that you can unload in your cities. It also reveals any hidden resource.
Resources will not be limitless and will deplete over time, causing you to have to go in search for more resources. Once a resource is gone, it may not be gone for good as Techs can unlock new veins of resources, or techniques to get at these resources.
Naturally, if you play a game long enough you will deplete all the maps resources. This should not be a huge issue in M:C but for longer mods like a World History this could lead to some interesting environmental challenges.
Here is what I am working towards:
Coding Notes
New Profession: Prospector
Limited Resources
New Goodies
New Hunter Options with Limited Fur/Hides
Rivers, mountains, hills, forests can all be prospected for certain resources. Prospecting, or "Scouting" for when in a forest, returns a bit of the resource (like a treasure unit) that you can unload in your cities. It also reveals any hidden resource.
Resources will not be limitless and will deplete over time, causing you to have to go in search for more resources. Once a resource is gone, it may not be gone for good as Techs can unlock new veins of resources, or techniques to get at these resources.
Naturally, if you play a game long enough you will deplete all the maps resources. This should not be a huge issue in M:C but for longer mods like a World History this could lead to some interesting environmental challenges.
Here is what I am working towards:
Coding Notes
Code:
Each plot has a random chance to have a resource set in the XML.
Random Yield amount is set in XML.
When a Unit Prospects if there is no Yield Present there is a chance to find some.
If Yield is present and not revealed it is revealed.
Can only Prospect once per Layer.
Need a boolean for each player stating if Plot is Prospected.
When a new Layer is added set this boolean to false.
New Profession: Prospector
- -New Build Type Prospecting
- -Cost is 10 gold, increasing by x 10 each attempt with max at 1000
- -Reveals Hidden resources
- -Reveals Goody Huts (see below)
- -Experts gain bonuses when prospecting
- -Experts may "sense" were a nearby source is, "Somewhere to the NE"
- -Can create a Resource Cart; these carts have a random amount of a resource
Limited Resources
- -Resources on a plot will deplete over time, must then find more
- -Techs can reveal more on your plots
- -A Bonus on plot will provide unlimited use
New Goodies
- -Some are discoverable like all other Goodies
- -Abandoned Mine, Increased Resource potential and or Mine Improvement already built
- -Abandoned Mine with an Expert Miner
- -Abandoned Mine with a Bonus
New Hunter Options with Limited Fur/Hides
- -Will be able to scout for Game
- -More details later