Bahhh!! The guy brought in the Vanilla disk... He doesn't know if he will be able to find the right one, so I will still be blind for the time being
Priorities:
1. We should not ignore the boats, but boats should be overlooked in favor of bombing towns (can we bomb infrastucture? I forget.)
2. The towns to bomb are any towns we would expect to move into on 208 (at least those in range). Don't bomb in a regular pattern - hit one town really hard one turn, then hit a different town really hard the following turn. Once we have a town hit, we should hit it again every turn after, with at least one successful bomber, to make sure they can't build back up.
3. Leave the land units for all other bombers that don't need to bomb towns or infrastructure. If they really are thinking about a second invasion (I doubt it), they won't put units missing HP onto a boat.
4. Ratio of bombers NUTs : KISS should be something around 5 : 3 When KISS and Nuts share notes, we want them to not be able to detect much of a disparity in our runs. We want to make each of them weak enough to invade, so we come from the north and the south.
Please use the above as a launch pad for discussion - even down to particulars like which towns to bomb on which turns. I hope everyone contributes, as this is the last bit of fun we'll all get to have before the end of the game.