classical_hero
In whom I trust
There is a barbarian city near where Mysterious Marquay. What are we going to about it, if anything?
This looks like a great combination, but why have only 2 cats? If we're worried about cultural defense, we should have at least 4 bombarding cats, supplemented by some (4?... for 2 city assaults?) suicide collateral lobbers. Muskets are nice, but if we're talking about staging this invasion soon, then we'll get more strength per hammer from Pikes and Chok's. After the initial assault, we could certainly supplement with muskets.One "army" should consist of:
2 catapults
2 chokunus
2 pikes/elephants
6 cavalry
Support units like city raider maces or city garrison muskets
15 units total.
Really? I don't see how that's possible, personally. I'm not trying to be pessimistic, but we're looking at (roughly) 40 tiles that need to be roaded, plus the worker move onto each tile. That's roughly 120 worker turns! Assuming an assault at t200, that means we've got 43 turns in which to accomplish 120 worker-turns. So, this very next turn, we should be executing 3 worker turns on the Grand Highway. That's just not going to happen, with all the other improvements we need.By the time we go to war we will have a road all the way to the Barbarian City, and it will be contining to press forwards into loco land.
Frigates cost 90 , and I think that once we have Chemistry we'll still be pushing out Galleons to terrorize their coast. I'm not advising that we should avoid building Frigates, but I really think that by the time we have the hammers to spare, Loco will be dead. Of course, our Frigates will be very useful against InnoviaWe can terrorize the whole coast at once!...
...I wouldn't mind a Frigate or 2 to strike fear (and for bombardment).
Peter Grimes said:Really? I don't see how that's possible, personally. I'm not trying to be pessimistic, but we're looking at (roughly) 40 tiles that need to be roaded, plus the worker move onto each tile. That's roughly 120 worker turns! Assuming an assault at t200, that means we've got 43 turns in which to accomplish 120 worker-turns. So, this very next turn, we should be executing 3 worker turns on the Grand Highway. That's just not going to happen, with all the other improvements we need.