Ministry of War Discussion: Opening moves

Sarevok

Civ3 Scenario Creator
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Now we get to plot out the opening moves for the DG. The general wish is that the Governor will have the order be Warrior-Settler-Warrior... That way, I beleive that the first Warrior will go off exploring, the second one will stay at home to guard. The exploring warrior will not need to escort the initial setter as barbarians do not show up this early in the game. This is the general plan that I am thinking of. Any questions?

Once again:

The hopeful build Queue should be Warrior-Settler-Warrior
The 1st warrior will Explore
The 2nd warrior will Explore

Thank you

- Sarevok
Minister of War
 
Actually, I would use both warriors to explore. If this were a MP game, I'd leave the 2nd one home, better yet, build a barracks, then warriors. Let's wait and see what our terrain is like. If it's tundra, then we'll be in a for a world of hurt. If it's bonus grassland and 3 cattle, then we can pump out a couple of warriors.
 
I tend to do warrior-warrior-warrior-settler, with the first two exploring and the third as an escort. And remember, we do have raging barbs, which appeared rather early in the last game.
 
Sarevok said:
Now we get to plot out the opening moves for the DG. The general wish is that the Governor will have the order be Warrior-Settler-Warrior... That way, I beleive that the first Warrior will go off exploring, the second one will stay at home to guard. The exploring warrior will not need to escort the initial setter as barbarians do not show up this early in the game. This is the general plan that I am thinking of. Any questions?

Once again:

The hopeful build Queue should be Warrior-Settler-Warrior
The 1st warrior will Explore
The 2nd warrior will Explore

Thank you

- Sarevok
Minister of War
depending on the food conditions, we may not be able to get the settler out after the first warrior(we are surrounded by desert, so barely any food)
 
My humble opinion is that we wait a bit to see what the surrounding terrain is like. If there is no fresh water nearby, our first and second warrior scouts should go looking for some lakes or rivers... Stick to high ground, that kind of thing.

Id leave the capital undefended until the first settler is built, then build barracks then 2 more warriors/spearmen (if bronze working is available).

This way we still have 2 warrriors scouting, plus 2 other veteran units that can be sent to the capital and 2nd city.

Anyway, lets wait and see what the terrain is like.
 
Alright, here is the plan:

Good/decent terrain: Warrior-Warrior-Settler-Warrior
First 2 warriors explore, 3rd is garrison

Bad terrain: Warrior-Warrior-Warrior-Settler
First 2 warriors explore, 3rd waits to escort settler.

How is this?
 
Sorry, Immortal, I really disagree with that. The most I would condone would be one Warrior before the Settler. In fact, I've been running test games with our set up conditions, and normally I wind up with a cow next to the Capital City. Sometimes Wheat also shows up. I'm able to gain a size in 7 turns and with the cow mined, I can pump out a Settler in 14 turns. I send the Settler out 3 to 4 tiles due E, S, W, or North and plant it. Then it builds two Warriors in a row, one for itself and one for the Capital, before it starts on a Settler. The second unit from the Capital City would also be a Settler. Then a Temple. It works almost everytime. Sometimes I don't get a cow. Even with raging bozos, I never see a barb until I'm secure. This would allow us to set up a base Civilization quickly and move towards a first and second Province that much quicker. Plus we'd have a lot more cities producing Warriors for exploration and Defense.

But then, that's just my test games on my puter. Who knows what will happen.
 
Good for me. :thumbsup:
 
As requested by Daveshack in the Government thread, I will now ask a general question here: Should our units become vetreans through Barracks or through training against Barbarians?
 
A point of order, the instructions posted in the creation day thread infringe on the governor's perogative to set build queues. :nono: The military advisor (minister of war?) only has control over where to send the warriors after they are built.

Here's another question, wearing my "citizen" hat: do we want to plan to pop huts, not pop huts, or leave that unspecified in the instructions? Hint: this has been a source of people being seen as heroes or goats, and the RNG is in charge. :crazyeye:
 
We will pop huts.

Concerning the governor issue, I have PMed Zarn and he has approved of them. For your sake though I will remove the queue list but not what to do with the units.
 
It's okay DaveShack. As long as the people decide ultimately, I'm okay with him starting this thread. He just wants to make sure he has people to explore with for the first term. I agree that 'exploration teams' are needed (as I'm sure all of us are). I would very much like to see what the people want in the initial builds, as they are the most important ones in the entire game!
 
I agree that discussing it is OK -- just don't want any cannon fodder to start up the PI wars. :eek:

In my test games, several times there have been enough shields but not enough food, so its possible to push out 3 or even 4 warriors before the settler. If we get a case like that, my usual approach is to build a temple or barracks : warrior, warrior, temple/barracks, settler. It usually delays the settler a bit but lets me run 90% science and still run a balanced budger, where IIRC 3 warriors goes to -1gpt faster and moving the settler up wastes a couple of turns worth of shields.
 
Sarevok said:
As requested by Daveshack in the Government thread, I will now ask a general question here: Should our units become vetreans through Barracks or through training against Barbarians?


I am of the opinion that the units defending our cities/escorting our settlers should be veterans when possible (read: ALWAYS). This doesnt mean building a barracks right away after founding the city, since the capital can supply a few extra garrison units for the first couple cites. These garrisons should be veteran.

As for our scout warriors... let them learn about fighting first-hand. Send our regulars, the resources spent on building barracks early on in the game can bu used for other more productive job (Edo-Zen at work here)

As founder of The Zen Kensho Society, this pro-military stance may seem out of line, but i fully understand the need for veteran defenders in our cites and the need to explore and fight barbarians.

***WHAT HAPPENS WHEN WE FIND ANOTHER CIV?!***
no sure if this should be here, but its something i have to ask.
 
Im supposed to be pro-military, I am The Minister of Defense after all...

I am not for building a barracks right away, but to wait until we have a few cities up that can make settlers oin their own.
 
No need to build barracks or granary ni the first 30 or so turns, so I would recommend not to go for pottery in this regard, better to go for Bromze and iron working, so we can decide on settler placement after we know where the iron is, and not before.
 
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