Telling apart Apostles with different promotions is annoying, but I don't have any good ideas on how to fix this. Maybe allow players to designate custom icons for units, similar to being able to pin various icons to the map?
Maybe allow to rename them?
When you vote to fight a civ to liberate a city state... you should be able to see where that city state is before voting.
Yes and no. If the path of a unit is blocked by units (even if they are in fog of war), the pathing system considers unexplored territory for alternative routes. Even when you can see that land doesn't continue anymore at path step 7. In your case I assume both the mountain pass to the right of Vilnius is blocked by (a) unit(s) and no passage is possible from the left side of Vilnius (either units blocking or you are not able to move thorugh CS land anymore). This early in the game I imagine that you are not able to embark from coast. So the pathing system does find a solution by connecting all explored land tiles with a possible route through unexplored tiles, which in this case is obviously not possible.Perhaps a good summary of the unit pathing trouble. I know I've posted on this thread many times already, but I just experienced what is probably the silliest thing I've encountered in Civ 6.
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This is truly getting minor but if you look at district icons, they all have a gradient effect of being a little darker on top than on bottom. Except the government plaza (and I’m pretty sure diplo quarter too, and possibly the new red aerodome icon.)You asked for minor so here we go with probably the most minor visual annoyance. Goverment Plazas don't generate urban sprawl when placed next to a city centre like other districts. You will notice other districts have extra buildings surrounding the district to give it more of an impression its part of the city. The government plaza used to do this but now for some reason it does not. I've noticed Mali's unique district does not either but I'm not sure if this intentional.
Isn't there an update on the side bar that covers this? I remember that being a thing.When you fulfill a CS quest and get an envoy, can you please tell the player what they did exactly to fulfill it?
Island plates maps that look like two halves of a pizza.
The map generation scripts are pretty poor. Archipelago maps that consist of one massive continent. Island plates maps that look like two halves of a pizza. The only ones to give consistent shapes (that you expect) seem to be Highlands and Inland sea.
I haven't had a Continents map with anything other than two massive pole-to-pole continents for ages.
Try set Rainfall to "Wet". Technically Rainfall settings shouldn't change the land generation, but my Continents Wet map often have very unusual generations, such as 4 different continents instead of 2, more lakes and twisted coasts, and a bunch of outlying islands in the middle of the ocean.
In addition, this is one of the Continent game in which I set Sea Level to High:
Telling apart Apostles with different promotions is annoying, but I don't have any good ideas on how to fix this. Maybe allow players to designate custom icons for units, similar to being able to pin various icons to the map?
- You need your own icon for the diplo quarter !!!
- In the "shuffle tech" mode you can, for example, explore the "Manhattan Project", which will reveal Uranium for you
- Infantry should not use oil
- Joining city tiles beyond the third radius. Relevant for national parks. Sometimes I can't create a national park because some tiles belong to one city and the rest to another.
- Duplicated purchase for faith by Monumentality of Golden age (appeared with the penultimate patch)