Pfeffersack
Deity
The Gunboat Diplomacy policy already lets you have open borders with all city states.
...just not in the moment you liberate them...
https://forums.civfanatics.com/thre...-afterwards-running-gunboat-diplomacy.660470/
The Gunboat Diplomacy policy already lets you have open borders with all city states.
...just not in the moment you liberate them...
https://forums.civfanatics.com/thre...-afterwards-running-gunboat-diplomacy.660470/
It's kind of related, but either way, I think they just wanted to add an additional point to the city-state open borders system - I don't think they're invalidating what you said. No need to respond that it's unrelated or besides your point.Yes that's a mildly irritating bug but is unrelated to the post I responded to or my point.
I would like the ability to get open borders from a city state without being their suzerine.
City states end up block so much early game exploration either by having the only mountain pass or the only shallow water tiles.
I'd like to have the option of paying gold to get through their territory.
I completely agree with both of these. For the first, a fix is to check the "city attack blocks ending turn" box in the options. I checked that to make sure I didn't forget, but it has the added bonus of making the bottom right button activate the city-ranged attack.
- The city attack button should be at the side of the banner, not beneath it.
- Meteor Shower sites should not yield cavalry units, this makes no sense! Instead, they should spawn new sources of minerals, such as iron, aluminium, and uranium.
ResourceBuilder.SetResourceTypeindicate that all of the resources are part of map generation. So presumably the game isn't coded to even allow plopping in extra resources in the middle of a game.
[...]Working on a mod, I want to delete/change resources on tiles on an already generated map.
Thankyou all. I can now remove & add resources onto an already generated map using:
Code:ResourceBuilder.SetResourceType(pPlot, -1) -- remove the resource on pPlot from map ResourceBuilder.SetResourceType(pPlot, iResourceType, 1) -- add resource with index iResourceType onto the map at pPlot
The AI ALWAYS voting to ban amenities and great people. Both are idiotic resolutions but the ban on great people takes the cake.
I know the Devs check these forums. I know they are aware that the World Congress is one of the most hated features in the game. I do not know why they resist trying to improve it. Banning amenities is not fun. Banning great people is not fun. Make the WC fun!
The AI ALWAYS voting to ban amenities and great people. Both are idiotic resolutions but the ban on great people takes the cake.
It's always banning great admiral point generation. Because the AI doesn't seem to appreciate how good harbors are, and since I always build them, they have nothing to lose.