[NFP] Minor pet peeves and annoyances you wish the developers would fix

Ah, also, I have found it kind of annoying that Gurus exist but aren't really useful. Wish Gurus have 120 Religious strength, which means that even if they can't initiate Religious combat, they can still act like an effective walling unit, even against Apostles (which have 110 Religious strength).
 
- Tone down the AIs preference for buying cultist units they will never use.

- Allow the player to fix or queue the fixing of all the buildings in a district at the same time.

- on liberating a city state, please keep all the units inside the city state rather than flinging them into enemy territory.
 
I have to admit I actually like the oil requirement for infantry. First, it is flavorful - it reflects the fact that modernized logistics requires oil (IE to get them from point A to point B). Second, it makes oil oh-so essential, which adds a dab of color to an otherwise grey and dreary late game for 6.
Many units and one power plant consume oil, and there is very little of it on the map.
 
Make military city-states a different colour than free ones. That is my one true wish.
I found it annoying as well. I edited the values of Free Cities to make them more distinctive, but I have adjusted the colours of pretty much every civ to suit my tastes.

The colour definition for Free Cities is in the Expansion2_core_colors.xml file. You could change the secondary colour of the Free Cities to pink (MAGENTA_LT) or light green (GREEN_LT) or something, but make a backup of it first in case something goes astray.
 
Poland ability:
Changing one of their government's Military Policy Military policy slots into a Wildcard Slot
But if there is no military policy, then there is no substitute. For example, one of the first governments "Antique Republic" does not provide military policy slots and therefore there will be no additional Wildcard slot.
 
I still hope, that AI would use their nukes more efficiently. The rare times they use them, they just constantly bomb one city. I think someone once explained, that it is because the AI is only focusing to conquering one city at a time, they won't even try to use any offense on other cities. Thus they only bomb one city, even their own that they are trying to reconquer.
 
I haven't read the whole thread yet. Has anyone mentioned that capturing Free Cities doesn't generate any Grievances with the AI Civs? It's totally consequence-free, as far as I can tell. Does even the AI Civ that used to own that city get mad at you for taking it? I think it does if it was their original capital.

Capturing a Free City should also give the Civ that used to own it a new Cassus Belli against you, now that I'm thinking about it.
 
Some minor thing I would like to be fixed, but probably is more difficult to manage than to say it:
Improve certain of the map layers to highlight relevant units (i’m looking especially at you, religion layer). Right now, layers only set the map color to B&W and apply certain color “layers” over it. That does not feel enough in some cases as the aforementioned religion layer, that would benefit of locating where religious units are.
Same effect could be considered, i.e. for settler layer.

And, I’d love to have a military layer that “colors” only military units, city centers and encampments. There is that much going on in the map at the end of the game that planning a coordinated attack is a pain.
 
- The tip seems to be talking about a general additional bonus, and not a bonus specifically from the quarry
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- I started the game for Colombia with "Secret Societies" mode and I see that the animation of the eureka is playing from 0 to 100%. And in fact, eureka gives the same 40% of course
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Nuturalists again:
Sometimes you have to manipulate the tiles to create a park normally (set up a sawmill).
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When going to buy a unit or building in a city, if you can't afford the item, the cost is dark red on a dark blue background. I find it impossible to read. That's minor and annoying.
 
Having to open a city, buy a tile, then get out out the city menu, go to the builder and improve the tile. I realize builders don't belong to a city so having it all be one click is a little more complicated then there other actions but there should be a way.

I don't remember if I posted that before. It's been an anoyance from the release of the game.

In World Congress votes on religion there's no indicator which religion belongs to which civ. Having more information on all the votes would be nice. I don't always remember which lux's i have or even which districts I have that need buildings.
 
Having to open a city, buy a tile, then get out out the city menu, go to the builder and improve the tile. I realize builders don't belong to a city so having it all be one click is a little more complicated then there other actions but there should be a way.

I don't remember if I posted that before. It's been an anoyance from the release of the game.

In World Congress votes on religion there's no indicator which religion belongs to which civ. Having more information on all the votes would be nice. I don't always remember which lux's i have or even which districts I have that need buildings.
It'd be nicer if the information was built into the World Congress UI, but when one is making votes, one can quit out of the WC UI to look at stuff, then go back in to make votes. I do this in order to check luxuries, religions and borders (I like giving culture bombing to some civ that's not within my proximity).

And yeah the buy tile process is a bit long :(
 
Having to open a city, buy a tile, then get out out the city menu, go to the builder and improve the tile. I realize builders don't belong to a city so having it all be one click is a little more complicated then there other actions but there should be a way.

I don't remember if I posted that before. It's been an anoyance from the release of the game.

In World Congress votes on religion there's no indicator which religion belongs to which civ. Having more information on all the votes would be nice. I don't always remember which lux's i have or even which districts I have that need buildings.

I just find it odd, now that you say this, that in 5 you could buy tiles and assign workers in the same screen, but in 6 they decided to make a separate tab for buying tiles. That kind of gets balanced out by the buying tiles feature when you are placing districts and wonders. On that note, they should allow you to swap tiles with other cities when you are placing districts. I guess that whole area needs to be cleaned up.

Another one I want to add is dam placement. This is probably my biggest consistent but really minor pet peeve (the traffic jams with military units is obviously a major problem with the hex system, but I brought that up already). I just don't understand the criteria for placing dams. Is there any reason the game can't just provide the information about whether a particular tile is eligible for a dam? Is it supposed to be a challenge for me to figure it out on my own? It does make a difference because I almost always go Apprenticeship over the dam technology, so I'd like to be able to place IZ's with respect to future dam placements.
 
(1) Make a "road to" function for engineers.
(2) Make the research/production/gold option for cities to be ongoing so you don't have to keep picking it ever few turns.
I would love to see (1) be a thing for railroads for military engies :)

For (2), it's not the same, but I currently have build queues on, so when I want a city to just spam a project, I just fill the queue with that project so the city can do its thing for awhile :p
 
So this is pretty random...But has anyone ever looked into the Chinese city name list
Jiaodong - The name of a peninsula. So like having 'cornwall' for england or 'new england' for America
Longxi - I don't know if this refers to the present day county (again area not city), historic county or one of the many random small towns in China
Chen - Refers to a historic nation. Kind of like using 'Lithuania' as a Polish city.
Quxian - A county that's wikipedia page is barely a paragraph

It kind of boggles my mind how someone came up with the list in the first place. I actually can't tell if it's no effort just randomly picking anything, or like someone at firaxis just listing off places they went on a holiday, or they did something like read the wiki article for Qin Shi Huang and pick the first 15 places that are mentioned.
 
Further to the dumb Chinese city names, I'm constantly annoyed by "the great beasts of the Stone Age". Some ignorant person seems not to have understood that the Stone Age was a phase in human development.
 
Chen - Refers to a historic nation. Kind of like using 'Lithuania' as a Polish city.

Chen is both a historic nation and the name of its capital city, and the name of county seat after being conquered by Chu and being turned into a Chu county, as well as the commandery seat of "Chen Commandery" after that.

Many pre-Qin Chinese statelets were in fact city-states, therefore their capital city would bear the name of the "historic nation" afterwards.
 
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