minor problems

bobert_1

Chieftain
Joined
Jan 10, 2013
Messages
8
First off, my hat is off to the devs and maintainers of this MOD. It is an awesome piece of work. :)

observations:

1. Restarting the G&K MOD to start a new game causes the Tech tree to display gibberish. Experienced on the 3rd restart.

2. No battle field animation warrior/archer/trireme/etc vs barbarian hunter. seems to be ok vs barbarian brute/archer.

3. Why do the Wonder completion screens resize the image, on screen? When a Wonder is completed, the 1st image presented is oversized. after a bit of a delay it resizes to the correct size.
 
1) that's now added to the known problem with reloading mods breaking lua changes. I'm not sure this can be fixed by modding other than to save and reload from the main menu.

2) that's also a known problem with mods. Barb hunters, like chariot archers, are in a new combat class created by the mod in order to differentiate promotions and any anti-unit counters. It's not possible to link animations with new combat classes though.
 
didn't mean to ignore the post. just spent the last couple of days consolidating a linux and a win7 box into a new iMac. Civ V G&K works fine and so does the MOD when run in full screen. in a window the top bar is covered by the apple menubar. no problem just reporting it. :) looks better in full screen anyway.

3. it is not a zoom because it snaps from one image to the final image. the first image seems to be over scale. it could be a zoom but it doesn't zoom. let me see what happens on the Mac. i'll try and get a screenshot
 
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