Minor requests and questions thread

Does it have to be this exact ratio? I'm working on this one pic and I can get the 128 part but it only comes out to something like 259 in width and that's the best I can do considering the original image.
I think it has to, yes. I never tried with anything but 384*128 images, in fact.
 
Well the point isn't to make the squalls strong. Pretty much the idea is a squall is going to have a possible chance to sink a galley, a storm a decent chance and a typhoon will probably sink them. By the time you get up to clipper, a squall will probably only damage the ship, a storm might sink it and a typhoon maybe a 1 in 4 chance.

I don't think they would replace the monsters, just enable their frequency to be turned down a bit.
Okay. Might try this if I find time between all that I'm doing right now (and I should stop to multipost like that). I'm not sure it's the best implementation though.

Excel 2007: I know the file is from Excel 2007. I think it may be used with 2003. No, forget what I said. xlsm is for xls with macros. xlsx is specific to Excel 2007. You should be able to use it ;)
 
Excel 2007: I know the file is from Excel 2007. I think it may be used with 2003. No, forget what I said. xlsm is for xls with macros. xlsx is specific to Excel 2007. You should be able to use it ;)

Just Great. :( Office 2007 is Bill Gates way of giving the world the finger.
 
About the humongous bard-popping fest: if this is really related to the Clairone event then maybe it would be a good idea to:
Decrease its occurrence to 70% of games;
Decrease its weight to 200;​
At most, you could mod it so it only triggers for one player.
 
Yeah, I just noticed that when reading it a few hours ago, trying to figure something. I will edit my list tomorrow to add them. Thanks for pointing it out :)
 
(sigh) I hate being an old dog trying to learn new tricks. Oh well, that's what I get for being someone whose first programming language was BASIC. :cringe:
 
Yeah, you should have started with the Apple IIe :) Now THAT was some fun programming. Always hated it when I didn't leave enough blank lines and had to rewrite from scratch....

EDIT: For those unaware, that was back when a floppy disk WAS floppy, and you couldn't see all of your code at once very easily, and you had to type the line number in for which line you were writing/replacing (couldn't edit, could only overwrite), because you had a single prompt line, none of this fancy mouse-clicking business. Fortunately lines went sequentially, so you could write the first draft on every 10th line, then prey you don't have to squeeze in more than 10 lines between anything to fix your bugs or improve the codebase, otherwise you had to rewrite everything else which got in the way....

Ahhh... Monochrome Green, how I miss thee.
 
Yeah, you should have started with the Apple IIe :) Now THAT was some fun programming. Always hated it when I didn't leave enough blank lines and had to rewrite from scratch....

EDIT: For those unaware, that was back when a floppy disk WAS floppy, and you couldn't see all of your code at once very easily, and you had to type the line number in for which line you were writing/replacing (couldn't edit, could only overwrite), because you had a single prompt line, none of this fancy mouse-clicking business. Fortunately lines went sequentially, so you could write the first draft on every 10th line, then prey you don't have to squeeze in more than 10 lines between anything to fix your bugs or improve the codebase, otherwise you had to rewrite everything else which got in the way....

Ahhh... Monochrome Green, how I miss thee.

Actually the first computer I learned on was a terminal on a mainframe at the local Junior College back in the summer of '81. I had just finished up my freshman year of HS and since I was a honors student, I was eligible to take colleges classes. They were still teaching punch cards at the time!

I actually didn't mind the old green on black. For many years the military's excuse for computer-like machines used the black/green and it was okay. I hated the old "Compaq Amber" - Just hurt my eyes afterwhile.

I remember back in the day you'd get these books with all the code in BASIC for games and you'd have to laboriously type it in. One character out of place (usually something like a ' or a , ) and it wouldn't work. I chuckled at bit about how some people were complaining about how programs like MS-Frontpage weren't 'easy' enough!

However, to get back on topic and not let this thread bog down to a bunch of 40 something geezers talking about playing the ORIGINAL D&D (the one after Chainmail in the box with the 3 tan books) is there some links for many of these tutorials? I guess it's too much to ask they are all collected in one easy sub-forum.

Because I'm confused. Doing artwork and using the Orbis editor I see where, for example, the code says, Leader = Capria, go to here for artwork. However, I can't find that here! Plus as I mentioned way back in this thread, it would be fun to fiddle around with the music a bit. I really like Dead Can Dance, but Delerium also has some music that would fit, especially for the Council of Esus and the like.
 
I found all I needed in this sub-forum. There's a particularly helpful sticky.

The art defines have their own files (in Assets/Art/). So, to change the picture of Capria, you need to go into Assets/Art/ArtDefines_Leaderheads.xml and find the one of Capria. By curiosity, what picture have you in mind? :p
 
I found all I needed in this sub-forum. There's a particularly helpful sticky.

The art defines have their own files (in Assets/Art/). So, to change the picture of Capria, you need to go into Assets/Art/ArtDefines_Leaderheads.xml and find the one of Capria. By curiosity, what picture have you in mind? :p

Well see that's what got me; I did a *capria*.* search and couldn't find one.

Actually I just used her as an example. What I would like to do is as I mentioned about the lack of a G/E leader for the Scions that perhaps Korinna could be all of them with Korinna the Protector being Good, Korinna the Black being Neutral and Korinna the Red being Evil. For the latter, I though this pic might work.
 
That and I was thinking of using this pic as a model for an evil minor leader for the Lanun. I mean it seems Lanun + Evil = OO
 
They're both great pics :)

In my quest for leaderheads, I choose not to tinkle those of the Scions. I feel a bit incomfortable tweaking them, I don't know why. However, I do have a lot of potential ones for most other civs. I was planning on keeping them for my personnal pleasure but it might be cool to share them in the thread you just created.
 
They're both great pics :)

In my quest for leaderheads, I choose not to tinkle those of the Scions. I feel a bit incomfortable tweaking them, I don't know why. However, I do have a lot of potential ones for most other civs. I was planning on keeping them for my personnal pleasure but it might be cool to share them in the thread you just created.

Probably because the creator of the Scions is often on these Orbis threads? :p

I don't want to change the Scions. My thought was due to Ahwaric's desire for a G/N/E leader for all Civ's. Since Korinna is already able to be a leader and she already has three possible aspects, this sort of seemed a no-brainer.

Actually I like the Scions due to their Romanesque theme; makes them easier to write and do stuff with.

Actually I guess that's a question to post to the new Orbis Lore/History thread: what are the background base for all the current Civs?
 
Here is a wild idea. One that I'm sure can be easily ignored, but it might be fun.

In many versions of Civ, one has the option of having plagues. Now usually I didn't like these because they ended up wiping out practically every military unit in the game. Or worse, you'd get hit but some of your neighbors didn't. Not so fun. :(

However, a possible idea would be to make a special 'evil' ritual that might require this or that, that would basically infect Erebus with the Left 4 Dead zombie type virus. In this I mean pretty much 3 out of 4 units become zombies...everywhere. Obviously this would be something you might want to flag out in custom games.

On a related note, I think the Sheaim & Elohim rituals are lame. They need to boost or lower the AC by a lot more. I've never found them worth building. You'd be better off (as the Sheaim) building the Prophesy of Ragnarok (which needs a new, non-Norse name) and building 5 units which you'd probably do much faster than your ritual.

I mean I'm think something big like 15-25 or perhaps these unlock special UU to those who build them.
 
Relatively 'minor' graphic request. Might it be possible to change some of the Hell terrain? I'm currently playing as the Infernals. Since by their nature they have AV, you get the AV themed cottages and farms. This makes them hard to see on broken lands and big sections of Fields of Perdition almost act like one of those illusions where you have to stare at it until you see the hidden picture.

I'm not sure if it would be easier to fiddle with the AV theme or the Hell terrain, but it's really hard to see.

Oh, and as usual, I'd like to bring up that there either needs to be some sort of way to deal with Burning Sands. Many folks don't have the pimped out, tricked out, maxed out, over-clocked machines that can handle playing Civ with huge maps and 18+ Civs. I am one of those and Burning Sands crashes my game. So I'm thinking there needs to either be a flag in the custom game that will substitute a non-burning version of the Burning Sands.

Plus, I think the shallows are a bit lame. I would think something like the Dead Swamps out of the LoTRs would be better. I mean why can't Hell have plants? I mean Haunted Forests and evil swamps filled with nasties seems pretty Hellish to me.
 
Burning Sands needs serious help
 
One thing I'm noticing is that the Mechanos (and perhaps all the agnostic races) need a special victory all of their own.

I normally play with Dominion and Culture victories turned off. I do this because a conquest victory is almost impossible w/Dominion since you win that way long before you conquer everyone. While I like Culture victories, to often some player like the Kuriotates does nothing but sit, build units and culture and are often to far away to get to them before they win. Either that or since I can never seem to find out how much culture is needed to win, I don't like even trying since it usually seems to be some outrageous number that is practically unattainable. (Really, some mods have a indicator in the F1 screen of how much is needed for a city to get legendary culture - Orbis really needs that)

So how can you win as Mechanos? You can't win a Tower of Mastery victory because you can't get enough mana nodes. Even if you could build mana nodes (which I just tried with a merc adept - you can't) why would you want to since you get nothing for it and you'd rather build refined mana. So that way to victory is out.

You can't win a Altar to Luoutunar victory because it is practically impossible to get enough Great Prophets. With only the Clock Tower building, you are almost always going to get other GP's. The only Great Prophet I ever get playing the Mechanos is when I find one in a lair. Plus, while not impossible, it is also harder to win this way playing as the Risen Emperor or the Grigori. So that way to victory is out.

Consequently, since you can't spread agnosticism or Humanism, you can't win a religious victory either. So that way to victory is out.

So perhaps a special way to victory would be to raze a certain amount of Holy Cities (depending on world size) and then building some sort of "Tower to Humanism" a sort of Tower of Babel one could also call the "In Your Face, You Gods!" tower. :lol:
 
Good point here Arkham. Maybe severing gods influence on Erebus? Processing a ritual that would sever Erebus from access from the gods (lorewise, it could be a trick played by the One to the angels, him giving, one way or another, the means to Erebus to espace itself from angels' influence). A three-time victory: first, razing a number of holy cities in order to gather information on the ritual, maybe represented by items in game; second, gathering all the items in one city and doing a first ritual to enable the second: this ritual would cause any religious civ to DoW you (may give relationship bonus to other agnostic civs?); third: the last ritual would have to be performed in order to sever Erebus from gods' influence.

It's a very raw idea :p

--

What about bringing in civ4lerts? I like this mod in FF. Really useful :)

Edit: Wait, if it's Python only, I can even do it myself!
 
Good point here Arkham. Maybe severing gods influence on Erebus? Processing a ritual that would sever Erebus from access from the gods (lorewise, it could be a trick played by the One to the angels, him giving, one way or another, the means to Erebus to espace itself from angels' influence). A three-time victory: first, razing a number of holy cities in order to gather information on the ritual, maybe represented by items in game; second, gathering all the items in one city and doing a first ritual to enable the second: this ritual would cause any religious civ to DoW you (may give relationship bonus to other agnostic civs?); third: the last ritual would have to be performed in order to sever Erebus from gods' influence.

It's a very raw idea :p

--

What about bringing in civ4lerts? I like this mod in FF. Really useful :)

Edit: Wait, if it's Python only, I can even do it myself!
maybe the ritual could purge religions if the holy city has been razed, and all cities that no longer have religions gain Humanism, reducing priest spreading to 20% chance?oh and give them a unit that gains 40% versus units with religion? (might be a little high)
 
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