Minor requests and questions thread

With Ahwaric being the only person working on Orbis, I don't know if he'd have the time to put one together... I'm amazed he's able to do as much as he does. :eek:
Not recently, but as I have sent last part of my work to publisher for review today, this is going to change I hope ;)
I do not think we need another stage for nomadic improvements, but I 2will probably relace current Goum graphics with this one
As he said, his girl friend does the thinking (imagining troll lairs etc.), he just needs to code it. ;)
I need to tell her that she does :lol:. But recently, you do most of the thinking and I just try to add at least part of it. Not much time for my own ideas ;)
coding it is hard, but I think Ahwaric copy and paste other codes in existence and morph it around a bit.
Copy & paste is my friend. Scavenging is the way of life...
Everything I know on coding I have learned modding civ. So I am just able to do the minor tweaks, but do not expect any new xml tags written by me any time soon... Good thing that merging becomes easier recently...
In modding mood. When this happens, I usually open up the Modders guides for FfH and FF... And, well, it has to be done for Orbis. I would really like to know what tag you've added or imported from FF. It would greatly help :)
I should really do it. Will try to work on it soon.
Fellowship of the Leaves' fawns and Satyrs can't use bronze weapons when most if not all other recon units can, it seems kind of weird, is this intentional or not?
Intentional. I do not think fawns like metal weapons, I think they prefer organic versions. Maybe they should get extra strength (poison?), or I should make other recxon units weaker...
Does Orbis modmod include FlavourMod and visible improved forests for elves?

If not, are they like to be any clashes caused by installing them with Orbis?

Also, does Orbis resolve the problem of early religions strangling later religions?
Flavourmod and improved forests are in. Also, you can't really use any other modmod with Orbis. Too many files are changed.
All leaders have now strong prefereces for religions based on the FfH lore I know.
Nah, religions are messed up more in Orbis, although I managed to spread Empyrean to Kuriotates on every single one of their metropolises but they still refuse to submit to the One True God, Lugus
:mad: Cardith and Lamalha prefer order, but are weigthed heavily towards empyrean, too. hmm, I wonder what religion did they follow, and how many other civs did so. Religious relations bonus is a strong temptation, too strong for Falvour in FfH.
Well yeah but when I compare it to its button/image/civopedia art/whatever I imagine someone kind of clockwork steampunk thing, not RoboCop ;)
It is actually a mech model from next war mod for BtS. Give me a better one and I will love to use it.
I even once wanted to steal clockwork golem, but do not like to strip other civs from their goodies.
 
So that's why, they found the order. Now I watch as my Empyrean converted Elohim and Amure slowly gets eaten by the, evil order fanatics:(. Oh well, at least I have Scions capital Empyrean converted.

Oh yeah, I had 48% of the world converted, Elohim, Scions, Amurites all followed it (6 civ map although 1 civ got wiped out).

Then the Order suddenly appeared and converted 19% of the world population, and also caused my religion to drop to 40 %
 
Since many people used flavored start, the Malakim end up in deserts. Since most people don't have a computer as limited as mine, they use big maps that then place the Malakim in a more 'land-locked' position.

So I think they should have UB of a kârum which would be a river port that gives a better trade bonus as it was historically an area where no taxes where paid to make up for their lack of cities with coastal harbors.
 
Seeing graph's and discography of enemies while using "No Espionage" option ... (:

(( not sure if this can be done - i solved it by removing all active esp. actions ... xD ))
 
Would it be possible to create button in city-interface "Avoid specialists" ? I have to always check cities playing as Grigori ... >.>
 
This isn't really a 'minor' request but I figure it could be easily answered with a "OMIGOD no!"

Anyway, my thoughts are that why are all barbarians orcs? Now I know that the original Fall Into Revolution (FiRe) mod ended but it's owner was going to take one of the main parts of the mod and integrate it into FF. This was having barbarian cities left alone would morph into Civs.

That was then and a few things have been added since then. So assuming this code gets done and your willing to add it, I had these thoughts.

First off, I admit I do not know how barb cities 'spawn' - so the next part may be totally wrong. Anyway if cities spawn in the way animal lairs do (a bear left alone may spawn a bear lair) I think the same thing could be done with barbarians.

I mean why is it only orcs that are barbarians? I would think that Erebus would be covered with little groups of 'barbarians' who survived in little enclaves through the Age of Winter. So instead always just orc barbarians, you would have human, elf, and dwarven barbarians as well. From here, these barbarians will eventually spawn cities of their own. If that FiRe code is used, they would then spawn their own civs. These days, they would spawn as minor civs.

I know some might say this nerfs the Clan since they'd have less units affected by their world spell, but it makes more 'historical' sense as well as making it more interesting if the FiRe code is used so that you'd have a larger mix of civs.
 
That's an idea I do very much like... it seems natural that "babarian" culture's develop during a game, and become small civ's of their own
 
In Orbis, you've said you want a G/N/E for each civ.

Well first off the Scions do not have a minor leader and both the Risen Emperor and Lady Korinna are both neutral.

Lady Korinna is listed as neutral but her favorite Wonder is the Temple of Temperance which to me would imply she'd be more good. However, I think that perhaps like Decius that Lady Korinna should have the choice of alignments.

Korinna the Protector: Good
Korinna the Black Lady: Neutral
Korinna the Red Lady: Evil

For a minor leader, I would submit Gaius Trajan, a engineer with a Good alignment. Or maybe he could be the Good 'main' leader. It just occurred to me a good minor leader would in keeping with the Roman theme would be a military commander with ambitions.

I have attached a possible picture by Kieran Yanner (http://www.epilogue.net/cgi/database/art/list.pl?gallery=6977&genre=2)
 
In light of needing G/N/L leaders and not just minor ones. Here are some pictures I think could be good ones for leader.

The 'Merlin' pic looks like a good one for the Illians or Doviello Good.

The Harbringer to have a different picture for Baron Halfmorn

I like the "Queen's Consort" and think it could be a good leaderhead but not sure of the none horse mount.

UPDATE: And for some reason my attachments didn't attach.

Oh well I can try again
 
One thing I'd like to see is more building spells. Like the insta-wall, hope, and inspiration. And make the terrain improvement spells take time to cast (specifically spring). It's way too easy to terraform an entire desert with a single adept. Maybe if there were earth spells for creating and destroying hills/mountains. That would be cool.
 
One thing I'd like to see is more building spells. Like the insta-wall, hope, and inspiration. And make the terrain improvement spells take time to cast (specifically spring). It's way too easy to terraform an entire desert with a single adept. Maybe if there were earth spells for creating and destroying hills/mountains. That would be cool.

I totally agree! Plus, I do miss the ability to terraform that you could in SMAC. Plus often times a mountain range can cut your off from something and it would be nice to be able to lower it down to a hill.

Plus while we are on the subject, how come the Scions have a spell to heal but if you have life mana you can't heal troops in your own tile? I mean a healing spell (not just cure poison) is like a no-brainer first level spell! :eek:
 
Plus while we are on the subject, how come the Scions have a spell to heal but if you have life mana you can't heal troops in your own tile? I mean a healing spell (not just cure poison) is like a no-brainer first level spell! :eek:
I think this is represented by the fact that all disciple units have the medic promotion.
 
I totally agree! Plus, I do miss the ability to terraform that you could in SMAC. Plus often times a mountain range can cut your off from something and it would be nice to be able to lower it down to a hill.

More instant buildings would be nice ...
But I disagree with lowering mountain ranges, it's removing character of some maps (Erebus, MountainCoast, ) ...
 
But I disagree with lowering mountain ranges, it's removing character of some maps (Erebus, MountainCoast, ) ...
Creating a Tunnel or something like it could be cool though :)
 
Creating a Tunnel or something like it could be cool though :)

Sure, one tunnel can be cool, but not tunnels through entire mountain range ... :sad: ... (( and you can only guess their purpose ... (( to ambush you )) ))
 
Ahwaric,

I know you are fantastically busy, more so because of all my Civlopedia entries! I however have two requests.

First, where can I go in the code/folders to find lists of all those Great People that show up? I can't seem to find the text files that list them.

Secondly, could you possibly do your own Orbis version of this? I got it from the Ngolme's mod creator and it's rather useful when writing Civlopedia entries. However it doesn't have all the Orbis races that I can find.

http://forums.civfanatics.com/showpost.php?p=7998515&postcount=25

Thirdly, is there a list or one that you use that sort of gives direction of which nationalities each Civ represents. For the most part I try to look at the leaders and stuff to find out which culture to draw from. Obviously the Scions and Mechanos are easy, but some of them are a bit harder to get names for.
 
Back
Top Bottom