Minor Suggestions Thread

Playing as the Portugese in my last game, I noticed that their name stayed as "Kingdom of Portugal" despite having 8 cities in Brazil and 5 in Africa. I don't play them often as I don't know if this is just a Portugese thing but shouldn't it have changed to "Empire"?
 
Maybe expanding Europe a bit beyond the Ural will give a little less maintenance to the Russian cities, and will make them a little less backwourths?

it was something hidden from you...but actually, yes, the invisible line that divides Europe from Asia is pushed much deeper into Siberia. Otherwise, the Russians would stop at it
 
I notice the Viking settler map doesn't include New Sweden. It would be nice to see the Vikings colonize a little more, and maybe Fort Christina would be a good addition?
 
strange, I don't know.

Yea it is a little funny..some civs like Rome become an Empire simply by controlling Italy.
 
Maybe I missed it in an update to the game, but have the areas of control for the English UHV changed recently? Because I colonized the Phillippines and Indonesia thinking it would satisfy the 3 cities in Asia requirement but to my surprise it did not. I played around with Worldbuilder and then built 3 cities in Eastern Siberia and then the game recognized I had it. I completed the English UHV in a past version of the game and I know I wasn't founding cities on the Asian mainland, so I'm thinking was this a change or just a minor error?

BTW, I interpret "founding" to mean literally that I have to build a city with my own settler thus conquering Hong Kong or an Indian city would not count, right?
 
Indonesia counts towards Australia, it is a bit unlucky I think ;).
And yes, founding means a settler of yours needs to found it.

(that is what I have been thinking, I haven't played a lot recently with the English, eh sorry Brits)
 
Not too sure about the founding vs conquering thing, but yes, Indonesia and Papua New Guinea are part of Australasia for the purposes of the English UHV. The Philippines is in Asia though, and you can fit three cities on there if you beat Japan to it which means you don't need to bother with crappy Siberian cities.

The latest atlas has the correct UHV areas, I think.
 
I don't know if this has already been brought to attention, but various civs simply... aren't expansive enough. Rome is shy. They rarely try to expand their empire much beyond Italy and Tunisia. They barely send soldiers into Greece, Anatolia, Mesopotamia, Egypt, Libya, Gallia, Brittanica, or Iberium. And England never seems to try to colonize India or anything.

Is this just because I turn off aggressive AI?
 
I almost always see a Roman Athens (unless I am around interfering), but yes most civs aren't particularly aggressive, but that is probably a civ problem, no RFC.

I also normally turn aggressive AI off.
 
They rarely try to expand their empire much beyond Italy and Tunisia. They barely send soldiers into Greece, Anatolia, Mesopotamia, Egypt, Libya, Gallia, Brittanica, or Iberium. And England never seems to try to colonize India or anything.

The isn't enough time for Romans to do such things, especially considering the barbarian attacks. I'd like England to attack overseas, too.
 
With the changes to stay longer in the middle ages, the building of whaling boats has moved back. I sugest making whaling boats avilable with compass or Guilds. Whaling shouldn't be available too late, as in ancient times it was practiced. This is important for Japan and the Vikings.

Because I talking on whales already, could we move the whale in the north of Japan a 1 square to the west. This way you can put a whaling boat on it, else it can't ever be used.

Now on offshore platforms. I never understood why it needs plastics. It is so that the oil from the platforms in the North Sea is used a lot for plastics, but that's because it has a good quality. I think the building of offshore platforms should be move to combustion. It give the same recource as a well, but it needs some more investment and technology, and that's why the work boat is needed and consumed It you want it the be by a tech to show the need for more technology, then move it to industrialism. The oil will be faster available, and this meens that some civs could get some oil faster (example: Japan, with the Borneo oil)

I also allways wanted to see a reward for finishing 1 UHV. Maybe using the Heroic Epic, and renaming it to "National Monument", or something like it could do the trick. It is build in the capital and gives +2 stability (a great civ is a bit less lickly to collapse), +1 gold (a monument atracks people that spend money) and in BTS +2 espinoage point ( a great civ has less trouble finding people to spy for them).

How about being able to build cities in jungles with chemistry. Early chemsetry has early medicine, so a small colony could be build in the jungle. This could make the Dutch settle Indonesia.

Could the Statue of Liberty be a wonder that needs to be build on the coast. It was mean as a lighthouse for the Suez Canel, but it ended up in New York, on the coast. This might make it a bit easier for the USA to build it, as naval cities often produce less hamers.

If the AI cotrolles the USA when they spawn, they often become vassal to some colonial power. And that's good as the USA spawn 40 years before the histrorical date. But they often stay a vassal to long. Maybe, if they are a vassal, they should get 2 extra settles and riffleman, but only is they are vassal after 3 turn. This way thet'll ahve more cities and maybe more likely to become to big to be a vassal.

And than maybe a little bug. I had mercantilism civic and some other civ's great depression infulenced may economy. That is impossible, as a mercantilistic civ does not trade with other civs, so they can not have any influence.
 
Well, strictly speaking Mercantilism encouraged the acquisition of buillion and favored exports over imports by high tariffs. So yes, there is definitely trade with other countries, but the way that it's implemented in the game makes it seem that depressions shouldn't affect your civ.
A better way to represent it might be instead of an extra trade route, you get more gold with your existing trade routes but suffer penalties in other areas like research (less diffusion of ideas with tariffs).
 
How about being able to build cities in jungles with chemistry. Early chemsetry has early medicine, so a small colony could be build in the jungle. This could make the Dutch settle Indonesia.

Agreed, it will help AI colonizing in Africa, Brazil, Indonesia and the Pacific.
 
When playing as the English, no combination of civics or territorial expansion can ever result in the dynamic name being The United Kingdom.

Since this is the modern title for the nation in question, and The Federal Republic of Germany, Peoples Republic of China, The United States of America, and The Union of Soviet Socialist Republics are present, why can't we have the UK? It would add a lot for gameplay, and make a lot more sense for a Democratic England then "Commonwealth of England". I understand that was the title during Oliver Cromwells short lived government! I just dont think its a good title for the UK during the modern era.
 
I agree with the chemistry suggestion. This would allow the colonization of Panama and would make the Panama Canal practical. I also think it should be easier to colonize all those one tile Pacific islands.
 
China apparently has no name for a city founded on the coast north of Korea. Perhaps the best choice that I can find would be Haishenwei, the historical Chinese name for Vladivostok before it was ceded to Russia in the Treaty of Aigun.
 
I agree with the chemistry suggestion. This would allow the colonization of Panama and would make the Panama Canal practical. I also think it should be easier to colonize all those one tile Pacific islands.

You can already create a Panama channel though.
 
Agreed, it will help AI colonizing in Africa, Brazil, Indonesia and the Pacific.

It will help the human player only. The AI doesn't realize that it can remove Jungle in a territory outside of its borders and plant a city there.

If you think that the AI should build cities like Noumea or Brunei, you can only remove the jungle there by editing the starting map.
 
Back
Top Bottom