Wessel V1
Emperor
They all, except perhaps 4), have the same reason: gameplay. Nothing more, nothing less...
Oh god, here it comes...I don't know if this has been mentioned before, but...
Because AI is in its infancy in the 21st Century and it is very hard to get them to do things by themselves as a result many civs start out with a chance to be at war with nations that they had very early contact with. This feature is very useful.1) Why the bloody hell are Rome and Carthage automatically at war with each other in 760 BC? The First Punic War didn't begin until 264 BC.
The cities at start represent major cities that had a large impact through the dark ages and medieval period. Carthago Nova doesn't really fit this.2) Where are Carthago Nova, Lisbon, and Gades in the 600AD scenario? Carthago Nova in particular was controlled by the Byzantines in 600 AD[/URL].
4) Why is Kiev in Russia's orange zone, despite the fact that Russian culture basically started there and it's in Russia's spawn zone? Shouldn't it be dark green?
5) Given that Germany and the Holy Roman Empire are different civilizations in BtS, why are they the same thing in the BtS version of RFC?
Because AI is in its infancy in the 21st Century and it is very hard to get them to do things by themselves
1: Otherwise, Rome and Carthage never go to war. How's that for historical?
The cities at start represent major cities that had a large impact through the dark ages and medieval period. Carthago Nova doesn't really fit this.
Secondly it would mean that Barcelona never appears, which would be a shame.
Finally too many cities would be overly deterministic.
2: Lisbon is for balance, the other 2, I don't know.
Not for long, it was independent not Byzantine for pretty much all of the Dark Ages and Middle Ages.
Secondly the current arrangement allows people to try and take Rome whilst being at peace with the Byzantines
4: Stability maps are weird.
Because initially the was no HRE civ just a Germany. The HRE seemed to represent the German people and a German unification start date was just too late to be practicable (1871). When the HRE was added with BTS it was felt that the late start was still an issue as was the overlapping core areas.
5: Europe often becomes enough of a national mess already, adding another civ would make it worse. Not to mention that having Holy Rome would require tons of new data.
Then why play the game and not have every move scripted? The point is that it is variable.3) There is no such thing as "overly deterministic" in a scenario that's supposed to re-create historical events with some degree of accuracy.
Triggering would yes, which is my point, that it is hard to get them to do it for themselves rather than doing it for them via scripting.Wrong. Triggering a war between Rome and Carthage in the third century B.C. would be easy as hell for anyone who knows their way around Python scripting.
So what your saying is that because Rome was levelled to the ground in the 6th century (before the scenario even starts) then it did not have a large impact during the dark/middle ages? This sort of logical fallacy and non sequentor is just embarrassing to read to be honest.1) By that logic, Rome should not exist, either. According to Wikipedia, "The continual war around Rome in the 530s and 540s left it in a state of total disrepair — near-abandoned and desolate with much of its lower-lying parts turned into unhealthy marshes as the drainage systems were neglected and the Tiber's embankments fell into disrepair in the course of the latter half of the 6th century.[9] Here, malaria developed. The aqueducts were never repaired, leading to a shrinking population of less than 50,000 concentrated near the Tiber and around the Campus Martius, abandoning those districts without water supply. There is a legend, significant though untrue, that there was a moment where no one remained living in Rome.
Justinian I tried to grant Rome subsidies for the maintenance of public buildings, aqueducts and bridges — though, being mostly drawn from an Italy dramatically impoverished by the recent wars, these were not always sufficient."
Yet another brilliant retort. To be honest this is not even worthy of a reply.2) Screw Barcelona.
http://www.youtube.com/watch?v=4pnmZalx9YY3) There is no such thing as "overly deterministic" in a scenario that's supposed to re-create historical events with some degree of accuracy.
Spain would be too strong. However I personally believe it is because Rhye did not want civs to start the game taking over another city for their capital but rather build there capital for themselves.Clarify the "balance" issue.
Or maybe I have heard of scripting but think it is pointless starting it off Byzantine and then switching it to independents in 750 ad. What difference would it make to anything? I also dislike scripted events.1) You say that as if you've never heard of scripting.
Except that in previous versions where they did start off at war with Europe Cataphracts routinely invaded parts of Russia (a Byzantine ally) and Scandinavia (a little out of there reach in reality IMHO).2) What would be the point of that? The Byzantines are basically just another Indie civ anyway.
Yet another cunning retort.
I recently learned that the Persian satrapies are mis-numbered. Babylon was the ninth satrapy; Egypt was the sixth; Greece never was one.
some degree of accuracy
Absolutely 100% perfect accuracy
So what your saying is that because Rome was levelled to the ground in the 6th century (before the scenario even starts) then it did not have a large impact during the dark/middle ages?
Spain would be too strong.
However I personally believe it is because Rhye did not want civs to start the game taking over another city for their capital but rather build there capital for themselves.
Or maybe I have heard of scripting but think it is pointless starting it off Byzantine and then switching it to independents in 750 ad. What difference would it make to anything?
I also dislike scripted events.
Except that in previous versions where they did start off at war with Europe Cataphracts routinely invaded parts of Russia (a Byzantine ally) and Scandinavia (a little out of there reach in reality IMHO).
And finally a useful and constructive comment!
And finally a useful and constructive comment! I second changing the names to reflect this.
I don't care enough anymore to answer to all your points, so I just say if you want a scripted recreation of history, you're wrong here. This is still Civilization, i.e. a game where the player decides what happens, not some script.
Which means you would support it being 100% preprogrammed simulation.3) There is no such thing as "overly deterministic"
I don't know if this has been mentioned before, but...
1) Why the bloody hell are Rome and Carthage automatically at war with each other in 760 BC? The First Punic War didn't begin until 264 BC.
2) Where are Carthago Nova, Lisbon, and Gades in the 600AD scenario? Carthago Nova in particular was controlled by the Byzantines in 600 AD.
5) Given that Germany and the Holy Roman Empire are different civilizations in BtS, why are they the same thing in the BtS version of RFC?
So, G-Max, if you just want "some degree of accuracy" why should it include these things rather than what it has now? Its degree of accuracy is far greater than BTS and most mods (especially those with longer time frames).
But my comment actually referred to the:
Which means you would support it being 100% preprogrammed simulation.
You can try script the mod to be a perfect rendition of history, but players will still be able to screw it up as they so wish, especially if they know what is going to happen and when. Unless you set the player civ to auto-defeat or something.3) There is no such thing as "overly deterministic"
You can try script the mod to be a perfect rendition of history, but players will still be able to screw it up as they so wish, especially if they know what is going to happen and when. Unless you set the player civ to auto-defeat or something.
The events of history could have half of them scripted into the game, and it would still be enjoyable, and easy to change. Besides, alternate history is usually more fun the closer it is to history.
Additionally, adding additional starts, such as 800BCE, 1400/1500, and 1775 would be very useful, as predetermined events would not be required to allow for America to come into a world that is not completely unrecognizable.
Good point. There are two different kinds of scripted events, though. Let's look at the conqueror event for example:Increasing the number of scripted events would benefit the game more than harm it, so long as they were possible to counter. In this mod, we have plagues, collapse, city flipping, barbarian spawning, independent spawning, conqueror spawning, etc. A few minor scripted events to help with historical accuracy, especially if their impact and challenge to work around were so insignificant in comparison to the current ones mentioned above. The mod has some notable historical issues, most of which can be changed for the better, as modmods such as DoC have done.
To distinguish the 3000 BC start from the 600 AD start, it is checked whether Egypt is playable or not. More conditions need to be checked for additional starting dates to be added.