Minor Suggestions Thread

So does Viking Thing though.

Sorry SadoMacho, to native English speakers that just sounds way too weird. Viking Ting might be ok, but then everyone would wonder what on earth that means! Council seems fine to me.
 
Think there should be something that simlates the black death and also i want to see alexander actually going beyond greece and conquering the world like he did after that his empire should like just suddenly break(his death).
 
Think there should be something that simlates the black death and also i want to see alexander actually going beyond greece and conquering the world like he did after that his empire should like just suddenly break(his death).

Both of those are already in there. There's the Plague, and if Alexander actually goes on a conquering spree and his stability plummets, his empire will fragment up really quickly. Try it yourself.

The AI battle plans aren't really "scripted" so they may not always go to war with each other in the historically exact manner, especially if different civs get the same religion and end up being friendly towards each other.
 
The AI battle plans aren't really "scripted" so they may not always go to war with each other in the historically exact manner, especially if different civs get the same religion and end up being friendly towards each other.

In general, the AIs don't fight major wars nearly as much as they "should" - witness the Roman "Empire" never making it much past France, the Greeks hanging out in Greece and Macedonia all game, the Arabs turtling in their desert-fest peninsula forever and ever, etc etc etc

This is more a general problem with the AI though, and not something that can really be altered by Rhye. The role of RFC as history simulator limits the amount of scripting that should be done, and there are already lots of preferences built in.

To be fair, the later civs can get pretty large (especially Germany). It would be nice to have the ancient empires recreated every now and then, but time is short and it's hard enough for the player to do as it is, let alone the AI!

Actually, one thing that irritates me a lot more is the general lack of colonisation of Australia and Indonesia - it just doesn't seem to happen most games. Has anyone ever seen these areas properly populated without human help?
 
Actually, one thing that irritates me a lot more is the general lack of colonisation of Australia and Indonesia - it just doesn't seem to happen most games. Has anyone ever seen these areas properly populated without human help?

Never fully populated. If the English are reasonably powerful, they'll settle three cities there, always Rockingham and Melbourne and another (varyingly Sydney, Perth, Darwin, or something else). In my most recent game as China, France founded Terre Napoleon on the site of Melbourne shortly before collapsing, but then no one else settled Australia. Despite the Dutch UHV calling for settlement on Australia, I've never seen them found a city there.

The Khmer found Jayakarta more often than not, but they'll rarely do it if they've been vassalized already. I have seen the Dutch found Batavia on that site a few times.
 
I have seen Terre Napoleon once; that was a surprise. Otherwise, I've seen the Dutch and English colonize Australia a couple of times, but always in the same two spots in the north (either side of the Gulf of Carpentaria). Jayakarta has been founded by the Khmer a couple of games, but the Arabs have also founded it once. Otherwise, Australia/Indonesia generally stays untouched unless I settle there.
 
Just noticed that Persian Arabaya founded on the site of Mecca doesn't become Makkah when the Arabs spawn. It probably should.
 
I've noticed that when a city becomes independent from me and then I conquer it back, all national wonders are lost. I can see the logic behind this, but there is one troublesome point: Olimpic Games. Isn't a possibilty to lose and rebuild it too cheatable?

Build Olimpic in a city. Have your Golden Age. Give the city to any civ which wants it. Start war and take it back. Build Olimpic again. Repeat ad infinitum.
 
The "Temple of Kuklkulan" shoul'd not be present in the 600 AD start, it was built in the 11th century in the late Mayan classical age.
 
The "Temple of Kuklkulan" shoul'd not be present in the 600 AD start, it was built in the 11th century in the late Mayan classical age.


Much like Shwedagon Paya (which was built between 500 and 1000, decayed, then completely rebuilt as it currently appears in the 1300s), there's no way to make the independent states/natives build the wonders at the right time.
 
Build Olimpic in a city. Have your Golden Age. Give the city to any civ which wants it. Start war and take it back. Build Olimpic again. Repeat ad infinitum.

I never build Olympic Parks in my core cities (too precious for them to take up a national wonder).
Great productive cities to build (and rebuild) Olympic Parks (because there's always the risk of civs spawning) and the corresponding civ that you should be playing:

Tenochtitlan (any European)
Aksum (Arabia)
Sogut (Greece or Arabia)
Mekkah (Turkey)
Paris (Germany or Spain)
Rome (Any civ able to capture Rome)
Carthage (or Tunis) (France or Spain)

This assumes that these cities are the only cities left in their respective spawn areas (so that you can eliminate the newly spawned civ by recapturing just one city).
 
To be fair, the later civs can get pretty large (especially Germany). It would be nice to have the ancient empires recreated every now and then, but time is short and it's hard enough for the player to do as it is, let alone the AI!

That's the thing though; logically speaking, it doesn't make much sense for an AI to take an ancient civ and say "OK, let's spread out and expand to distant areas of the world before we really have the power to afford it all, before we have banks or marketplaces to assist my economy, so that my science rate goes down to 0, my stability gets damaged severely and I'm on the verge of collapse...."

I've often said more time is needed in the ancient era, with wonders, big empires to found and literally every single improvement still to be made there isn't enough time to do it all.



Actually, one thing that irritates me a lot more is the general lack of colonisation of Australia and Indonesia - it just doesn't seem to happen most games. Has anyone ever seen these areas properly populated without human help?

Depends what you mean by "properly populated" I've certainly seen Britain colonize Australia many times. Indonesia usually by the Khmer, every so often Japan, haven't seen it often controlled by a European power most of the time.
 
Depends what you mean by "properly populated" I've certainly seen Britain colonize Australia many times. Indonesia usually by the Khmer, every so often Japan, haven't seen it often controlled by a European power most of the time.

Well, fair point. It just seems so empty most of the time! I guess it would be nice to see 4-5 cities on mainland Australia, and maybe 1 in New Zealand by the early 20th century. Does this seem a reasonable aim?

Yeah Indonesia is not so bad, Jayakarta is usually founded by someone. I really meant the other islands, i.e. Papau New Guinea, but as that's covered in jungle I can understand why :)
 
Making Arabia more likely to sign Open Borders, especially with other Islamic civs. I'm playing Egypt right now, agreed to Saladin's demand that I convert to Islam, he's "Pleased" with me and I can't even get Open Borders! Christian Ethipia attacked me and Saladin sits on his hands and does nothing. One of the ways Islam could spread more easily is if Saladin wasn't so tough to sign Open Borders with, being that his UHV demands 40% of the world to be converted to Islam, you'd think he'd jump at the chance to sign Open Borders with a Muslim friend and covert all my cities!

In sharp contrast to Christian Europe where (in most games) being a Christian civ almost always means getting Open Borders with just about everyone barring a very significant "Close Borders" penalty.
 
Rhye, can Shenyang change to Mukden when it is in Mongolian control? Mukden was the capital of Manchuria before it became the Qing dinasty.
 
Could be wrong, but I feel that the French often found Cayenne too far south and actually it comes into Brazil.
 
I'd rename Patna to Pataliputra and Macau to Haojing or another of its chinese names; at least if they are founded before Renaissance.
 
I have noticed two misspelled cities in Quebec in my most recent game as France: "Port Royal" should be "Port-Royal" and "Teté a la Baleine" should be "Tête-à-la-Baleine".
 
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