For ships surviving, it is a nice idea, that I have thought would be nice from time to time, but it might be a little annoying when suddenly some landlocked takes a few cities and suddenly has the most powerful navy in the world, especially if they are ships he doesn't have the tech for. I would think it best to give there a chance to capture each ship. Remember it isn't necessarily the conqueror destroying the fleet, it could be the defeated party (the first examples that pop into my head are the scuttling of the French fleet after Germany invaded Vichy France, or the Germans scuttling their ships after WWI, but I would be shocked if there weren't cases in antiquity) so that they don't fall into the hands of the enemy.
I don't think another is necessary. We have Viceroy for beginners or people playing challenging civs or want an easier game, Monarch for the mainstream players and Emperor for those who want a real challenge. Combined with (as Lone Wolf rightly says) the different difficulties of different civs, I think that's enough.
I think there should be some way to constrict where a religion spreads the most. In my recent two American games (using the unlocked 3000BC save), Islam had spread all the way through Europe, Africa, South America, Central America, and the Middle East! Christianity was no where to be seen, and Judaism had one or two cities in Egypt.
Maybe if there was some way to make certain religions spread more quickly in certain areas, it would be more realistic. Like if each religion had a "zone" (i.e. Christianity: Europe, parts of Africa, North America, etc.) where spreading had a higher chance of occurring on its own.
I think a less deterministic way would be to make it so religions had a different chance of spreading based on whether it is the state religion, whether you have open borders with someone with the religion and whether you can actually see a city with that religion. This may help stop Islamic Scandinavia etc, without being too deterministic.
I think the world should 'probably' develop like it did in real history but with a chance of it changing. I think that occasionally seeing an Islamic Europe or Buddhist Egypt is fun (like my last game with a Jewish Russia) as long as it isn't the norm. Also if you play from the BC start then that would be why the world is so different to how ours is, if you want a world similar to ours (Christian Europe, dead Rome, etc..) try the AD start.
Well, it would be a little difficult for Christianity and Judaism to spread if the founding city was razed by raging barbs too early, no?
One of my earlier tests when squatting was still possible I founded Islam in Mediolanum and it spread throughout Europe, just like my current Mongolian game when Islam even spread to my SE Asian holdings.
Kairob, in that case England, Vikings and even Russia might never get a religion until it's too late.
But they would be able to get Christianity as very early on England knows France, Vikings know England and Germany and the Russians know Germany, and in the AD start France and Germany start out with Christians, also in the BC start they usually do..
But they would be able to get Christianity as very early on England knows France, Vikings know England and Germany and the Russians know Germany, and in the AD start France and Germany start out with Christians, also in the BC start they usually do..
Not really, since unless you have OB with France, you cannot see Bordeaux which has Christianity, and Paris and/or Rennes often don't have any religion for a while (in fact Paris often gets Islam which explains the occasional Islamic France with the 600 AD start). I've had one game where I had no religion in England until 1200 or so, and it was too late by then.
Same thing for Vikings, if you don't have OB with France you can get any religion that comes from water, including Islam.
Portugal is a little better since Christianity spreads down river, so if you have OB with Spain that works out, unless you play emperor or if the AI is stupid and declares on Spain.
Russians often don't get Christianity unless they build a seaport (that's my experience anyway), hence the occasional Jewish Russia. In fact I try my best to contact the eastern civs before I switch religions so later on I get to free religion with more than one religion, and an extra monastery doesn't hurt.
I don't think another is necessary. We have Viceroy for beginners or people playing challenging civs or want an easier game, Monarch for the mainstream players and Emperor for those who want a real challenge. Combined with (as Lone Wolf rightly says) the different difficulties of different civs, I think that's enough.
I agree that more levels aren't needed, given the differing difficulties inherent in different civs. It would be nice for newcomers to know that emperor, well, isn't...
It would also be nice if in the civilopedia, along with the categories civs are alreaday graded on (1 to 5 stars for production, starting position, etc), there was also a rating or (UH) difficulty.
But they would be able to get Christianity as very early on England knows France, Vikings know England and Germany and the Russians know Germany, and in the AD start France and Germany start out with Christians, also in the BC start they usually do..
In my Greek game, I finished in the weekend Christianity was founded by Japan (quite late too, only just before the Arabs spawned), so naturally Europe wasn't Christian; rather refreshing I thought.
it would be nice to see religions at least somewhat more civs with what religion they should have. about half the games i play turkey will end up Christian or jewish, which is ok but would like to see them go islam a little more. Britian also ends up with an odd religion, have seen buddist England more than once. Would be interesting to see judaism spread through europe a little more. Like i said a mix would be nice for different games, sometimes seeing one or two nations take a different religion, but for the most part see what faith they did choose historically.
I've found two reasons Turkey often ends up Christian.
1) There usually isn't very much Islam in any of their cities because they flip all of them (except Iskanderun) from the Byzantines rather than from the Arabs, and non-Arab cities very rarely have Islam. If only one city has Islam, and most of them (including the capital) have Christianity, the AI will switch.
2) Even when Annoyed, Mehmed II is willing to change religions if asked. I suspect some European AIs, especially Louis, do this often.
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