Minor Suggestions Thread

Why do the Portuguese get more colonies?
Perhaps because of their UU. It's very helpful.
Perhaps the Joao AI has highly rated expansion, while eg Louis hasn't.

EDIT: 1 day late in the topic, hope it doesn't matter :)
 
Perhaps because of their UU. It's very helpful.

Yeah, that's also a factor. Maybe someone should give, say, the English an additional Carrack UU as an experiment, and see how things will evolve?

Perhaps the Joao AI has highly rated expansion,

As I said, there's no such thing.
 
@musicfreak

:goodjob:Whats the coding for that?
 
I am not sure I understand everything. Because on your example, China has a grey 0/3; so grey means that they failed an objective, but 3 means that they still have a chance on 3 objectives?
say1988 answered your question. I wanted to leave the color in there because most people are used to that. However, in my opinion, the current version gets confusing, because all the different shades of grey blend together, and I don't know about you, but for me it's hard to tell the difference between 2 failed and 3 failed.

@musicfreak

:goodjob:Whats the coding for that?
I've attached a zip, extract it into your RFC\Assets\Python folder. There are two changed files, RFCUtils.py and CvMainInterface.py. Back them up unless you don't think you'll ever want to return it to normal.
 

Attachments

What about ones like religion spreading for the Arabs and Khmer, do they start as 0/1?
No, they simply never reach 0/3.

Why does it matter if you failed two or if you failed all of them? You need to complete all of them to win the UHV. If you fail one, you might as well go for another victory or quit.
Well some of us don't play for the UHV, but like to know if we still have a chance of getting the golden age, at a glance. :) I guess this would make more sense for multiplayer, but still...
 
Is there a way to prevent egypt/babylon/carthage respawns? some countries just should not ever respawn. maya included.

does WB deletion of indy cities increase speed?
 
does WB deletion of indy cities increase speed?

yes.

Is there a way to prevent egypt/babylon/carthage respawns? some countries just should not ever respawn. maya included.

Why? They did respawn.
Egypt = Egypt
Babylon = Iraq
Carthage = Algeria/Libya/Tunesia.

Maya should be removed.
 
yes.

Why? They did respawn.
Egypt = Egypt
Babylon = Iraq
Carthage = Algeria/Libya/Tunesia.

Maya should be removed.

I like the respawns. I think there should be more of them. Not random ones though, but under certain conditions.

When, say, Arabia conquers a Persian city it should remain Persian (I think it does in a way actually, hence the occupation civic for stabilizing conquered cities.)
If Arabia subsequently collapses those cities shouldn't become independent, they should become Persian again.

Also why is it that when a player collapses he retains his capitol but when an AI collapses it disappears completely? Surely one of the factions in a civil war represents the old government...
 
Also why is it that when a player collapses he retains his capitol but when an AI collapses it disappears completely?

1. Game speed.

2. The resulting AI would not do a thing except turtling.
 
2. The resulting AI would not do a thing except turtling.

Wouldn't it have a decent chance of recapturing at least a few of its cities?

'Course there's a better chance that his neighbors might move in and take everything, but in that event I'd say he lost fair-and-square.
 
Wouldn't it have a decent chance of recapturing at least a few of its cities?

Better for it just to respawn. And as said, game speed.
 
When, say, Arabia conquers a Persian city it should remain Persian (I think it does in a way actually, hence the occupation civic for stabilizing conquered cities.)
If Arabia subsequently collapses those cities shouldn't become independent, they should become Persian again.

What you are referring to is residual culture. With the exception of the Turkish Unique Power, conquered cities do certainly retain a percentage of their former culture.

But this is not what the Occupation civic is about. Occupation gives a (small) stability bonus for every city that you conquer and removes the stability penalty that you would otherwise incur for owning newly conquered (i.e. still in revolt) cities.
 
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