same mechanic really if u start losing favor with the pledge, itll warn you. Send ur army or bulk your army with them and ur pledge is secured.
I like the idea of making CS politics a bit more regional/local and more realistic.
same mechanic really if u start losing favor with the pledge, itll warn you. Send ur army or bulk your army with them and ur pledge is secured.
I wish Pledge of Protections were more attached to whenever or not you could bully them. If you could bully them... but choose to Pledge instead it makes a more feasible reason to Pledge.
Isn't that a good thing, however? I feel it's so easy to take on Alexander's Coalition of City-States when he's the top power but he can barely honor his pledge of protection because of his military's proximity to those city-states. Nevertheless, I feel a community polling should take place if the code to transition is not costly.It would become very micro-managey to maintain them.
G
Ideas for global effect on Landmark creation:
I like the bonus GP rate the best myself. Inspire future generations to greatness with landmarks of the past. Artifacts boost GWAM bulbing, so Landmarks makes more GWAM appear faster. The Faith discount idea accomplishes the same thing, more or less.
- Flat global happiness
- Global Boredom reduction (-2 for every Landmark constructed)
- Flat, % boost with all civs (+2% modifier with all major civs per landmark; Landmarks constructed by you, but owned by a foreign civ provide +10%)
- Global Faith cost discount (-3% on all faith purchases per landmark)
- Global % GPP generation (+3% GPR on Empire per landmark)
- Resting Influence increase (+5 resting Influence per Landmark; Landmark's built in CS territory give 120 instantly)
- Reduced Influence decay (Each landmark constructed reduces influence decay by 3%)
- Increased CS gifts (yields from CS friends/allies increased by 5% for every Landmark created)
If landmarks had more diplomatic effects, they could be secondary to a Diplo VC. Artifacts for CV, Landmarks all over for DV.
I agree with this and with G. It sounds like it would be micromanagement hell to maintain pledges of protection with multiple city states, and I think it would be impossible if you're at war and need most of your troops on the front line attacking/defending. I agree that city states should be more sensitive to local power levels, but reusing the bullying calculations isn't the way to do it unless you make some major changes to the formula.In order for a military unit to be counted as nearby the city state, it needs to be within 6 tiles of the city, which is very close. If tribute is a requirement to pledge to protect you will have to leave big armies within close proximity constantly, and lose your pledge when you march elsewhere.
I agree with this and with G. It sounds like it would be micromanagement hell to maintain pledges of protection with multiple city states, and I think it would be impossible if you're at war and need most of your troops on the front line attacking/defending. I agree that city states should be more sensitive to local power levels, but reusing the bullying calculations isn't the way to do it unless you make some major changes to the formula.
If it wouldn't be a huge pain I could see just using a much larger radius for units to count toward proximity for pledging than what tribute uses. So if tribute requires units be within 6 tiles then make pledge of protection count units 4x as far at 24 tiles, for instance. Maybe make it scale with map size if needed. That would make your pledges more localised but shouldn't require much in terms of micromanagent as troops in your territory likely count. It should also be easier to pledge nearby CSs than trying to be top 50% in military score.
Also, side question- does the proximity formula for tribute take into account roads and rough terrain? If it does then it naturally gets easier over time with roads and railroads which is nice.
Vassals.I think Order's corporation thing would fit Autocracy more and vice versa. As an Autocrat at this stage I typically don't even have enough other friendly civ/CS cities to get my base limit up before the game's done, let alone the one with Syndicalism.
What do People think about moving Open Borders to Theology for the sake of Missionaries? Open Borders agreement feels like it comes a little too late at late Medieval for Religious reasons.
I just notice Rationalism gives 0 happiness. Is this intended? Because I swim in happiness going Imperialism but struggle at -30 going Rationalism, same game, 10 cities empire, Progress - Statecraft.