SSJSoulstar
Chieftain
I've been tinkering around with the missionaries of all the Religions trying to balance out some innate problems with them being rarely used overall. After tweaking them and eventually had everything done after some trial and error. Using the 7 main Star Wars themed types, I tried to balance each religion/missionary to what they should be overall. The only noticeable bug I've had thus far is the spawning of missionaries at game creation and able to covert your first city into which ever religion the missionary is. This also creates a backlash by disabling that religion from ever having a capital in the process.
Now onto the second item... I've made and altered all the Tech/Religion Icons so that they are all the same, however there are 7 icons which I cannot find a relative file for... These would be within the Religious Advisor window when NO religions are discovered yet. All the religion icons are reverted to the original 7 and no location as of yet as to where these are located. Any help would be appreciated on this.
-- BTW... The 7 SW religions... Jedi, Sith, Alliance, Imperial, Smuggler, CorSec, Pirate... Used the Jedi, Sith, Alliance, Imperial, Smuggler's Alliance, CorSec, and Black Sun icons for the religions...
Also changed the religion outputs and building outputs significantly, but not enough to outbalance eachother. (Of course before my recent change, I was in 1467 AD and had all techs researched and 1k per turn in gold... 13k in treasury... Sick no? This was on Noble level!)
Now onto the second item... I've made and altered all the Tech/Religion Icons so that they are all the same, however there are 7 icons which I cannot find a relative file for... These would be within the Religious Advisor window when NO religions are discovered yet. All the religion icons are reverted to the original 7 and no location as of yet as to where these are located. Any help would be appreciated on this.
-- BTW... The 7 SW religions... Jedi, Sith, Alliance, Imperial, Smuggler, CorSec, Pirate... Used the Jedi, Sith, Alliance, Imperial, Smuggler's Alliance, CorSec, and Black Sun icons for the religions...

Also changed the religion outputs and building outputs significantly, but not enough to outbalance eachother. (Of course before my recent change, I was in 1467 AD and had all techs researched and 1k per turn in gold... 13k in treasury... Sick no? This was on Noble level!)