meldor
Deity
Non-Oscillating War goes Deity
The variant goes as follows:
The first Civ we meet, we declare war on them and stay at war until they are wiped from the face of the earth. We must declare war on them by the end of the turn in which we meet them. (This does allow for trades but no gpt or lux payments).
We then take the Civ we contacted second and declare war on them and stay at war until they are defeated. Each Civ will be destroyed in the order that we meet them.
Before it becomes their "turn" we may freely trade with any other Civ. Please avoid any RoP, gpt, and other deals with the next victim if it gets close to their turn. The one exception would be a deal for an alliance against the current victim.
Standard rules apply, no exploits. However, dastardly is allowed as long as you respect our reputation for the most part. It is OK to declare war dishonorably, but not take peace and then attack before 20 (unless they do the declaring).
I try not to be as hard about play time, sometimes things get in the way. I won't make hard and fast deadlines, but would ask you to either play or post a skip as soon as you are able. This keeps the game moving and keeps everyone interested and happy.
Also, each turn (except the first player) will be around ten turns =/- a few. If you don't have to complete them all then its OK to stop early and pass it on. Sometimes the game just has some natural break pints beyond which you might commit the next player to a massive undertaking and you want to leave the choice up to them as they will shoulder the burden. Sometimes a war is just about over and you don't want to leave a the next player with a couple of boring "clean-up" turns or you have worked to get something done that you feel is important and you don't want it lost. Take a couple extra to do so. Try not to "hog" all the fun, but don't short change yourself either.
The parameters, standard size, continents, 70%, normal, temperate, 4 billion. Random opponents, random barbs, standard victory conditions, no culture link, no respawn. These are not set in stone, let me know if anyone wants changes.
The current roster stands as:
Meldor
Northern Pike
Belisar
Arizona_Steve
ChrTh
Coffee
These are the current players in NOW-E and all have expressed interest in taking things up a notch. The next step after this one will be the same style map but AWD. They say it can't be done. We will see. If anyone listed here doesn't want to play or needs to drop prior to the start post your intention. We will only add another if the roster drops to 4.
So far we have two choices expressed for our Civ.
China and Ottoman
Both of them are Industries giveng us Masonry to start with faster workers, more shields in large cities and city walls. Not bad for a game in which we are going to have to do a lot by ourselves.
The differences are:
China - Militaristic, cheaper military buildings, more promotions/leaders start with warrior code which give archers (early offense). They have the Rider (4.3.3) as their UU which replaces the Knight (4.3.2). This would enable an early Middle Age GA and it has that extra movement which is a big plus.
Ottoman - Scientific, cheaper Libs and Unis, cheaper research, starts with Bronze Working which gives Spearman from the gitgo. The UU is the Sapahi (8.3.3) replacement for Cav (6.3.3). This would allow the GA to be middle to late Middle Ages.
As for the UUs, I like the 8.3.3 Cav better than the 4.3.3 knight. The Cav have a lot more service life and 8 offense is great.
Thoughts, any other Civs for consideration.
The variant goes as follows:
The first Civ we meet, we declare war on them and stay at war until they are wiped from the face of the earth. We must declare war on them by the end of the turn in which we meet them. (This does allow for trades but no gpt or lux payments).
We then take the Civ we contacted second and declare war on them and stay at war until they are defeated. Each Civ will be destroyed in the order that we meet them.
Before it becomes their "turn" we may freely trade with any other Civ. Please avoid any RoP, gpt, and other deals with the next victim if it gets close to their turn. The one exception would be a deal for an alliance against the current victim.
Standard rules apply, no exploits. However, dastardly is allowed as long as you respect our reputation for the most part. It is OK to declare war dishonorably, but not take peace and then attack before 20 (unless they do the declaring).
I try not to be as hard about play time, sometimes things get in the way. I won't make hard and fast deadlines, but would ask you to either play or post a skip as soon as you are able. This keeps the game moving and keeps everyone interested and happy.
Also, each turn (except the first player) will be around ten turns =/- a few. If you don't have to complete them all then its OK to stop early and pass it on. Sometimes the game just has some natural break pints beyond which you might commit the next player to a massive undertaking and you want to leave the choice up to them as they will shoulder the burden. Sometimes a war is just about over and you don't want to leave a the next player with a couple of boring "clean-up" turns or you have worked to get something done that you feel is important and you don't want it lost. Take a couple extra to do so. Try not to "hog" all the fun, but don't short change yourself either.
The parameters, standard size, continents, 70%, normal, temperate, 4 billion. Random opponents, random barbs, standard victory conditions, no culture link, no respawn. These are not set in stone, let me know if anyone wants changes.
The current roster stands as:
Meldor
Northern Pike
Belisar
Arizona_Steve
ChrTh
Coffee
These are the current players in NOW-E and all have expressed interest in taking things up a notch. The next step after this one will be the same style map but AWD. They say it can't be done. We will see. If anyone listed here doesn't want to play or needs to drop prior to the start post your intention. We will only add another if the roster drops to 4.
So far we have two choices expressed for our Civ.
China and Ottoman
Both of them are Industries giveng us Masonry to start with faster workers, more shields in large cities and city walls. Not bad for a game in which we are going to have to do a lot by ourselves.
The differences are:
China - Militaristic, cheaper military buildings, more promotions/leaders start with warrior code which give archers (early offense). They have the Rider (4.3.3) as their UU which replaces the Knight (4.3.2). This would enable an early Middle Age GA and it has that extra movement which is a big plus.
Ottoman - Scientific, cheaper Libs and Unis, cheaper research, starts with Bronze Working which gives Spearman from the gitgo. The UU is the Sapahi (8.3.3) replacement for Cav (6.3.3). This would allow the GA to be middle to late Middle Ages.
As for the UUs, I like the 8.3.3 Cav better than the 4.3.3 knight. The Cav have a lot more service life and 8 offense is great.
Thoughts, any other Civs for consideration.