Turn 0 -- 1615 AD
And then there was one...
Goals for this turn:
Conquer the Arabian Pen...er, Island.
Before declaring war, I check to see that Arabia ... DOES NOT HAVE RUBBER!
I start war by taking Atzcap...NP only left me one Sipahi on the home continent, so I was unable to take the lone Arabian city!

I do kill the SoD though (two spears, an MDI, and an archer)
I plant a spy in Mecca. They have:
4 settlers
17 rifles
4 cavalry
60 infantry (damn, must've been getting the rubber from somewhere else)
4 artillery
17 guerillas
MMOLots of stuff
Turn 1 -- 1620 AD
Sades falls, but not before a transport hightails it out of there
ACK, I lose an empty transport to a sub!
We take out a barbarian encampment and get 25 gold!
I land a nice sizable stack near Najran... in preparation for ...
Turn 2 -- 1625 AD
Attack on Nadran .. artillery can't get it below 12, so I lose 5 or 6 tanks...but I kill a battleship
I install a new governor, but only so I can ferry an ungodly amount of troops over...which I spend the next fifteen minutes doing. I raze Nadran and build New Kafa.
I get a nice SOD ready to take out Arabia...
Turn 3 -- 1630 AD
Arabia sends a mini-SOD towards New Kafa, where they're pinned between the Nadran-assaulting mini-SOD and the arabia-conquering big one. It'll be like shooting fish in a barrel...
We destroy the mini-SOD with a loss of two tanks... we then lose 8 tanks in a transport to a sub :grrr: ... but I take out the sub (barely) with my battleship. Arabs are down to 13 rifles, 35 infantry, and 2 cavs. Er, make that 9 and 34.
Turn 4 -- 1635 AD
I raze Damascus and split up the SoD.
Turn 5 -- 1640 AD
I raze Baghdad.
Turn 6 -- 1645 AD
I raze Kufah. We now have furs.
I raze Mecca. We could have more furs, but that'd be silly.
Turn 7 -- 1650 AD
I get a great leader killing a Swordsman that invaded the second continent!

I rush Military Academy.
I raze Basra.
Turn 8 -- 1655 AD
Dammit, we lost our Furs colony...I should've built another one!
We raze Fustat, just built during the IT
Turn 9 -- 1660 AD
We raze Khurasan (sp?)
Turn 10 -- 1665 AD
Anjar falls. Medina is razed. Arabs are now an OCC.
Normally it'd be time to pass the game on ... but hell, I can't play MLDR4 for over a month...I'M FINISHING THIS BABY!!!!
Turn 11 -- 1670 AD
Ugh, only one landing spot on Cempoala...
Turn 12 -- 1675 AD
...and then they blow it by moving off a tile right next to Cempoala, and lookie here, I had 4 tanks waiting patiently in a transport...
Turn 13 -- 1680 AD
Assault on Cempoala...Great Leader on the first attack!
We have just enough tanks landed to take out the city ... the arabs are no more!
Here's the save:
http://www.civfanatics.net/uploads5/MLDR3-1680AD.SAV
Just hit Shift-Enter to proceed to ...