(0) 550AD
Well I had high hopes for bashing some Indians here (after all they're stealing all of our Information Technology jobs), but I've been left with virtually no offensive units. There's also not a Roman in sight.
I'm going to follow Northern Pike's advice here and go for the two-fer for Banking and Astronomy. Mugla is switched to a worker (from a pike), due next turn to connect the other ivory. I'm inclined to leave Rome out of the deal, hopefully I can sell something to them to continue the Military Alliance.
I buy banking from Catharge for 42 gold/turn + Ivory. The Ivory saves us 20 gold/turn.
Banking + 17 gold/turn goes to the Aztecs for Astronomy.
We only lack Chemistry at this point, which we will get in 6 turns.
I notice that we have two excess iron, but I'm not able to trade them for luxuries, so lux tax goes up to 20% and I switch around a number of specialists to avoid riots. We make 35 gold/turn.
IBT:
Rome calls, wanting to renew the Military Alliance at the current price of 35 gold/turn. I renegotiate this down to World Map + 13 gold/turn. We now make 63 gold/turn.
India's Jumbos turn round and head towards Rome.
(1) 560AD
Some units are have GOTO orders, one of which is a Medieval Infantry who goes by the name of "Iron Man" (someone on the team has a sense of humour - I think I might name a few others randomly). I think I caught them all.
Catharge has acquired Navigation in addition to Chemistry. So also has Rome and India. The Aztecs only have Chemistry, so there is a two-fer available. I hope to hold off a few turns to rush a few knights.
IBT:
Marie (my other half) lies on the couch in my office, reading out loud some of the more erotic passages from her book. That's about as exciting as the inter-turn got. Oh, and Adana completed a temple and started an aquaduct.
(2) 570AD
"Knight Guy" kills an Indian spearman who was about to start a pillaging run. "Iron Man" heads toward Bursa.
IBT:
Rome sends a substantial SOD towards Indus. It even includes an army.
(3) 580AD
Uruk is taken with two knights. Two workers complete the package. Istanbul has gown to size 12, and with some MAJOR reshuffling of citizens, I can get it to 24 uncorrupted shields/turn and produce a knight every three turns.
IBT:
As expected, Indus is taken by the Romans. Our second ivory is connected at Mugla.
(4) 590AD
Rejiggle citizens to keep them happy with the minimum of apecialists. Luxuries have to remain at 20% due to knight-every-three-turns Istanbul, the production there is too important.
Rush a couple of knights.
IBT:
More Rome / India fighting. India seems to be taking the worst of it.
(5) 600AD
IBT:
Chemistry comes in.
(6) 610AD
Kill a couple of spears that were ready to pillage next turn. Taxman hired in Rebel's Reward, as it grew to size 6. Metallurgy has come in, but the Aztecs are short of both Navigation and Metallurgy, so I watch them in the hope of a two-fer.
IBT:
Some steps are added to our palace.
(7) 620AD
Nothing
IBT:
Rome and India sign a peace treaty
(8) 630AD
Call up Rome, who is suddenly annoyed with us. It now costs 26 gold/turn to get them to redeclare war on India.
IBT:
Aztecs start JS Bach's Cathedral.
(9) 640AD
OK. 34 gold/turn + 59 gold goes to the Aztecs for Music Theory.
Rome will not sell either Navigation or Metallurgy, even with Music Theory thrown in the mix. Then I do the same process manually, and manage to purchase Navigation for Music Theory and 18 gold/turn. Weird huh?
Istanbul has no shields in the box, so it is switched to JS Bach's and rushed with our leader.
IBT:
Catharge completes Magellans Voyage.
(10) 650AD
I send a stack of knights towards Calcutta while there is a clear route (no-one in range to attack).
Lux tax goes down to 10% - I gave the city list a quick eyeball, and it looks like none should riot. At least that gets the cashflow back to +22 gold/turn.
Attack Calcutta!!