MLDR003 - NOW in the big D

450 AD - 0
Cash rush 2 harbors and 2 knights.
mm all cities.

460 AD - 1
Harbors complete and lux to 10%, cash up 15gpt to 74gpt.
We can now trade with Carthage.
Jungle over silks completes -> road
Trade Carthage silks @ 12gpt
3 knights complete, I start some markets.

We are not popular. Embassies are needed.
Aztecland -> embassy.

Ibt India is very busy with Rome.

470 AD - 2
Iznik riots I add an MP. We need 2 mp's per city now.

480 AD - 3
Denizli recaptured.
Rush the market in Sinop.

490 AD - 4
Uskudar riots -> temple, we are way behind in improvements.
Rush a temple in Edrine, was due to riot next turn.
Don't know, think most AI's simply annoyed -> embassies can wait.
All major cities to improvements.

500 AD - 5
Rush temple in Uskudar

I have something of a choke point setup near Bursa. Was able to cut ivory to Indias core
using cats.

510 AD - 6
Ellipi captured.
Rush market in Antalya, 1 turn saved.

520 AD - 7
I lose a knight, attacking before bombarding.
Aztec land has settled on our island.

530 AD - 8
Rush market in Izmit.
Istanbul completes the Epic. -> no I didn't veto it.

540 AD - 9
We get a great leader at the choke point.

550 AD - 10
Lost another knight.
Rush market in Edrine
Markets completed in Bursa & Iznik
Upgrade pike in Bursa.


The GL, Selim, is in Bursa at your discretion.
There are two knights in Babylon, healing to take Uruk.

Good luck. I'd rush some knights and go for the wines. rome is moving.

The Game


Here are the chokes.
CPoint.jpg
 
After thoughts
We are earning 109gpt. The alliance is up next turn I believe.
Chemistry due in 6 turns.

I think we need to continue to push improvements. Libraries should be next. That way we will be rushing banks and universities during our golden age. With libraries we might be able to follow the leaders up the tech tree. Good for trading.

Please keep an eye on mming. 18, 14 ,12spt for knights etc. I was able to gain some turns with a few simple changes. We would benifit from scads of cats but beware Rome is getting out of control. Thats about it.
 
Good turns, Coffee.
You placed our army exactly at the point I would have done myself. :)
Should tie down a large number of Indian units.


Originally posted by ChrTh
Fortunately the Romans are in full ass-kicking mode...hopefully they'll stay that way.

That's good! Without them, we would have a hard time. :D Hopefully they continue producing a lot of middle-age units.
I didn't see salpeter inside their boarders, so we might have a technical
advantage when it is their turn.


@Belial, well, it has already split up (and hopefully you've seen larger in the modern age...because I reckon we will)

We certainly will :rolleyes:
On the other side, we can chose our target on the other continent and
start similar dogpiles. By the time we own our continent we are set for victory.
 
:goodjob: on the infrastructure push and the Great Leader, Coffee.

Some thoughts on our options now:

1. A Banking-Astronomy twofer is available, starting with the Romans or the Carthaginians, since the Aztecs don't have Banking. The Romans and the Carthaginians both want our ivory (which sounds vaguely rude ;) ), so we could send one of them our only supply as part of the deal, and then replace it almost immediately by switching Mugla's build to a worker.

2. The only problem with taking the twofer is that it might postpone the point at which we could afford Music Theory and rush Bach--which I tentatively assume is what we'd like to do with the GL, although the options are complex.

3. We have only one unasterisked elite offensive unit, and it's on the island; so we probably wouldn't lose anything by hoarding our GL for a while, much though I normally dislike this.

4. We're doing such a good job of clearing our northern jungle that we should try to squeeze in another city there--four tiles directly north of Istanbul, I'd suggest.
 
You know, I wouldn't object if we snag Bach -> hint, hint ;)
 
Good job on both prosecuting the war and getting much needed infrastruction completed. We should be looking good by the time our GA starts and be in the middle of the bank/uni build phase. I am glad to see HE pay off almost immediately! While the leader is idle, we should get as many troops up to eleite status as we can. I would like us to have enough elites to give us a good shot at ToE and maybe even use a few to rush factories in some core cities. I am not so concerned with US as we won't be leaving Monarchy, unless we somehow get control of eight luxes.

I agree that we could use Bach's. I also think we should take the two-fer on the table. This is an important time and we don't want any one AI beating us to ToE. That is a very critical wonder and it is set up by us staying even in tech at this point.

We also need to keep an eye on the other land mass. I don't want one of them becoming a 900 pound canary. If it looks like one Civ is starting to get control we may need to give a hand to the underdogs.

The hit list:
1) Babylon - Gone
2) India - Current target.
3) Rome
4) Iroquois, Carthage, Aztecs (Fielders choice)
7) Arabia

NorthernPike
CtrTh
Belisar
Coffee
Arizona_Steve (up)
Meldor (on deck)
 
@meldor, you may want to revise the hit list, unless you know something we don't know :)

Where's Steve? I figured he'd have already played and posted by now ;)
 
Steve probably commited suicide because he lost a bet with 100000$ that he wouldn't be up again until next week :lol:
 
I've seen bigger number-wise, just not pure body-wise :p.

Unless, I count the stack of artillery I accidently lost a long time ago :rolleyes:
 
The thing that scares me is that it's going to be turned on us next :eek:

Hopefully India can put up a spirited defense versus Rome, and enough attrition will happen...if we are successful in taking our continent, I don't see how we can lose this game. However, that "if" is a mighty one.
 
I have seen AI stacks as high as 120 units with no arty in them. I was playing an Emperor game and one of my "friends" was going to RoP" rape with with such a stack. I saw it coming, canceled the RoP, ask him to leave (forcing him to declare), and then pounded his stack with arty and killed off about 2/3's of it. Got the rest the next turn. It was China IIRC...
 
(0) 550AD
Well I had high hopes for bashing some Indians here (after all they're stealing all of our Information Technology jobs), but I've been left with virtually no offensive units. There's also not a Roman in sight.
I'm going to follow Northern Pike's advice here and go for the two-fer for Banking and Astronomy. Mugla is switched to a worker (from a pike), due next turn to connect the other ivory. I'm inclined to leave Rome out of the deal, hopefully I can sell something to them to continue the Military Alliance.
I buy banking from Catharge for 42 gold/turn + Ivory. The Ivory saves us 20 gold/turn.
Banking + 17 gold/turn goes to the Aztecs for Astronomy.
We only lack Chemistry at this point, which we will get in 6 turns.
I notice that we have two excess iron, but I'm not able to trade them for luxuries, so lux tax goes up to 20% and I switch around a number of specialists to avoid riots. We make 35 gold/turn.

IBT:
Rome calls, wanting to renew the Military Alliance at the current price of 35 gold/turn. I renegotiate this down to World Map + 13 gold/turn. We now make 63 gold/turn.
India's Jumbos turn round and head towards Rome.

(1) 560AD
Some units are have GOTO orders, one of which is a Medieval Infantry who goes by the name of "Iron Man" (someone on the team has a sense of humour - I think I might name a few others randomly). I think I caught them all.
Catharge has acquired Navigation in addition to Chemistry. So also has Rome and India. The Aztecs only have Chemistry, so there is a two-fer available. I hope to hold off a few turns to rush a few knights.

IBT:
Marie (my other half) lies on the couch in my office, reading out loud some of the more erotic passages from her book. That's about as exciting as the inter-turn got. Oh, and Adana completed a temple and started an aquaduct.

(2) 570AD
"Knight Guy" kills an Indian spearman who was about to start a pillaging run. "Iron Man" heads toward Bursa.

IBT:
Rome sends a substantial SOD towards Indus. It even includes an army.

(3) 580AD
Uruk is taken with two knights. Two workers complete the package. Istanbul has gown to size 12, and with some MAJOR reshuffling of citizens, I can get it to 24 uncorrupted shields/turn and produce a knight every three turns.

IBT:
As expected, Indus is taken by the Romans. Our second ivory is connected at Mugla.

(4) 590AD
Rejiggle citizens to keep them happy with the minimum of apecialists. Luxuries have to remain at 20% due to knight-every-three-turns Istanbul, the production there is too important.
Rush a couple of knights.

IBT:
More Rome / India fighting. India seems to be taking the worst of it.

(5) 600AD

IBT:
Chemistry comes in.

(6) 610AD
Kill a couple of spears that were ready to pillage next turn. Taxman hired in Rebel's Reward, as it grew to size 6. Metallurgy has come in, but the Aztecs are short of both Navigation and Metallurgy, so I watch them in the hope of a two-fer.

IBT:
Some steps are added to our palace.

(7) 620AD
Nothing

IBT:
Rome and India sign a peace treaty :(

(8) 630AD
Call up Rome, who is suddenly annoyed with us. It now costs 26 gold/turn to get them to redeclare war on India.

IBT:
Aztecs start JS Bach's Cathedral.

(9) 640AD
OK. 34 gold/turn + 59 gold goes to the Aztecs for Music Theory.
Rome will not sell either Navigation or Metallurgy, even with Music Theory thrown in the mix. Then I do the same process manually, and manage to purchase Navigation for Music Theory and 18 gold/turn. Weird huh?
Istanbul has no shields in the box, so it is switched to JS Bach's and rushed with our leader.

IBT:
MLDR03_650AD.jpg

Catharge completes Magellans Voyage.

(10) 650AD
I send a stack of knights towards Calcutta while there is a clear route (no-one in range to attack).
Lux tax goes down to 10% - I gave the city list a quick eyeball, and it looks like none should riot. At least that gets the cashflow back to +22 gold/turn.

Attack Calcutta!!
 
Originally posted by Arizona_Steve
Rome calls, wanting to renew the Military Alliance at the current price of 35 gold/turn. I renegotiate this down to World Map + 13 gold/turn. We now make 63 gold/turn.

Nice, they seem to take it personal now.

.... a Medieval Infantry who goes by the name of "Iron Man" (someone on the team has a sense of humour - I think I might name a few others randomly). I think I caught them all.

I named the unit because the victory was on the former babylon iron hill in the south. This guy got us Bach :D

IBT:
Marie (my other half) lies on the couch in my office, reading out loud some of the more erotic passages from her book. That's about as exciting as the inter-turn got. Oh, and Adana completed a temple and started an aquaduct.

:lol: Didn't that gave you ideas? It should have :mischief:


Now that we have Bach, not only myself but also our people will be happy :band:

Good job, btw.
 
Hey, I see the word "forum" at the top of the screen, but not the word "Penthouse". :nono: :lol:

It's good to see that we've accumulated 17 knights. :goodjob: If we have a healthy number of knights available for upgrading to Sipahis when the time comes, we'll be in fine shape.

Miscellaneous points:

1. Akkad has somehow accumulated 39 shields towards a regular musketman, which we don't want. We could switch to a library there and get it immediately.

2. Kafa and Salonika are semi-corrupt towns which would probably benefit more from courthouses than from the temples they're building.

3. We badly need settlers with which to claim the land we'll be clearing by razing Indian cities. It's easier to say this than to decide where they should be built, I know. :)
 
650 AD (0)
Pick up furs and drop lux tax to 0%. Still can't buy Metalurgy. It is still due in 36.
(I) Watch the Romans kill some elephants and then the Indians kill some Romans. The Indians then move some elephants into our territory. Edrine Knight->Bank,

660 AD (1)
I wake up three cats to hit the elephants and get 1 hit. I wake up the three under our army and it takes and Indian spear down to 1HP. I decide to use some of the knights in the stack to take out the three elephants and get three victories and 2 promotions to elite. I move them so they can heal. I then advance on Calcutta and raze it, losing 2 knights and getting 1 promotion. We also get 5 slaves in the deal. I change Konya to a settler to try and snag the wines. I was suprised that we didn't have one ready. I also change Kaifa to build a settler, but it will take a few turns.
(I) We lose one knight to a counter but the Romans have more tempting units and the Indians go after them. Rome eats a few of theirs as well. Carthage comes calling and wants to renew the silks deal. I sell him silks and our only dye plus 24gpt for Metalurgy. We are now working on Military Tradition and on the last leg to our UU. Unfortunately this also means we are short a lux and wouldn't you know, Istanbul is the first city checked to riot. I scroll ahead and fix Konya so we will get our settler. Konya settler->Knight

670 AD (2)
I can't up lux as we don't have enough money. The entertainer in Istanbul will have to stay until we get the wines hooked up. The settler is on his way and some knights mark the spot. I bombard some elephants to make them more tempting for the Romans. I retreat the rest of the knights to heal. The new slaves are busy roading their way back to us and getting the road for the wines going as well.
(I) The Romans kill the two elephants but the rest of their units seem to be retreating. I hope they are trying to attack one of the northern cities and not preparing to break our deal again. Antalya knight->knight,

680 AD (3)
I use a freshly healed elite knight to attack a 1 hp elephant, we win but no leader.
(I) The Indians attack one knight with two elephants and give us an elite knight. They then attack the exposed elite knight with a bow and cause it to retreat. They then land an elephant between Ellipi and Denizli. Istanbul Knight->knight, Izmit Aqueduct->temple

690 AD (4)
The city of wine tasting is settled and the workers move to connect up the last leg of the road to bring the wines back to our cities. I move some extra knights in to help out until the musket arrives for cover. I can get a knight into Ellipi but I can't attack. I can not get another unit into Denizli, it will have to cross its fingers and pray to the RnG.
(I)The elephant in our lands kills the knight at Ellipi and then heads for the saltpeter. We lose one other knight to counters. Bursa, Iznik, Uskudar knight->knight, Adana Aqueduct->Market, New Jaipur pike->library.

700 AD (5)
Lose a knight trying to rid us of an elephant in the mountians, at least it is hurt now. continue to re-enforce Wine Tasting and build secondary raods to avoid a choke point pillage. Move a musket on top f the wines to rebuff a pillage there. Kill two elephants mear WT.
(I) Elephant at Ellipi forgos the saltpeter and moves into a forest tile to heal. We lose a knight to an elephant counter.

710 AD (6)
A knight readlines but we kill the elephant in our backyard. I almost have enough knights to shift and try for another core Indian city. The capital is out of the question without more pikes but Kolhapur is doable. Oh baby! Rome has lost their saltpeter and is will to buy our only supply, take 17gpt and 64g for Military Tradition and Physics. I know, I know, we can't build Sipahi without saltpeter, but we had to take the tech while we can. This leaves us down only Magnetism and we have some deals ending soon that we might be able to get that one as well. Hopefully, some one will be short ToG and we can get a late 2-fer but I doubt it.
(I) Ouch! The Indians have Cav now. I think we go back to a defensive war position for now and try to leader fish. Istanbul knight->bank, Sinop knight->knight.

720 AD (7)
We bomb the first Indian Cav down to 2HP and then kill it with an Elite knight.
(I) The Indian's take Indus back from the Romans. The musket on our wines takes out one Cav and takes a second to 1HP. Kafa settler->Aqueduct, Salonika temple->settler.

730 AD (8)
Troop movements and thoughts. ToG isn't up yet so we are still in decent shape for tech.
(I) An Indian Cav kills a musket in WT. They also land a spear on the island. Antalya knight->knight.

740 AD (9)
We kill off an Indian Cav. Move the army SoD toward Indus, it is guarded by Cav right now. Kill the spear on the island.
(I) Lose 2 knights to counters. The Aztecs start Smith's. Bursa, Uskudar, Konya Knight->knight.

750 AD (10)
Take out an elephant near Indus. The troops are in place to hit Indus and a settler is near Bursa to replace the city. I would suggest one square back on the hill by the river.

NOTE: There is a 2-fer available right now. We can get economics from Carthage and with some MMing for gold we can get Magnetism from Rome. That will leave is caught up in tech except Printing Press and Democracy. We are in really good shape for a Deity game. I hope our bonus tech is steam or nationalism.

The hit list:
1) Babylon - gone
2) India
3) Rome
4) Iroquois, Carthage, Aztecs (Fielders choice)
7) Arabia

NorthernPike (up)
CtrTh (on deck)
Belisar
Coffee
Arizona_Steve
Meldor

http://www.civfanatics.net/uploads5/MLDR03_750AD.zip
 
Got it.

:goodjob: on trading our saltpetre for techs, meldor--clearly the right call.

Does anyone think we shouldn't use our next GL for Smith, if I happen to get one?
 
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