MLDR004 NOW and Again

Just bomber them to death. Tanks are about as worthless in C3C as bombers were in PTW. They took bombers from worthless to hopelessly overpowered. Bombers clear out the cities and the move-3 hussars go in and raze the undefended city. Rinse and repeat.

I've not buit a tank in C3C yet.

Arathorn
 
Originally posted by Arathorn
Just bomber them to death. Tanks are about as worthless in C3C as bombers were in PTW. They took bombers from worthless to hopelessly overpowered. Bombers clear out the cities and the move-3 hussars go in and raze the undefended city. Rinse and repeat.

I've not buit a tank in C3C yet.

Arathorn

Your ideas are intriguing to me and I wish to subscribe to your newsletter...
 
I hadn't thought about the UN. You have a good point. Since the Vikes are way behind in tech, if we get the UN message we either need to start donating tech to them or kill them off. The next two techs on the list have to be flight and amphib assualt then...
 
Thanks to all for your insight. Marines and bombers it is, then.

Regarding the UN vote, it seems reasonable to hope that the Vikings might prefer us to the Arabs, since the Arabs have taken some of their cities and we haven't.
 
I don't know for a fact that the Arabs took any Viking cities; I think the Russians took it from the Vikings and then the Arabs took it from the Russians.

I also can remember at least one time where we pissed off the Vikes...
 
la la la
this is the post that bumps the thread
to keep it on the fir-irst page
if it falls to second it could be dead
and that would lead to outrage-age
la la la
 
You're just unlucky it's impossible to make a living as a poet these days, ChrTh. ;)

I've played eight turns. The Vikings and the Persians are gone, and we're alone with the Arabs. We've stolen Amphibious Warfare and Flight. Our beachhead is secure, though I haven't tried to advance out of it.

I'll post the save within 24 hours, whether I'm able to play the last two turns or not.
 
Take your time, NP, I can't play for another 32 hours...

er, I mean

la la la
The game is going well, why stop now?
ChrTh won't be ready soon anyhow
So beat back those Arabs with Marines and TOW
And grab that Oil by Basra and Moscow!
la la la
 
Technical: I'm going to play this round at 1.12, because confusing things happen when I try to patch up (I'm asked whether I want to delete, repeat delete, 1.15, though the title screen says I'm still at 1.12), and I don't want to lose this block of free time to technical problems.


1665 (0): Declaring war on the Arabs right now looks like an unpleasant course of action, since I'm not sure our modest forces in the beachhead can withstand the attack of their 33 tanks, and we have vulnerable troopships in mid-ocean. But I don't think it's legitimate not to do it...unless we can get marines immediately, and turn our phony war with the Persians into a real one. So, I sell electricity to the Vikings for 288 gold and their WM, and sell off five stock exchanges and a cathedral for 290 gold, after which we can just afford an immediate steal against the Arabs (1632 gold). It succeeds, and we have Amphibious Warfare. I switch six towns to building marines, though getting a transport fleet to Zohak will take a few turns.

The sale of five stock exchanges only cuts our income by 43 gpt, incidentally--not a great advertisement for them.

I MM us up to 633 gpt (725 gpt before the sale of the stock exchanges and the loss of the interest on our cash balance).

IT: Baden marketplace --> library.

Neusiedl library --> university.


1670 (1): We begin setting up simultaneous assaults on Zohak and Molde.

IT: The Arabs found Balkh on the former Ganogeh Island--you were right, ChrTh.

Bischofshofen bank --> library, Graz library (completed in one turn at a food deficit) --> stock exchange, Ergili marketplace --> library, Klagenfurt commercial dock --> library, Eisenstadt factory --> CD, Moedling library --> artillery.


1675 (2): I upgrade four galleons to transports in Samaria.

Ah, so workers can't improve a volcano? Live and learn.

I merge native workers into Klagenfurt and Innsbruck until both cities can work all their coastal tiles, which gains us about 5 gpt/worker.

IT: Linz uni -->SE, Ghulaman aqueduct --> market, Salzburg harbour --> lib, Landeck lib --> Hussar.


1680 (3): I merge native workers into Salzburg until it can work all its coastal tiles.

IT: Production in Vienna is sabotaged, but we seem to lose only a turn's worth of shields--certainly not our whole accumulation.

The Arabs have TOW infantry, and hence Rocketry.

Baden lib --> inf, Dariush Kabir lib --> marine, Innsbruck lib --> CD.


1685 (4): We declare war on the Vikings and land two Hussar armies next to Molde, along with a marine and an inf. Since Molde is a hill town, and there won't be any preliminary bombardment, I don't want to do this by halves.

I MM and worker-merge Vienna up to 80 spt.

IT: Two Viking ships scuttle out of Molde, and its population falls by two. This could be inconvenient.

Graz SE --> Battlefield Medicine.


1690 (5): We defeat Molde's garrison of a rifleman and a musketman with two attacks by Hussar armies, and:
 
MLDR04-1690ADi.JPG


The last Viking rifleman was a regular, so G_d knows what they did to reduce their population on their last turn--not a settler build, plainly.

We bombard Zohak with the same stack of six artillery which has been performing this duty for decades. Then marine beats rifleman, marine beats musketman, marine beats spearman, marine beats spearman, and:
 
We make our final defensive dispositions in our beachhead and declare war on the Arabs.

IT: Sixteen Arab tanks attack Smolensk, and every one dies, without even a single retreat--because infantry armies now count as fast units, clearly. We're defending with Hussar armies rather than Smolensk's infantry army by the end, though, so it's a good thing the other 22 Arab tanks don't appear.

WN SE --> inf, Neusiedl uni --> artillery.


1695 (6): The Arabs haven't left us many targets, but we bombard and destroy an inf outside Smolensk, and redline a naval task force (three destroyers, one transport) which has carelessly come too close to shore in the same area.

IT: Six Arab bombers hit Smolensk, and sink two (empty) transports. That's a new and unpleasant wrinkle. The Arabs make no ground attacks.

Smolensk and Irdning get their first cultural expansions, giving us some breathing room in the beachhead.


1700 (7): We have enough cash to execute a careful steal while keeping 1000 gold in the bank, and we successfully steal Flight. I switch various towns to airport builds.

We redline another Arab naval task force (four destroyers off Irdning) with shore bombardment.

IT: Three Arab bombers strike Smolensk, doing only meaningless damage to our infantry army. No other attacks.

We complete four airports, including a cash-rushed facility in Smolensk.

Innsbruck CD --> airport, Vienna army --> airport, Ybbs factory --> marketplace.


1705 (8): Oho, the Arabs have landed five tanks and a settler on the southwest coast of France, beyond our city radii. We destroy the whole force for the loss of one Hussar, with a Hussar army doing most of the work.

We conduct our first airlifts, with two inf and a marine flying to Smolensk.

IT: Six Arab bombers strike Smolensk, reducing the population by a point and destroying the barracks. Four tanks then attack Smolensk, and all four die. The Arabs haven't been building tanks recently, and they're down to thirteen.

We complete six airports.

Salzburg CD --> airport.


1710 (9): The Arabs are in anarchy.

We're probably strong enough now to attack out of our beachhead. We first destroy Bukhara's radar tower and the tank defending it, and in the process we generate the GL Quasdanovich, who immediately forms an army. A 22-artillery barrage then redlines Bukhara's garrison of five tanks, four inf, and fortunately no TOW inf. Five Hussar armies destroy the garrison without loss, and the town is ours. The only downside is that we eliminate just one Arab bomber when we enter the city--I'd hoped all six were based there.

IT: The Arabs bomb Bukhara--meaninglessly, as no ground attacks follow.

A redlined Arab destroyer chooses to attack one of our (empty) transports, and dies.

Ghulaman market --> harbour.

We complete our first bomber.


1715 (10): The Arabs are in democracy.

One of our Hussar armies strikes behind Fez and destroys its radar tower, defended by an inf.

A fourteen-gun bombardment redlines the garrison of Fez (four inf and an artillery), and we take the town without loss.

We abandon Bukhara and found Eisenberg next to its ruins.

The cities recently taken by the Arabs from the Russians and the Vikings have minimum cultural boundaries, so now we can run wild. We take Novgorod (garrison of two inf and two artillery), Odense (one TOW and one inf, plus a tank on its radar tower), Yekaterinburg (one TOW and one inf, inf on its radar tower), and Stavanger (one TOW and one inf, tank on its RT), all without loss.

We capture Knights Templar in Novgorod and Shakespeare in Yekaterinburg. We destroy two Arab bombers on the ground and one ship in port.

Austrians 64, enemies 3 this round.

Two elite victories produced one Great Leader.
 
The 1715 turn is over, except that you can still airlift the marines next to Vienna to Smolensk if you want. It's just a question of how much of a reserve you want to keep at home.

Fez will have to be abandoned next turn as a flip risk, of course. Bear in mind that roads no longer survive in the ruins of a city, so the garrison has to move out first. Also, Yekaterinburg has four Arab citizens, and Stavanger one. There are settlers for replacement cities in Smolensk.

Our Hussar armies are mostly in the Smolensk-Gleisdorf-Irdning triangle. You'll have to look into all our stacks and cities in the beachhead for artillery, Hussars, and marines, I'm afraid.

I've been using the Grand River-France-Smolensk route to get units which can't airlift to the front, rather than the more dangerous direct route across the ocean.

Molde wouldn't be able to hold out against a serious Arab attack, but I think it's more sensible to take our chances than to maroon a large garrison there.

The Arabs have already made one fairly clever landing in France outside our city radii, so be sure to look under the fog there every turn.

Weiz and the cities around it are micromanaged on the assumption of a worthless Forbidden Palace. If the FP is working for you you'll want to make some changes, no doubt.

The Arabs aren't putting up much of a fight, despite their technological superiority, and it doesn't look as though we'll need to settle for the domination victory. If we're getting too close to domination we can just abandon cities on islands, or in France. I think you gentlemen should be able to finish this one off before it comes back to me. :king:
 
Got it. Will start playing tonight, finish up tomorrow.

I guess I should be avoiding domination, or is the team thinking that because of the problems with the game (patch, tanks, etc.) we should just end it and get on with MLDR05?
 
It shouldn't take long either way. It seems that they don't have much fight after all. We nned to continue to steal tech and get caught up if we can.

I would continue with Conquest unless it really bogs down. If we can take out the Arab core in the next 5-15 turns then it won't matter which way we go.
 
Hey gang,

Looks like I'm not going to be able to play before Tuesday night, can anybody swap?

Also, are we going to try to lure Coffee back for MLDR5, or should we start recruiting an extra player (since we don't know when Belisar will we back)?
 
Wow, ChrTh, what could possibly keep you from playing tomorrow? :lol:

Since ChrTh has broached the topic of our next game, I'll mention that

A) I'd like to play, of course, but

B) I'll be completely out of touch, for Civ purposes, from February 12 to March 4. I hope this won't prove too inconvenient.
 
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