meldor
Deity
Non-Oscillating War Demi-God
The variant goes as follows:
The first Civ we meet, we declare war on them and stay at war until they are wiped from the face of the earth. We must declare war on them by the end of the turn in which we meet them. (This does allow for trades but no gpt or lux payments, you may build an embassy, but it won't be of much use).
We then take the Civ we contacted second and declare war on them and stay at war until they are defeated. Each Civ will be destroyed in the order that we meet them. If more than one Civ buys contact with us in the interturn and we don't know which one bought contact first, then when it comes time to declare war on ones of those Civs, the player may chose which one to declare on.
Before it becomes their "turn" we may freely make deals with any other Civ. Please avoid any RoP, gpt, and other deals with the next victim if it gets close to their turn. The one exception would be a deal for an alliance against the current victim.
Standard rules apply, no exploits. However, dastardly is allowed as long as you respect our reputation for the most part. It is OK to declare war dishonorably, but not take peace and then attack before 20 (unless they do the declaring). You may not make peace with the current victim.
I try not to be as hard about play time, sometimes things get in the way. I won't make hard and fast deadlines, but would ask you to either play or post a skip as soon as you are able. This keeps the game moving and keeps everyone interested and happy.
Also, each turn (except the first player) will be around ten turns +/- a few. If you don't have to complete them all then its OK to stop early and pass it on. Sometimes the game just has some natural break points beyond which you might commit the next player to a massive undertaking and you want to leave the choice up to them as they will shoulder the burden. Sometimes a war is just about over and you don't want to leave a the next player with a couple of boring "clean-up" turns or you have worked to get something done that you feel is important and you don't want it lost. Take a couple extra to do so. Try not to "hog" all the fun, but don't short change yourself either.
The parameters, standard size, continents, 70%, normal, temperate, 4 billion. Random opponents, random barbs, standard victory conditions, no culture link, no respawn. These are not set in stone, let me know if anyone wants changes.
The roster from the old games were:
Meldor
Northern Pike
Belisar
Arizona_Steve
ChrTh
Coffee
ChrTh has indicated an a desire to play. If anyone else on this list wants to play speak up. I will give several days for those who wish to do so time to chime in. I will take those who want to be on stand-by for any open slots.
I would like to do this one and then for the next game go back to Diety or Sid. We can then up the number of opponents that we have to be at war with at one time. I am trying to work up to AWD Diety or SID. They say it can't be done. We will see.
Thoughts, any other Civs for consideration?
The variant goes as follows:
The first Civ we meet, we declare war on them and stay at war until they are wiped from the face of the earth. We must declare war on them by the end of the turn in which we meet them. (This does allow for trades but no gpt or lux payments, you may build an embassy, but it won't be of much use).
We then take the Civ we contacted second and declare war on them and stay at war until they are defeated. Each Civ will be destroyed in the order that we meet them. If more than one Civ buys contact with us in the interturn and we don't know which one bought contact first, then when it comes time to declare war on ones of those Civs, the player may chose which one to declare on.
Before it becomes their "turn" we may freely make deals with any other Civ. Please avoid any RoP, gpt, and other deals with the next victim if it gets close to their turn. The one exception would be a deal for an alliance against the current victim.
Standard rules apply, no exploits. However, dastardly is allowed as long as you respect our reputation for the most part. It is OK to declare war dishonorably, but not take peace and then attack before 20 (unless they do the declaring). You may not make peace with the current victim.
I try not to be as hard about play time, sometimes things get in the way. I won't make hard and fast deadlines, but would ask you to either play or post a skip as soon as you are able. This keeps the game moving and keeps everyone interested and happy.
Also, each turn (except the first player) will be around ten turns +/- a few. If you don't have to complete them all then its OK to stop early and pass it on. Sometimes the game just has some natural break points beyond which you might commit the next player to a massive undertaking and you want to leave the choice up to them as they will shoulder the burden. Sometimes a war is just about over and you don't want to leave a the next player with a couple of boring "clean-up" turns or you have worked to get something done that you feel is important and you don't want it lost. Take a couple extra to do so. Try not to "hog" all the fun, but don't short change yourself either.
The parameters, standard size, continents, 70%, normal, temperate, 4 billion. Random opponents, random barbs, standard victory conditions, no culture link, no respawn. These are not set in stone, let me know if anyone wants changes.
The roster from the old games were:
Meldor
Northern Pike
Belisar
Arizona_Steve
ChrTh
Coffee
ChrTh has indicated an a desire to play. If anyone else on this list wants to play speak up. I will give several days for those who wish to do so time to chime in. I will take those who want to be on stand-by for any open slots.
I would like to do this one and then for the next game go back to Diety or Sid. We can then up the number of opponents that we have to be at war with at one time. I am trying to work up to AWD Diety or SID. They say it can't be done. We will see.
Thoughts, any other Civs for consideration?