MM1: Defiant Sid.

Zerks would be nice unless they would face infantry. Still, there would be a chance but rather slim indeed. :)

I have to finish with GOTM, so cannot play to 14th-15th. @homeyg: If you want to grab the turns, please do so. IIRC, you have not played in this game. :)
 
OK I'll take it. So we are at war with everyone as I expected. Will try to fend them off and get some more infra going and hopefully a leader, we are militaristic after all.

Mark----> UP
Homeyg
Aggie
anarres
akots----> On Deck
open
 
@homeyg: If you want to grab the turns, please do so. IIRC, you have not played in this game.

I've played in this game once; I had to be skipped a few times, though.
 
Aggie said:
akots, homeyg played his turns before me. So if you can't take it I'm sure Mark1031 is up...

Wait, I don't quite understand. We went ahead with my mistake turns after all?
 
Notice we have a number of workers with no work and merge some to cities.

300: Bergen Market – sword. Egypt lands 1 warrior and we get our first leader from our heroic elite archer. He quickly forms an army. Since we won’t be invading anything for a while I will load him with swords for defense of the main island.

310: Mongols land 2 arch, 1 spear, 1 warrior. Egypt lands 1 Knight. Bombard Knight to 1HP but lose a fully healthy elite sword. But I am repaid the next attack when an elite sword wins and we get our 2nd leader. I make him into an Army. We will wait on loading this Army. A Zerk army could be devisating.

320: zzz

330: America lands 1 horse,sword,spear. Np.

340: zzz

350: Arabs demand HBR. We are now at war with 7 Sid civs. Shouldn’t be a problem. Zulu and Mongols land 5 troops. Wiped out no loses.

360: We can get peace with the Mongols they pay us 120gp. We turn around and try an immediate steal for 850 gp and we get Engineering. Dispatching 3 zulu and 3 Egyptian troops leads to our 3rd leader. I use it for the Heroic Epic.

370-390: Upgrade pults fight off few landings effectively. America starts Smith’s.


No real problem with the landings they are landing right in the heart of our kill zone. The war happiness is amazing. No lux and we are running only 10% tax. I’m a bit worried about America. They have like 900gp and seem to be ahead in tech. I would like to just keep them at war and get a pillaging army up there. We could land a bunch of pikes or even swords now on the northern forest and get an Army established. Maybe wait to get peace with the others so our boats get up there safely, I think we can play this essentially like AW with occasional peace for tech stealing/trading. There is a trade available with Japs if we could get straight up peace. We can wait for Feudalism to come in while accumulating $$ to steal invention.
 
No, we can ship empty army in a stack if we have enough troops to survive the initial assult and then load troops into the army. I have done this many times. You just need a good landing spot that cant be reached by their entire army and of course a large enough stack to survive.
 
Cool! At last!!
 
Mark
Homeyg----> On Deck
Aggie
anarres
akots----> UP
open

Note to next leader. Don't load the empty army until we discuss what to do with it. Once loaded we will not be able to transport it for a long time.
 
I'm expected to be done with GOTM soon and can play on 16th or 17th. If somebody wants to jump ahead, no problem. We can load army with a single unit and still be able to load it onto a galley. The main anticipated problem would be that we will run out of cities to support new armies. What to do with the leaders then?
 
Any progress Homey?
 
Sorry for the wait; I'll have the turns posted in about an hour.
 
Turn 0: I examine the situation: We are at war with everyone except the Mongols. Nothing much to do now. We can load any armies onto galleys, so we won't really be able to attack anywhere but our mainland. There is a way around this but I'm not going to take any chances with our unloaded army in a galley. We can only buy Monotheism from the Mongols :(

IBT: Trondheim: sword -> galley. Bergen: sword -> galley. Alesund riots, change one of the citizens to an entertainer. Mongols start building Smith's Trading Company. They also start Magellan's Voyage. Americans complete Magellan's Voyage. Americans land 2 medieval infantry and a musketman next to Copenhagen.

Turn 1: I bombard the 3 units with nearby trebs, redlining them. I attack with 3 swords, destroying all and losing none of my own. I upgrade 3 cats for 90 gold. Fortify all remaining units, as they have nothing to do.

IBT: A ton of AI naval movement. Bergen starves. Birka: marketplace -> barracks.

Turn 2: We have enough to try an immediate steal on the Mongols next turn. I may try that. Anyway, not much else.

IBT: Still, tons of naval movement. Japan lands two sets of troops. One set on our smaller island and one on our larger island.

Turn 3: I bombard the troops on our main island. I easily destroy them. Same goes for the ones on the smaller island. I suffer no losses. I bombard and destroy Japanese galley that landed troops on our main island. I reposistion some troops to prevent landings next turn on our small island. I try the steal but it failed. Our agent didn't get caught, though. Maybe next time.

IBT: Still heavy naval movements in our waters. Trondheim: galley -> sword.

Turn 4: No troop landings, so their isn't much to do.

IBT: Mongols and the Americans sign military alliance against us. We're now, once again, at war with the world. Reijkjavik: sword -> sword. Stockholm: treb -> marketplace. Birka: barracks -> sword. Bodo: courthouse -> marketplace.

Turn 5: I bombard American caravel and destroy it with a galley. That's pretty much it.

IBT: Zulu request audience. See what theu want. They want peace so I tell them to go away. Bergen: sword -> sword. Copenhagen: marketplace -> galley.

Turn 6: Not much.

IBT: Americans unload 2 knights and various other units. This one ought to be tough. Trondheim: sword -> sword. Americans finish Smith's trading company. They ought to be in the Industrial Age soon.

Turn 7: I bombard all invaders. Destroy all of them without any problems. Stockholm seems to be having hapiness problems so I make a tax collector.

IBT: Japan unloads two MI on our small island.

Turn 8: As usual, I destroy the invaders without a problem.

IBT: Japan once again unloads troops. Reijkjavik: sword -> sword. Birka: sword -> sword. Stavanger: aqueduct -> sword.

Turn 9: Destroy invaders without any casualties.

IBT: Egypt requests audience; I tell them to go away. Japan lands more troops next to the capital. Trondheim: sword -> sword. Copenhagen: galley -> sword.

Turn 10: Destroy invaders without any problems.

I have no time for a debreif or commentary because I'm being rushed off of the computer right now. Sorry.
 
Wow. We are at war with the whole world! But we can at least make straight peace with Japan... And trade tech for tech and gpt. Feudalism for Engineering and 56 gpt. We have a lot of income!

EDIT: I would certainly make peace with Japan and make that deal. We then can go Invention @max (10 turns and we will be broke) or min science (+98 gpt). We have an empty army. Should we fill it or wait unit berzerks? We could land an army plus pikes on the mainland, fill the army there and then pillage away... We could do that now! If we would have pikes that is.
We could only land on the Japanese/Egyptian continent though. But pillaging Egypt and maybe Japan looks very profitable.

EDIT2: We have money to carefully steal techs. Might be worth it to make the deal with Japan and try a steal after that. If it fails we get our gpt back. If it works: we get Monotheism or maybe even Invention.

homeyg: looks like you did a good job :)

Comments?
 
Got it. Will play apparently tomorrow.

The only way out may be unloading the army on some territory controlled by the country with which we are at peace. Assemble then the army there and move to the territory of the country with are at war with. Pillage the hell out of them and slow down their tech rate. The problem is that it might be too late already. I'll try to do something like this.

Can I play 20 turns straight? It might take awhile but IMHO can advance the game slightly. I'm due after Anarres anyhow.

Peace with Japan sounds good. Tech trading sounds even better. And I don't understand, can we accept straight peace deals or we have to have something in return? May be discount on techs is sufficient? Apparently we need more cities to support more armies and units. Any ideas of how to get these cities? What about zerks? Are they going to face riflemen or even infantry? America should be already choked with their own units but still somehow they hang on. This is surprizing.
 
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