Preturn check. Cannot say we are in good shape. On the small island there are only archers. Hope that enemies do not unload some units there. Cannot make peace with Persia, Zulu, Mongols, America, Arabs, and Egypt because of defiant rules. Can though make peace with Japan. Peace made trading Engineering +56gpt for Feudalism. Army loaded with elite sword (with *) and transported to our territory overseas. Press Enter.
IBT. Nothing much. Just ships sailing and sailing. Egypt lands knight and some other units. Oslo builds market. Starting on archers. America is building Newtons.
[1] 500AD. America is in IA.
[2] 510AD. Troops unloaded and army ready to be filled. IBT. Japan declared war to Egypt. Mongols are in IA as well.
[3] 520AD. Japan has Invention. It is steal time apparently. We steal Invention! Each upgrade to zerk is 150g, btw. Production switched to zerks everywhere. Game saved. Army (2 pikes + sword) was sent to march for Egypt. Apparently Japan would ask us out. Do we then agree and humbly return to our small chunk of land or be defiant and independent and wage a war against evil Tokugawa? This would ruin our reputation but do we really care? There is not much to trade in this game anyhow but techs during peace negotiations. IMHO, lets kick them hard and pillage all over the place. Please speak up of what to do, Im holding the save.
There is another issue on the agenda. Do we settle some towns on the Japanese continent? We cannot protect them properly but can launch amphibious assaults from galleys against offending Japanese troops. Also, what to build during GA? Zerks and galleys? Another problem is how to transport army to America. There is little possibility for us to sail there with galleys. It would also be very nice to capture Washington somehow though it seems barely possible even if we throw everything in there.