MM2: Aggressive Athenians-AWM-OCC

It was not my intention to have respawn. Sorry my mistake.
 
lurker's comment: AIs will respawn if there is an area on the map 5 x 5 in size that doesn't have another civ's boundries in it. That's the only factor, I believe. Interesting read.
 
Would they respawn in the presence of our unit in the area or is the respawning an intimate matters and giving birth to a new civ requires complete fog of war in the area? How many times they will respawn then? Only once or two or more? Not that it matters a lot, just good to know. But playing OCC with respawn is tough.
 
Preturn: Decide to turn on research for Map Making. It is possible that a island colony exists

IBT: Not much Movement.

360 AD: Lose a ACav attacking an injured Spear.

370 AD: Archer Killed. Kazan razed without loss.

380 AD: Kill an Archer

IBT: No Enemies

390 AD: Attack Darhan and kill a Spear.

400 AD: Connect up the Silks and Dyes so we need no Lux.
Kill an Archer.

IBT: 3 Archers spotted.

410 AD: Raze Boston and Tatu. Kill an American Settler.

420 AD: Kill the 3 Archers getting a leader.
Raze Darhan.

America has 2 cities both known. Mongols have 5 cities (4 are seen, the last can be seen by the border).
I built 2 Galleys, but I don't think they will be necessary. I am sending them out in case the Mongols do get down an island city - even though this is pretty unlikely.

It will still take a bit to kill all the cities as healing is slow.
Connect a 6th Lux. See if we can get to WLTKD

430 AD: Healing

440 AD: Destroy New York. Mongol Capitol busters enter the border.

450 AD: Some forces are outside the capitol. A mis-click sent one off in a random direction. We have forces outside Philadelphia - the last American town.

Notes:
There are both American and Mongol boats. Not sure if any contain settlers. Probably not as there is land to settle

Game is almost done. Healing can take a bit of time, so the game may last more than 10 turns, or maybe not. It will be over in 20.

We have some workers going for the Incense. We don't really need it, but I think having all 8 Lux in an OCC would be fun.

Note that I think the next level of challenge would be a standard size map. I would be willing to try this.

All cities built by the AI are now seen. I will include a map.

MM2_AD450.JPG
 
Nice turns, and I agree that standard would be the next thing to try, not emperor. Hoplites were super effective. Maybe playing as the Romans or the Carthaginians would also up the challenge some while still allowing pillaging.
 
Standard map won't change anything too much, just add some tedious marching and roading, probably up to 1000AD. It might be Emperor on Small map or even Tiny one just to get a feeling of it would be nice try. Tiny though seems too easy.
 
More tedious marching means that when we finally get there they could be farther along techwise, though if this game is any indicator not far enough along that it would be a problem.
 
460: Take Philly no losses. Damn Americans respawn up the former English peninsula. I’m really sorry I left this on.

IBT: Mongols capture some exposed workers, land 1 archer by our grand city.

470: Take Karhoum no losses. Lose sword vs archer at Athens. Oh I’m scared.

480: Healing move troops. Turn up research for HBR in 2.

490: Healing moving.

500: Take Hova and Danz… no losses. America has 2 damn cities. This is very irritating.

510: Moving troops/healing.

520: Take Ala…, no loses. Take Ulan… and the Mongols respawn in our backyard. Good.

530: Move troops/healing

540: Take San Fran. Take Mongol respawn stack.

550: Move troops/healing. I’m Just going to finish this.

560: Take Seattle and America is no more.

580: The year of our triumph against 2 spears and an archer. Our score was 6069. Not bad for Monarch and OCC.

Well that was much easier than I expected. $$ were much less of a problem than I thought (we finish with ca. $700 in the bank) and the Monarch AI really can’t mount much of an effort. Well that and we were set up pretty well at the start. Egypt apparently started in the marsh and had to move 2-3 turns to found France had lots of jungle and England was stuck @ OCC because of terrain.
Good game all. I hoped it would have been a bit more exciting. Guess we’ll have to move it up a notch. Well I'm up for another. I promised Akots one as the Byzantines or we can discuss options.
 
6069 points in an OCC AWM :dance: Fantastic result. Unbelievable how easy this was!

I would like to go for either another civ on monarch (without the invincible 5/5 hoplite) or the Greeks on emperor. Both small map.

But anything is fine. I want more of this :)

EDIT: I must agree that we were extemely lucky with our opponenents. Only one grew into a decent sized civ. Another attempt on the same level won't be this easy!! But true, our money problems were far less prominent than expected. Is the toruism tax one of the reasons for this?
 
We played a small map with 80% water. A standard map with 70% land is not going to be a trivial extension of this game, IMO. An easy setup might be. A hard setup would not be. We had a good situation for this map where all troops were coming from one direction.

I have played AW to death on Tiny maps. AWE on a standard map is more likely to be difficult than AWD on a Tiny map - it is definitely more varied. I would much rather play a larger map than up the difficulty on a smaller one
 
Thanks everyone, it was a short but very enjoyable game! Too easy or so it seems. Good position we had but it has been used well. And respawning which has been left on certainly added some spice to the game though did not help much. Not sure how important is the map size/percentage of land or hoplites, or ivory which we had connected. IMO, it all had played a minor role and only slightly accelerated the progress.

It might be of certain interest to try an Emperor level attempt on a small map IMHO. If this would be beaten, possible to move up to Demigod which will be certainly lost but not sure about it.

But playing OCC-AWRegent/Monarch on a large/standard map... not to my liking, sorry. Just too routine and tedious it will be without changing anything of importance.
 
I agree with Greebley on the map size.

80% -> 70% (or 20% -> 30%) means 1.5 times of the land that AI can settle, not you. Even considering the corruption they are much stronger. And don't forget that when some AIs are weakened the others grab their land and become even stronger with so much land.

On the other hand, Monarch -> Emperor is 90% discount vs 80%, not that much a difference. Consider both growth and shield discount, it's about 25% more difficult. Surely not as much as the map setting.
 
microbe said:
On the other hand, Monarch -> Emperor is 90% discount vs 80%, not that much a difference.

lurker's comment: Don't forget the extra units from Emperor. That is what makes AWE a lot more difficult. That initial unit rush is brutal if you have 1 warrior built.
 
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