Preturn: Decide to turn on research for Map Making. It is possible that a island colony exists
IBT: Not much Movement.
360 AD: Lose a ACav attacking an injured Spear.
370 AD: Archer Killed. Kazan razed without loss.
380 AD: Kill an Archer
IBT: No Enemies
390 AD: Attack Darhan and kill a Spear.
400 AD: Connect up the Silks and Dyes so we need no Lux.
Kill an Archer.
IBT: 3 Archers spotted.
410 AD: Raze Boston and Tatu. Kill an American Settler.
420 AD: Kill the 3 Archers getting a leader.
Raze Darhan.
America has 2 cities both known. Mongols have 5 cities (4 are seen, the last can be seen by the border).
I built 2 Galleys, but I don't think they will be necessary. I am sending them out in case the Mongols do get down an island city - even though this is pretty unlikely.
It will still take a bit to kill all the cities as healing is slow.
Connect a 6th Lux. See if we can get to WLTKD
430 AD: Healing
440 AD: Destroy New York. Mongol Capitol busters enter the border.
450 AD: Some forces are outside the capitol. A mis-click sent one off in a random direction. We have forces outside Philadelphia - the last American town.
Notes:
There are both American and Mongol boats. Not sure if any contain settlers. Probably not as there is land to settle
Game is almost done. Healing can take a bit of time, so the game may last more than 10 turns, or maybe not. It will be over in 20.
We have some workers going for the Incense. We don't really need it, but I think having all 8 Lux in an OCC would be fun.
Note that I think the next level of challenge would be a standard size map. I would be willing to try this.
All cities built by the AI are now seen. I will include a map.