MM2: Aggressive Athenians-AWM-OCC

I agree completely on that. I try to include a screenshot in every post. However, I occasionally make the mistake of printing the screenshot, then copying my notes into the browser, opening IfranView, trying to paste image, and then realizing my latest copy got rid of the screenshot. This happened here. Had you seen the screenshot, you would see a stream of hoplites across the stretch of land between us and France, the purpose being to keep units from sneaking up on our workers.

Edit (another OT): A lot of old classics uploaded screenshots, but the screenshots have been removed. It ruins the story! Some of the most interesting games are filled with pictures, and when the log or story refers to the picture but there isn't one, it is no fun to read.
 
Nice work Bed. Greebley is UP.
 
What about this :whipped: :
 

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Preturn: No changes. Out of curiosity why did we go for Currency before the Wheel? I would have gone for the Wheel to see if we had horses anywhere. More fast units would be useful. We could have actually done that faster than Min and not have to wait so long to get it.

IBT: Some units advance.

530 BC: Kill 2 Archers. Move injured sword out of France territory. One slightly injured sword didn't seem sufficient to take the capitol, so it will heal up rather than continuing any attack.

Get a Leader.

IBT: Build a Sword. Get another Ancient Cav.

510 BC: We could rush a Granary or Library. Neither are appealing. I think I will keep it for when we get Currency for the Market.

490 BC: Our Elite* dies attacking a 3 hp Spear

470 BC: Kill a warrior.

450 BC: Attack a Horse but it retreats

430 BC: Lose a sword attacking a Spear.

410 BC: Kill an Archer

390 BC: Units are starting to show up in greater numbers. I built some Catapults to lessen unit losses.

370 BC: Advance forces enter Frenc Territory.

350 BC: Kill an Archer landed by Boat and a Spear.
Move next to an English stack. They have swords.

Notes:
After we build the next sword, I suggest we start on the GLib. We are at +1 gold gold.

I think the easy part is over. I wish we could have done more damage before our enemies were this strong.

I feel our advance force should continue forward and ignore everything but cities. Killing random units can be done with forces closer to the capitol. If we don't destroy the cities, then we will be hit by more and more stuff.

The front line
MM2_BC350.JPG
 
Pre: Looks good. Adjust Athens to get 2 more gpt.

IBT: Lose Hop to 2 English swords and 3 slaves with it.

330: The slaughter @ Paris: Lose vet sword to reg spear and promote it, AC redlines retreats takes off 2 HP. AC Dies takes off 1 HP. Reg sword wins Reg sword wins. Elite sword dies taking no HP. AC dies taking off no HP. Paris Holds. This is the worst RGN luck I have ever had.

310: Take Paris losing 1 sword against 1 elite spear. Sheesh.

290: Wack French and Mongol archers. No losses.

270-150: Not doing much but hitting a few troops headed for us. No progress on cities.

Totally crappy set of turns and terrible RGN luck @ Paris. We do have the back lines cleared and have replenished our stack but we really need to move forward. Mongols are the big power. We can’t get pults through the jungle so they will have to be for back line defense.
 
Got it. For tonight (CET) or tomorrow morning. So there's time for discussion if needed.

We are still average vs the Mongols and strong vs the rest. We have a hoplite in Mongol lands. I will look for their strategic resources and luxuries...
 
IHT: The Mongols have iron. I will try to find an pillage it. So my hoplite goes north to their core.

IT: sword->sword.

Turn 1 (130 BC) 6/6 AC vs 3/3 archers: 3-2, AC wins. [1-0]

IT: 3 Mongol archers and a warrior stop next to our SoD of cats, sopwrds, hoplites and AC's. Ac from Zeus...

Turn 2 (110 BC) cats take a HP from a warrior and an archer.

Attack of the Mongol SoD
5/5 AC vs 3/3 archer: 3-2, AC wins and promotes.
5/5 AC vs 3/3 archer: 3-2, AC wins.
5/5 sword vs 2/2 warrior: 2-0, sword wins. [4-0]

Somewhere else:
4/6 AC vs 3/3 Mongol archer: 3-0, AC wins. [5-0]
We are STRONG vs the Mongols :D

IT: sword->sword.

Turn 3, 4 (90, 70 BC) nothing much.

IT: sword->sword.

Turn 5 (50 BC)

5/5 AC vs 3/3 English sword: 3-1, AC wins.
4/4 sword vs 3/3 English sword: 2-4, English sword wins.
5/6 AC vs 3/3 Mongol sword: 3-1, AC wins. [7-1]

Turn 6 (30 BC)

4/5 AC vs 1/3 English sword: 1-2, AC wins.
5/6 AC vs 3/3 Mongol archer: 3-1, AC wins.
4/6 AC vs 3/3 Mongol archer: 3-1, AC wins.
4/5 AC vs 3/3 Mongol archer: 3-1, AC wins, but ends next to two other [11-1]Mongol archers

We are in front of the gates of Lyons.

IT: 3/3 Mongol archer vs 3/5 AC: 3-0, archer wins. We get another AC and sword->sword. [11-2]

Turn 7 (10 BC) 3 cats take 1 HP from spear/settler combo of America.
4/4 sword vs 3/3 Mongol archer: 3-2, sword wins. [12-2]

Battle of Lyons:
5/6 AC vs 3/3 spear: 3-2, AC wins.
4/4 sword vs 3/3 spear: 3-2, sword wins and we raze Lyons for 0 gold and a worker.

4/4 sword vs 3/3 Mongol archer: 3-1, sword wins. [15-2]

Turn 8 (10 AD) Cats take one HP from an American spear and do no other damage.
4/4 sword vs 1/3 American spear: 1-2, sword wins and captures a settler.
4/6 AC vs 3/3 archer: 3-2, AC wins. [17-2]

IT: sword->sword.

Turn 9 (30 AD) Cats hurt an American spear and archer.
5/5 AC vs 3/3 English spear: 3-0, AC wins.
4/4 sword vs 3/3 American spear: 3-1, sword wins.
5/5 sword vs 3/3 American archer: 3-1, sword wins. [20-2]

Turn 10 (50 AD) Cats redline an American archer.
4/5 sword vs 1/3 American archer: 1-0, sword wins.
5/5 AC vs 3/3 English spear: 3-0, AC wins. [22-2]

I found the Mongolian iron [party] Akots can get rid of it in two turns. We see two iron spots in the pic, but only the northern one is connected according to my last info (I passed the other source not long ago).

MM2-50ADMongol-iron.jpg


We are strong vs everyone, including the Mongols. This is the battlefield. There are no suprise troops closer to home. Troops couldn't pass our military near the jungle unseen. We have a lot of units ready for action (fully healed) next turn. I'm have been working on the road. To get our cats into offensive action we need to road the jungle.

MM2-50ADbattlefield.jpg


50 AD save
 
Good Job. Roading the jungle is going to take forever. Disconnecting all the iron will be nice. If we only face archers we are in good shape. With currency due in 10 we will be able to support significantly more troops. Shall we keep building troops into deficit in anticipation of currency and then after we max out troops with market we can do GL if needed. We can do 20spt at size 12 with starvation so we can crank hops and even archers very fast. I'd say we do that once currency comes in.


Akots UP

Bed On Deck
 
We could do with a few hoplites (2 or 3 more for Mongolia and 1 for the other tribes each), but I prefer swords. I have been building military constantly and haven't run into deficit. We can easily afford to lose money.

PS. We have a leader to rush the market. It's fortified in the city. And two swords in case of a naval attack, which MAY come.
 
Looks splendid. Just out of curiosity, opened diplo screen with England and they don’t have Writing and have only a single city. America has 5 cities but lack Philo and Lit. France does not know how to write. Mongols are rather advanced, lack only Lit and have 9 cities. Apparently, they should be pillaged and hammered the first.

[1] Sword-sword, Athens hit 1000 culture generating 16 cpt. Kill Mongol archer and sword losing a sword but our hoplite promotes to elite.

[2] SoZ summons AC. Mongol iron pillaged. Kill 2 Mongol and 1 English sword.

[3] Another sword goes to battle. Mongol boat spotted near the English lands. Kill 3 Mongol swords losing one.

[4] AC retreats from American settler/spear pair, kill 2 American archers.

[5] Settler/spear pair exterminated, we gained 2 slaves.

[6] Kill a spear in London and a wondering one, also from there. Mongol stack of 4 swords and an archer advances. Kill spear in French capital.

[7] Another AC and another sword rush to battle. We raze London but England survives. Apparently settler in boat. Nope, they built York in our backyard! Right near our precious iron. How did they get there? Teleported? Also, Mongol galley is cruising around. I hope respawn is off, at least Egypt was killed without problems. We kill spear in Rheims with AC and France is eliminated! Lost 2 swords and fully healed AC to Mongol stack, killing two swords and redlining one.

OCC-AWM-190AD.JPG


[8] I guess England has respawned. They got whole bunch of units out of nowhere including settler, two archers and three spearmen. This might be extremely unpleasant especially if they build a city on our iron colony. Alas, little can be done about it. Mongol land a sword on a cow which is easilty dispatched of by our sword. We lose sword to Mongol archer. Not even a scratch! I move AC from Iron Hill trying to attack and raze York next turn. York is a new British capital. We cannot prevent England from building a city and destroying our iron colony anyhow. Not with a single AC.

OCC-AWM-210AD.JPG


[9] Again lose sword to archer, another sword to spear in Tabriz and it is all not so pleasant. AI respawns with Deity level number of units and terrible RNG luck. Our Iron Hill colony has been destroyed and all English units are on top of the mountain. I would not be surprised if they build a city there next turn. Is this a joke or what? I know Civ sometimes act weird but not to this extent.

[10] I do not switch Athens to market since this might be the last sword which we can build. But we discover Currency. Heroic AC destroyed York, liberated 47g and we gained an English slave. Fortunately, English stack split and we have a chance to kill their settler/new capital if they do not move next turn. In this case, if they don’t respawn again, we can rebuild colony on iron in 2 turns. Our losses have been substantial and we are making +10gpt. Can research something, whatever we need. Or build cats.

This is the shining Athens:

OCC-AWM-250AD.JPG


And the jungle battleground - "Combat calculator reversed":

OCC-AWM-250ADa.JPG


SAVE
 
Tough luck on the RNG and respawn! We are still strong vs the Mongols. Their land is getting pillaged by our brave hoplite and we advance slowly but surely. No matter what the Mongols will get (techwise), but without iron they won't be able to harm us. We're winning :D But let us make sure that another iron isn't going to be connected. We need another hoplite in Mongol lands.
 
IT - Survive an English archer and a spearman attacking outside Nottingham, their new capital. [2-0]

260 AD (1) - Use the leader to rush a marketplace.

270 AD (2) - Destroy the English, killing two spears and losing a sword. Building catapult. [4-1]

MM2_270AD_english.jpg


280 AD (3) - Now a hoplite.

290 AD (4) - Now building swordsmen. Kill off a stack of five Mongol units, mix of swords and archers. All elite wins, too. Rebuilt iron colony. [10-1]

300 AD (5) - Raze Chicago with no losses. [13-1]

310 AD (6) - Another sword. Moving on Tabriz. [19-2]

320 AD (7) - Raze Tabriz. [22-2]

330 AD (8) - Hoplite now. [24-2]

340 AD (9) - Another hoplite. [26-2]

350 AD (10) - Raze Washington. [32-2]

I'll be surprised if I see this game again. It'll soon be just us and the Mongols, and once we only have one focus there shouldn't be a problem.

MM2_350AD.jpg
 
Wow. I guess we should have tried this on Diety :lol: .

Greebley up.
 
Well, Deity would not work I'm afraid but Emperor might be worth a shot. Still we have not won yet. It might be a good idea to have two-three hoplites guarding the areas where the AIs can respawn. Or only British AIs can respawn? :)
 
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