mm20: "Say Hello to my Little Friend" (AWD)

Mark1031

Deity
Joined
Oct 27, 2001
Messages
5,237
Location
San Diego
OK this will be an Always War Warlords at Diety level. Right you say. Well we will start off with 2 modern armor ala the Robo Kai game. I have play tested this a bit and it is very tricky but if all goes well you end up with your whole continent and not too far behind in tech. It is then a very hard modern war against diety opponents.

Warlords
Civ: Open, I like Incans but I'm open. We want to grab early wonders. I want a start w/stone to grab GW and Pyramids.
Always War
No Tech Trading
Continents
Epic
standard size

Players:

mark1031
sooooo
Grey Fox
ruff hi
Asperger
open
 
I'm interested but have a few questions. Firstly if we have 2 modern armour then what stops us sending them scouting immediately and razing captials? Secondly how easy is getting the pyramids on deity? You would have to build it before a settler, right?
 
I'm interested but have a few questions. Firstly if we have 2 modern armour then what stops us sending them scouting immediately and razing captials? Secondly how easy is getting the pyramids on deity? You would have to build it before a settler, right?

1. Nothing. We can wipe out our opponents immediately on the continent if we want. But I don't think that is the best strat. Let them build some nice cities first. With 2 MA you can take the continent anytime. It is an interesting balance since if you let them get too big and have too many units then you get overrun and can't expand and protect cities at the same time. If you wipe them out immediately then you don't have a diety opponent building cites for you and you have to do it yourself or you crush research if before courts/markets.

2. Well we want stone by capital and then it is easy enough for industrious. I built hinge, wall, pyramids, and lighthouse in a test game.

The real fun is taking the other continent. I have played total defense so far with the other continent in a game like this, with some very hairy moments.
 

Lurker's Comment
Why use 2 MAs and start @ Deity? Why not just bump the difficulty down to some?
 

Lurker's Comment
Why use 2 MAs and start @ Deity? Why not just bump the difficulty down to some?

But you could say that for any variant. You could ask "why play always war, why not just bump the difficulty up?". Or for no wonders variants "why play with no wonders, why not just bump the difficulty up?". Or for no promotions "why play with no promotions, why not just bumb the difficulty up?". And so on. Getting rid of the variant and adjusting the difficulty level is not the same experience as playing with the variant and playing at a compensating difficulty level.
 
Hello, Mark. Good to see you starting an SG again! Draft me in!

Good to see you again Mr. Fox. I took a hiatus from civ as it was getting routine. This will not be, it will be tough.

As to why variants soooo said it clearly. Why this one? I tried it a bit and I just liked the feel. You have to balance a lot of things, expansion etc and the war with the other continents is in modern times and quite difficult. And using modern armor on archers is just fun.

soooo I put you in. Let me know of this was not your intention.
 
Come on guys there must be a couple more brave warmongers out there.
 
sign me up - sounds interesting.
 
Come on people 2 more spots. It will be easy, who can't win starting with 2 modern armor:mischief: .
 
OK let's go ahead and start this one with 5 players. Since I have to open the map editor to give us the MA I will go last.

A few questions first.

What Civ? I was thinking we go for the early stone wonders like the Great Wall and Pyramids. I was fooled by the fact that I got a bunch of them in a test game with stone. I've tried a couple of other times and it is really hit or miss on deity even industrious with stone. I'm thinking we might just forego this and focus on useful economic traits like organized and financial. I just realized there is no organized and financial civ. I'm not sure which is best. Fin gives early $$ which is always good. I see Philo, org, spirit and indus as potential useful traits. We will not need to build our own workers or more than 1 or 2 settlers,

Second I want to limit the options to Conquest or Dom. We could pretty easily get space or culture if we tried but I want to invade a deity level continent. Should I limit the UN as well? In my game nukes started flying which was not good. We may want to head this off with the UN.

Possible Civs.

Augustus Org/Cre
Asoka Spirit/Org
Huayna Ind/Fin
Roosevelt Ind/Org
Mansa Spirit/Fin
Liz Philo/Fin
Fredrick Philo/Org

As for tactics. I like to let the AI build up cities. They are free $$ for us and when we are ready to expand they are nice to take and whip into shape.
 
I don't pretty much care about Civ Leader ... but I'm surprised you did not list any of the new traits (eg Protective) or the favorite for immortal+ level games -- expansive.

However, if I am to vote, I will rule out Augustus (praets are simply overhyped and overdone), HC (useless UU) and Frederick.

Based on my experience in RK03, do not over-estimate the power of 2 MA. It is just 2. An elephant will still die in the swarm of countless ants.

--
 
OK Here we go as Mansu as I don't think I have ever played him and spiritua; should come in handy. We have a wicked good start. We'll need it. It was only the 4th roll and the others were pretty crappy, 2 clams on a point or the continents were not balanced.

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Good luck

sooooo-UP
Grey Fox-On Deck
ruff hi
Asperger
mark1031

Take 20 each for the first round. I would say first order of business is to grab as many huts as possible with our little friends and then grab us some workers.
 
Wow ... that's a good location. Too bad abt wasting a forest and not being on a hilltop, but one can't be too greedy, eh? ;)

Settling on the spot is a no-brainer, fortunately being the capital, cultural defense should be high enough that not being on a hill top is tolerable.

Strange ... I thought I read somewhere that gems only appear in jungle? Hmm ... wrong impression I guess.

Research-wise I suggest we forgo the religions and go for the worker techs necessary for the corns, the rice and the cows. Alternatively, we could grab BW first (Mansa starts with wheel & mining, right?) and perhaps Archery for our UU.

Build-wise, if we are going to go for worker grab, guess the best thing to build would be warrior or barracks, but I think we may need to build the first worker ourselves ...

--
 
Workers are free for the taking. You should have 2 workers back home well before you can build 1 yourself. I like to go out hut popping and wack the first capitol I find which should contain 2 workers and then provide tank escort back. I look at the Ai as a cash, worker, city, and experience farm in this variant. The key is to not let them get too big. Wacking 1 or 2 major cities early slows them down but this is deity, they come back fast. Need cash? Go raise an AI city. Once we have CoL and Currency we can go on a Blitz and take the whole continent. We really don't need to build anything but wonders and maybe 1-2 settlers early. If we miss the wonders it is cash. The key to this game I think is research pace, We will meet the other continent between 200 BC and 400 AD. We will be woefully behind on tech and we need to swollow our continent whole without falling too far behind. The best way I can think of for this is to let the AIs develop the continent for us and then take it when our econ can support it. If you find a nice city/capitol with stone I would keep it. Otherwise raise for cash and workers and to slow the AIs pace.
 
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