IHT: I MM a tiny bit to have the city grow one turn faster.
Turn 1 (2950 BC) It's very scary, but I send our curragh next to orange borders.
Turn 2 (2900 BC) England has BW and Masonry.
I declare war on England without being able to trade.
Turn 3 (2850 BC)
IT: granary->barracks. Two English warriors go south. Towards us?
Turn 4 (2800 BC) Science to 80%. BW in 3.
Turn 5, 6 (2750, 2710 BC)
IT: We discover BW.
Turn 7 (2670 BC) Masonry on max (14 turns, -1 gpt with 22 gold).
Turn 8, 9 (2630, 2590 BC)
IT: barracks->archer.
Turn 10 (2550 BC)
Turn 11 (2510 BC) Size 5 city needs 10% lux.
IT: Archer->archer. We are running on -3gpt and have 15 gold.
Turn 12 (2470 BC) Archer climbs a mountain.
Turn 13 (2430 BC)
IT: archer->archer.
Turn 14 (2390 BC) Science to 70%. Masonry in 7 at -1gpt with 9 gold.
IT: Three English warriors appear.
Turn 15 (2350 BC) We meet the Inca, up Masonry and The Wheel. No trades possible.
I declare war on the Inca. It made Masonry cheaper. 60% science brings us this tech in 5.
IT: archer->archer.
Turn 16 (2310 BC) Size 6 Salamanca needs 20% tax. Science to 50%. Vet archer kills reg warrior [1-0].
Turn 17 (2270 BC) Vet archer kills reg warrior, losing one HP. [2-0]
IT: Two new English warriors show up. Archer->archer.
Turn 18 (2230 BC) vet archer kills reg warrior, losing 3 HP. [3-0]
Turn 19 (2190 BC) 2 vet archers kill reg warriors, losing 3 and 2 HP. [5-0]
Masonry->Math. Archer->Colossus(?)
Turn 20 (2150 BC) We meet China, up The Wheel and CB.
I declare war on China without trading. Math takes 50 turns without deficit. So I go min science.