MM3: One City Smackdown. AWE-OCC

Yep, looks like insane variant to me.

If we can keep avoiding Maya for a few more turns, that would be nice indeed. If nobody else has ivory which is apparently the case, we can go full throttle with archers and build SoZ later. Still my preference will be MoM over SoZ since it will allow the city to grow unless we have luxuries in the south. Running 20% luxuries at size 7 is no fun absolutely. And growth is due soon as well. Having colony on furs will be nice but it will not be a safe place.
 
Not sure if we have an ivory monoply but I would get the SoZ up ASAP anyway for the units. After we have some $$ I would up math res to get it going. I think the AC will be indespensible and a nice combo with our MWs. Also gives us some unit support during the GL build. I doubt we can do Philo 1st so MoM is unlikely and not really necessary IMO. Also, after Col completes I would pull off some workers for faster improvement and add them back to size 12. We should get to 20 spt ASAP.
 
No and I don't think we have time to research it and get the GL.
 
Aggie said:
SoZ is a BIG wonder :(
Well that really sucks :D

In that case I think you should burn some cash to get math and mm for Zuess now. Then go the wheel and HBR, starting the colosus with your golden age. I figure the AC=MW or 30 shields, so Zuess gives 6spt. My nickel. Good game win or lose. :goodjob:
 
Full speed can bring us Math only in 20 turns or so, hence the SoZ option now is not possible. Colossus though seems good enough. IMO, we would have to research Wheel and HBR ourselves and forget about philo race. This kills the commercial trait advantage of starting with Alpha however but still we can pick up Writing later at reduced cost and go for Literature. It would be clear then if we can survive or not.
 
Preturn: 23 turns is too long. I switch to the wheel in 8. It looks like we haven't done much research yet. We will need our fast units to do anything.

IBT: An English Archer and a stack of Warriors show up

1725 BC: Retreat

IBT: A Mayan steps onto the hill so we meet them. Bad luck there. We declare war.

1700 BC:

1675 BC: We kill 3 out of 4 Warriors. For the last our archer dies.

IBT: 3 Chinese Warriors are seen.

1650 BC:

1625 BC: Kill 2 out of 3 Chinese Warriors. We don't attack the last as we would attacked back.

IBT: Build Colossus and start Spear.

1600 BC:

IBT: Get Wheel. There are horses a short distance away. Start on HBR.

1575 BC:

IBT: Build a spear and start a Worker.

1550 BC: Kill a Warrior/Settler pair and get 2 workers.

IBT: Build Worker and start Archer

1525 BC: Our 4hp archer attacks and loses vs a 3 hp Warrior on flat. Grrr!

1500 BC: Attack the 2 hp warrior on flat with another 4 hp Archer and we lose without even doing a point of Damage.
Attack another warrior with our Elite and win.

Notes:
I felt Math was just too long a time to go for right away. Went for HBR since it was much faster. I think we should discuss if we want Math or Writing next. Math may be good for Cats and we can consider SoZ. Or we can try for the GLib and hope we have time to build it.

On the plus side noone will demand Lit if we get it early :D

We are working on the road. I guess we will have horses in 3-4 turns.

I got really bad RNG. 3 losses when attacking with healthy attack 2 vet archers vs defense 1 regular warriors on flat terrain. We were never attacked.

We have 2 Archers, 1 Reg Warriors, and a Spear.

Settlers are incoming. Keep an eye out to defend the Horses. The northern
lands will be taken by Aztecs in 1-2 turns. I saw the settler.

We need speed 2 units to hold the choke. Otherwise, we can't attack and then retreat. I had to fall back.

Edit: Not sure if I checked whether we could reduce Science the last turn.

MM3_BC1500.JPG
 
Looks like archers won't cut it. Well I was hoping to hold off on the MWs but I guess we might be dead by then. I was thinking that with archers/spears/pults we could do 1-turn units @ size 12 in despo and save our GA using the SoZ for fast units. Time to go on the war path I guess.

Bed Head7 is up but I think is away for a few days so I will take it tonight if he doesn't.

Any suggestions on next res. Math and SoZ or writing/lit??
 
We need some troops before we get SoZ. Otherwise we are going to have to switch mid-build at a large loss. Our current forces are not enough to keep off the enemy for long enough.
I was thinking we could start our GA soon. That will make SoZ (and anything else we build) faster.
 
I notice Bed Head 7 is back and up. I haven't played do you want to take it?
 
1475 BC (1) - Start Math, as that is my preference as well as Aggie's, and no other strong opinions were stated.

1425 BC (3) - Kill a warrior.

1400 BC (4) - Kill another warrior.

1375 BC (5) - Kill a warrior, lose our warrior and two archers to other archers on flatlands. Establish colony and switch to MW

IT - Oh boy. Lose two archers on a mountain to a warrior and an archer, lose colony.

1350 BC (6) - Not much.

1325 BC (7) - First MW built.

1300 BC (8) - Re-establish horse colony.

1275 BC (9) - Another MW. Trigger GA in killing an archer and a warrior.

1250 BC (10) - Aztecs found a town and we lose the colony again.

Math next turn, but we can't even afford the 11-12 turns for SoZ in our GA. It is not looking good, and I am not sure if I had anything to do with that. Maybe doing something differently would have helped. We didn't do well in terms of fighting, but I also got rather unlucky. Getting so unlucky this early is unfortunate.

MM3_1250BC.jpg
 
OK got it. I'll see what I can do with our MWs.
 
1225: Math in start writing in 9. MW completes build worker for colony. There are about 10 units incoming from English, Aztecs, Maya. Archer takes warrior/ MW takes archer (Aztecs).

1200: Take 2 Mayan warriors no losses

IBT: Mayan warrior promotes our MW.

1175: Take incoming chisqua and horseman from Incan. Take English archer. No losses. Horses back on line

IBT English archer redlines taking out an exposed MW.

1150: Loose MW to Mayan Spear on our horse road.

1125: Archer looses to English spear. Aztec settler heading for our horses again.

1100: MW loses to spear takes off 1HP. Elite MW redlines finishing off spear.

1075: healing.

1050: kill 2 aztec warriors.

1025: build a pult. Merge a worker. We now do 20spt.

1000: Kill a spear but it is just a matter of time. We will not pull this out.

I think this one is lost but Aggie is up if you would like to play to the bitter end although I am ready to throw in the towel and try again as the Greeks if people are up for it. It is not a question of catching up an age in tech which is usually doable it is a matter of troop numbers. The attrition is just too much to support. I have played around with some other starts and civs and I think it is doable but I think the Greeks may be the only civ for which that is possible. You really need to get out early and slow them down. The MW just comes in too late. Also a critical thing is to get to 20 spt ASAP and slow the AIs down by pillaging and defend the city with strategically positioned Hoplites. Also, I think that the 20spt unit is the best thing you can use and you need to get the city churning out 1 unit/turn. Also, I think it was a mistake for me to suggest getting out with contacts so early. Even though they take a while to get to you they do eventually come and the onslaught is just too much. What a change from the Monarch game.
 
I played on until 850 BC and I'm convinced that I will survive my ten turns. But it makes no sense to continue. Our improvements are pillaged and we are surrounded by all other tribes.

Early cojntact was -as probably to be expected- a big error.

Let's call this a loss. I will not be able to join a new game. RL has taken over (the good variant) and there's no time for playing CIV as much as I have done.
 
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