MM3: One City Smackdown. AWE-OCC

I'm in for another try. I think food bonus coastal is more important than ivory at Emperor, as a good food bonus or two will at least get us bigger faster. I

would still like to try as something other than the Greeks, as I feel like winning at Emperor won't be too much different if we still have hoplites. Or maybe we try at Monarch again with a more challenging civ.
 
Sorry for double post, but I was thinking of a couple possibilities.

Emperor: Carthage and Rome seem doable. We will be able to get semi-invincible units, it will just be more challenging getting them. Bonus in that their traits are actually of some use to us. Persia is probably doable here, but I actually think that the other two units would be better, with Rome's being best. Another bonus in that we played the last game as the Agressive Athenians, and the first two are empires that were named for single cities, which may be the key to success.

Monarch: It might be fun to give the Iroquois a try here eventually. Other possibilites are Egypt and the Celts I think. Zulu would probably be doable on a decent map. I can't think of any others that would have a decent chance at success, but maybe some civ is slipping my mind.
 
Let's just do it with Greece first and then possible to try something else. But I doubt a lot that this would be easy on a standard map even with 80% water. Still possibility of losing will be very high.

Also, IMO, very critical is taking out at least one of the closest AIs very early. As soon as their starting warriors/archers will go into exploration. An elite/vet hoplite covering for 3-4 archers can do the trick here. This would probably mean early Golden Age though.
 
OK I will start another as Greece. I've played with it a bit and I think one key is getting your city to 20spt ASAP. That and getting out pillaging with Hoplites. I think you have to take out civs early with archer and pult stacks. Once you need more thn 1 turn/unit or start loosing too many units because of luck or lack of pult support it can ugly pretty fast. BTW I have a killer start.
 
I shadowed this game to 850bc and chose to complete soz first. Math came in after 11 turns, i guess the ai researched it first. Completed soz at a cost of 75 shields + 1 turn. The only difference between my ending and yours is that the ai hasn't been able to pillage and I can't get MW's to start the ga.
 
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