MM4:The Rule of 6, Sid 6CC-Conquest

well, if we want to build colonies, shouldn't we use regular workers ? slaves have no upkeep, and upkeep's killing us, so...
 
IMO we should merge native workers (we have 2) back to cities and use slaves for everything else. The Americans and Arabs appear to have fought to a stalemate (Does this reflect current events?). This is perfect, we can use that city that got away for training our troops. It should be no problem to take with a few swords. Where is our iron colony? I think I had a slave on goto to form it on my turn. BTW notice how the Americans suddenly have $$ and start building boats and settlers. I think that with the slow tech pace and AW they just build troops until they are broke. No one else has $$ or is sending out boats I wonder if they are on wealth or something.

Aggie is UP
Mark On Deck

Any thoughts on future strategy?
 
As I said America has a lot of workers, we need to take them

Don't connect the iron because warriors steal as well as swords and cost less

We should take that small city so that they don't send boats anymore but that is a future task
 
IHT: I MM a couple of cities to emphasize on growth and commerce instead of shields, without losing turns on the builds. We get 10 gpt more now.

IT:
MM4-SOZ.jpg


Constantinople: SoZ->Dromon. Varna: Aquaduct->Courthouse.

Turn 1 (460 AD) I sink 1 Zulu ship.

IT: Adrianople: dromon->dromon.

Turn 2 (470 AD) :sleep:

IT: Const: dromon->dromon. Caesara: courthouse->dromon.

Turn 3 (480 AD) 3 American workers captured!!

IT: warrior loses from a sword after killing an American archer.

Turn 4 (490 AD) 2 American galleys sunk.

IT: 4 new dromons. 3 dromons and a warrior are ordered.

Turn 5 (500 AD) America has Republic. But we take two workers. We also disconnect the Egyptian iron :)

IT: 1st AC produced!!

Turn 6 (510 AD) Armeican galley destroyed.

IT: 2 dromons and a warrior ready.

Turn 7 (520 AD) 1 Arab galley destroyed.

Turn 8 (530 AD) Worker joins Caesara. Arab and American galley destroyed.

Turn 9 (540 AD) Iron source of the Zulu disconnected and American galley destroyed.

Turn 10 (550 AD) End of my campaign. We are doing well I'd say! And see how late it is and notice that we are still inj the ancient age with the rest!!

America has Republic and the Zulu have Currency. So we will have them sooner rather than later from TGL.
550 AD save
 
Aggie said:
Turn 10 (550 AD) End of my campaign. We are doing well I'd say! And see how late it is and notice that we are still inj the ancient age with the rest!!

lurker's comment: This is unreal. Games as low as Monarch normally see the MA before this.
 
LKendter said:
lurker's comment: This is unreal. Games as low as Monarch normally see the MA before this.

Yes starting AW on Sid and keeping the civs isolated on islands stops the tech pace dead in its tracks. Their huge production capacity drowns them in troops faster than their huge unit support and economy can handle. Of course eventually we have to kill all those units but I think its a good trade off.

Got it but it might not be till monday
 
Well I think we have more than enough dromons so time for some ground troop Adrianople -> Rax, Caesarea->Rax Nicea->worker

560: Shift the fleet around. Zulu are leaders so I begin to starve some of their cities. They are pretty well pillaged. Inca, Arabs and Americans are next with Japan lacking CoL. Egypt and Mongols are far behind and can be ignored. Steal 2 American workers.

570: More bombing and positioning ships and bombing.

580: More of the same. America has currency so switch off scientist and switch everything to prebuilds.

590: We get republic and currency and Feudalism for our freebie good we will want to build up pikes and MI so that is as good as any. More of the same take 2 more ‘merican workers. Markets ordered all around accept Nicea which is a native worker pump.

600: Sink one of Abe’s boats. He still has $$ and about 60 gpt available.

610: More of the same.

620: Finally form iron colony. Take 2 American boats and a worker.

630: Constant Market->Pike. See massive Arab troop movement on the IT. I fear another damn war. We must keep the balance of power between these 2.

640: 2 more markets complete start MI. The Americans and Arabs must have a RoP as there are no battles. Good.

650: Sink 2 Arab boats.

Summary: Arabs and Americans are the biggest concern as they have $$ and are doing research and producing boats. I have a ton of ships starving Zulu cities as they were the leaders but perhaps they should be shifted to America. Nicea is a 2 turn worker pump. Once all cities are at 12 and you have 5 extra workers you can switch to market and merge the workers. This is the fastest growth potential. We need to take on Japan. I would say we need about 30 troops minimum with about ¼ pikes and the rest MI and AC. We should knock out a few coastal cities before signing in the Egyptians. Pike on the North most Mountain will make a good decoy to pull their troops away. Sorry I might have a couple of boats with workers on Goto and a native worker on goto. Native workers are all for merging we can’t afford to keep them around. Also, Adrianople will do 20 shields I think at size 12 with enough mined plains. This can then be a 2-turn MI factory. Well that’s it. Time to build up troops and go stomping. I think we might be a little heavy on dromons at the moment as we will need plenty of land troops for conquest.

PS: First order of business while building troops for Jap/Egypt is to take out Seattle. About 4 AC with a pike or 2 for cover should do the trick.


Bed UP
Percy On Deck
 
Wow. I must say that these were a yawn. Hopefully the next 10 won't be to the ame degree. I focused on destroying tile improvements, and covering a few key fish tiles where I could. It didn't seem like covering all coastal and sea tiles in a city's radius was effective at starving them, so I sort of gave up on that idea.

America learned Theology (I got the Sistine's message), but other than that no tech progress. There are only a few tiles with any tile improvement that we can reach with dromons, and as I said covering tiles with dromons didn't seem terribly effective. We would probably need more dromons for it to be especially effective. So anyway, a few dromons are moving on Arab tiles and some are working on the last few American tiles.

I turned off most animations as that flame thing started driving me nuts. So if the next player needs them back on, be warned that they are off.

In my last turn, a few things actually happened worth noting. I accidentally joined the worker our worker pump had just produced, as I was in a rhythm hitting b for bombard, and b also joins a worker to a city. Sorry about that. Also, captured Seattle, but the Americans just founded another city to the south on that island.

MM4_750AD_seattle.jpg
 
wow guys, you were fast... too fast for me to have time to post that i wouldn't be able to play for three days, actually =/ i'm sorry, unexpected events... please skip/swap me as you see fit.

sorry again
 
Aggie is you're available take it else we can wait. You guys are fast.
 
I won't be able to play for a couple of days. You guys are indeed fast :lol:

I can't access the save at ll but we know that we have to sink all ships that we can see? I'd also say that we never can have enough dromons... Although I know that we also want to get ourselves an invasion army soon.
 
The settler was from Seattle. I saw its pop drop from 5 to 3. I sunk four American ships, two of them while in harbor, and two Arab ships. Of course, that doesn't mean I didn't miss something Arab, as I didn't pay them much attention until the end.
 
Just to be sure: I expect Percy to play now. This will be the first time that I won't be able to play for some days as predicted. I will certainly be able to play on Monday and MAYBE in the weekend. I assume that we have a lenient roster, like all previous Mark1031 games? :)
 
Percy said he couldn't play for three days in his last post, and to swap/skip as needed. I guess if you can't play either, Aggie, we will do neither.
 
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