IHT: I MM a couple of cities to emphasize on growth and commerce instead of shields, without losing turns on the builds. We get 10 gpt more now.
IT:
Constantinople: SoZ->Dromon. Varna: Aquaduct->Courthouse.
Turn 1 (460 AD) I sink 1 Zulu ship.
IT: Adrianople: dromon->dromon.
Turn 2 (470 AD)
IT: Const: dromon->dromon. Caesara: courthouse->dromon.
Turn 3 (480 AD) 3 American workers captured!!
IT: warrior loses from a sword after killing an American archer.
Turn 4 (490 AD) 2 American galleys sunk.
IT: 4 new dromons. 3 dromons and a warrior are ordered.
Turn 5 (500 AD) America has Republic. But we take two workers. We also disconnect the Egyptian iron
IT: 1st AC produced!!
Turn 6 (510 AD) Armeican galley destroyed.
IT: 2 dromons and a warrior ready.
Turn 7 (520 AD) 1 Arab galley destroyed.
Turn 8 (530 AD) Worker joins Caesara. Arab and American galley destroyed.
Turn 9 (540 AD) Iron source of the Zulu disconnected and American galley destroyed.
Turn 10 (550 AD) End of my campaign. We are doing well I'd say! And see how late it is and notice that we are still inj the ancient age with the rest!!
America has Republic and the Zulu have Currency. So we will have them sooner rather than later from TGL.
550 AD save