MM4:The Rule of 6, Sid 6CC-Conquest

Yes if Aggie can't play till monday we will go:

Percy UP
dl12345 On Deck
Aggie
 
okay that's a got it, i was in the train 30 minutes ago, as soon as i catch my breath i will play =)

sorry again for the delay.

EDIT: starting it right now. i will play, but before next time, please guys give me advice on how to wage wars etc at SID, my experience does not go beyond Emperor, and that was a couple of times only =/
 
IHT: check the cities a bit. all are at 12 pop and growing. Adrianopole cannot have 20spt without losing 1 food, due to corruption, so i will let it lose 1 fpt for a while it can go back on 4 fpt when we need it to grow. we should build cheap units for MP, as we are currently using ACs in some cities...
ENTER!

IT: american troops move. Adrianopole: MI => MI (in two turns, with 1 fpt shortage). Const produces an AC. Caesara: MI => MI. Varna: MI => MI.

Turn 1 (760 AD) lots of bombing ^^ reorganizing troops.

IT: american boats move. Const: Pike => Pike. Nicaea: Worker => Worker.

Turn 2 (770 AD) more bombing.

IT: Adrianopole: MI => MI. Americans start KT.

Turn 3 (780 AD) well, bombing. oh, and i destroy San Francisco =) lost one MI, but one AC promoted to elite.

IT: const: Pike => Pike. Caesarea: MI => MI. Nicaea: Worker => Worker.

Turn 4 (790 AD) guess what. also, there are AI units everywhere. there are hardly any spots to land ^^

IT: we receive monotheism. Adrianopole: MI => MI. Varna: MI => MI.

Turn 5 (800 AD) same ole. a dromon promotes by bombing an arab galley to death ^^

IT: Const: AC + Pike => Pike. Nicaea: Worker => Market, i merge all workers back, Nicea is 10, soon 11.

Turn 6 (810 AD) nothing, really.

IT: Zulu want peace. Adrianopole: MI => MI. Caesarea: MI => MI.

Turn 7 (820 AD) <insert witty comment about bombing here>

IT: Const: Pike => Pike.

Turn 8 (830 AD) nada

IT: Adrianopole: MI => MI. Varna: MI => MI.

Turn 9 (840 AD) rien

IT: Const: Pike => Pike. Caesarea: MI => MI. Arabs finish Sun Tzu in Mecca.

Turn 10 (850 AD) troops are stored west of Adrianopole and east of Caesarea. i'm using slaves to enhance the road network. honestly, we have no use of them for now, i think.

that's it =)
 
Sounds good :goodjob: . Now the fun begins. I think it is almost time to take the :hammer: to the Jap/Egypt Island. You might consider recalling the bulk of our fleet for the invasion. I would suggest we start by taking out some Japanese cities that can be cut off by bombardment. These should only require about a dozen offensive troops or so. Also, starve them down with dromons to <7 if possible. I wouldn't sign in Egypt untill we cut down Japan by a couple of cities.

dl123456 UP

Aggie On Deck
 
Got it now, I think it would be better if we don't get Egypt involved and work from the top of the island down, but I haven't looked at the save yet. Will play now.
 
Save

Preturn 850AD:
Capture 3 American workers

IBT:
Arabs bombard our boat
1 Pike dies, 1 becomes an elite

Turn 1 860AD:
Why are boats on auto move/bombard, click on every boat at the end of turn
Capture American worker
Interesting, we have a strong military against America and Arabia
Feel we have enough military, change Adranople (changed citizens around) and Constantinople to Dromons every 2 turns



IBT:
Japan wants 20gold for peace
Worker Stealer goes unattacked

Turn 3 880AD:
Take American Worker, find Washington

IBT:
See big stack of Arab units in America

Turn 4 890AD:
Take another American Worker

IBT:
Forgot about the Arab stack and was attacked, retreated into the safe mountains

Turn 5 900AD:
Get this message:



IBT:
We learn Theology
See an American Caravel

Turn 7 920AD:
America finishes Knights Templar
Fleet leaves for America

Turn 8 930AD:

IBT:
Spot Caravel going towards north Japan, will intercept with attack force

Turn 9 940AD:
Zulu has Engineering
Got the caravel

IBT:
America building Bach

Turn 10 950AD:
Capture American Worker
Not seeing too many American units
2/3 attack force is rdy to land next turn
Considering that America is researching and has money to spare (50-250 gold during my turnset) says they don't have many units, the military adviser still says we are stronger then them
With the exception of Washington America doesn't have any improved tiles left
Suggest we raze Washington with the units we have that destroys Great Wall, Hanging Gardens and Knights Templar
Washington, Boston and Alanta are currently building wonders so we should go after New York and Phili after Washington
Boston and Alanta should be next then finishing up with Chicago which is currently a desert town
Current army stands as about 10 AC, 15 MI, 10 Pike
Sign Arabia only if you have to (sunk about 10 of their boats during my turnset, would not like to stop that)

 
1050 AD save

IHT:Our cities are extremely well managed :goodjob: I like to take out Boston before the capital, because Washington will be defended extra... The Great Wall of Washington doesn't have an influence anyway, since all cities are bigger than size 6. So I land units two tiles from Washington and Boston.

IT: America starts Bach.

Turn 1 (960 AD) Boston defenders are hit by Dromons and then AC's attack:

5/5 AC vs 3/4 spear: 3-0, AC wins
5/5 AC vs 3/4 spear: 3-0, AC wins and promotes
5/5 AC vs 3/4 spear: 2-5, spear wins
5/5 AC vs 3/4 spear: 3-4, AC wins and promotes [3-1]

We land a stack of 20 units next to Boston.

IT: No counterattack :hmm:

Turn 2 (970 AD) 7 spears are shot to 2 HP or less by our Dromons.

5/5 AC vs 2/4 spear: 2-1, AC wins
4/4 MDI vs 2/4 spear: 2-1, MDI wins
4/4 MDI vs 2/4 spear: 1-4, spear wins
4/4 MDI vs 2/4 spear: 0-4, spear wins :mad:
4/4 MDI vs 2/4 spear: 2-1, MDI wins
4/4 MDI vs 2/4 spear: 2-3, MDI wins
6/6 AC vs 1/4 spear: 1-3, AC wins

I take Boston for now... :)




4/4 MDI vs 3/3 American archer: 3-3, MDI wins [9-3].

We occupy the horse tile now.

IT: America sends a mini-SoD. Arab archer kills a fortified pike :( [10-3]

Turn 3 (980 AD) New York:

5/5 AC vs 4/4 spear: 4-2, AC wins
5/5 AC vs 3/3 pike: 3-2, AC wins. [12-3]

We pillage the American horse and redline the American SoD almost completely.

IT: Our pikes kill two Arabian archers and an American one [15-3].

Turn 4 (990 AD) We will get Engineering and Chivalry next turn, thanks to the Zulu, Arabs and Americans :D

6/6 AC vs 4/4 spear: 4-0, AC wins
6/6 AC vs 4/4 spear: 4-4, AC wins and.... [17-3]



I create an AC army. Who goes to Boston immediately.

IT: No counterattack. We get Chivalry and Engineering :)

Turn 5 (1000 AD) Dromons take 2 HP's of the three spears defending New York. I abandon the flip risky city of Boston and then attack New York:

13/17 AC army vs 2/4 spear: 2-2, army wins
11/17 AC army vs 2/4 spear army: 2-0, army wins
4/4 MDI vs 2/4 spear: 2-2, MDI wins and we TAKE New York!! [19-3]

IT: Arabs near New York with a SoD of 7. We get the Heroic Epic message.

Turn 6 (1010 AD) Dromons take hp's from the Arab SoD near New York.

11/17 AC army vs 2/4 spear: 2-2, army wins
9/17 AC army vs 4/4 archer: 4-0, army wins
4/4 MDI vs 4/4 archer: 4-1, MDI wins
4/4 MDI vs 4/4 archer: 4-1, MDI wins
4/4 MDI vs 4/4 archer: 4-3, MDI wins
4/4 MDI vs 4/4 archer: 4-3, MDI wins
4/4 MDI vs 4/4 archer: 4-3, MDI wins and promotes
4/4 MDI vs 4/4 archer: 4-0, MDI wins
4/5 MDI vs 1/4 spear: 1-0, MDI wins
4/4 MDI vs 1/4 spear: 1-0, MDI wins and promotes
4/4 MDI vs 1/4 spear: 1-1, MDI wins
4/4 MDI vs 1/4 spear: 1-1, MDI wins
4/4 MDI vs 1/4 spear: 1-0, MDI wins [32-3]

IT: No counterattack...

Turn 7 (1020 AD) 4 Arabs units are redlined by Dromons.

9/17 AC army vs 1/4 spear: 1-0, army wins
9/17 AC army vs 1/4 spear: 1-0, army wins
5/5 AC vs 1/4 archer: AC wins
9/17 AC army vs 1/4 archer: 1-0, army wins [35-3]

We head for Atlanta. 15 units land SE of the city on the mountain.

IT: Again no counterattack!! But America founbds Miami.

Turn 8 (1030 AD) Dromons redline 3 spears in Atlanta.

6/6 AC vs 1/4 spear: 1-0, AC wins
5/5 AC vs 1/4 spear: 1-1, AC wins...I abandon New York (after selling the improvements...)
4/5 AC vs 1/4 spear: 1-2, AC wins and we take Atlanta. [38-3]

Turn 9 (1040 AD) The American and Arab SoD near Atlanta are redlined.

13/17 AC army vs 1/4 Arab spear: 1-1, army wins
12/17 AC army vs 1/4 Arab spear: 1-0, army wins
6/6 AC vs 2/4 Arab archer: 2-0, AC wins
4/5 AC vs 2/4 Arab archer: 2-2, AC wins

4/5 AC vs 1/4 American spear: 1-0, AC wins
5/5 MDI vs 1/4 American spear: 1-0. MDI wins.
4/4 MDI vs 1/4 American archer: 1-3, MDI wins
4/4 MDI vs 1/4 American archer: 1-1, MDI wins
4/4 MDI vs 1/4 American archer: 1-0, MDI wins [47-3]

IT: Arabia finishes Sistine...

Turn 10 (1050 AD) Arab and American troops are again redlined.

12/17 AC vs 1/3 American warrior: 1-0, army wins and ends next to Philadelphia. Other troops join this army and next turn this city should be ours!
5/5 AC vs 1/4 Am crusader: 1-0, AC wins
5/5 MDI vs 1/4 Am crusader: 1-1, MDI wins
5/5 MDI vs 1/4 Am spear: 1-1 MDI wins
4/4 MDI vs 1/4 spear: 1-2, MDI wins
4/4 MDI vs 1/4 sword: 1-1, MDI wins
4/4 MDI vs 1/4 archer: 1-0, MDI wins [54-3]

We have America on their knees. I constnatly abandoned the city captured ealier to avoid flips as much as possible. Be sure to sell improvements first though... Would be nice to kill them before the Great Library gets obsolote, because they are the tech frontrunners and the only one with Education...

Our situation in America:
 
hi guys

i just wanted to ask you again to please give me some guidelines regarding... everything ^^ but particularly waging war. i am not a very good warlord in Monarch, and the tons of troops in Sid make me feel i'm going to explode when it is my turn to play, which i don't want to do =)
 
Aggie said:
11/17 AC army vs 2/4 spear army: 2-0, army wins

The AI build an army :eek:

I think we should march up into Arabia after America is done

If we get any more armies we should save so they don't get stuck on that island, unless you feel you need them for the Arab attack
 
Aggie looks good. With an army the Americans and Arabs are done for sure. I'll probably play tonight.

@ percy: You seem to be an excellent player don't worry. The keys for the human is exploiting AI stupidity, bombardment, terrain, diversion and allies doing most of the work. You are aware of the army exploit (err tactic) where the AI won't attack armies in general so you can move a SoD from city to city under it? It is one of the most unbalancing components of the game which is why we come up with crazy varients. INvading the single civ islands will be more difficult. For what we will face and strategy ideas see Arathorns AWS game. Arabs and America should be done in 10-20 turns. We can then move to Japan and Egypt on your turns. For that my advice would be to take out a few coastal Japanese cities where you can cut all the roads with dromons land with AC and take out the city on turn 2 and get back on the boats before their troops can get there. Then I would put a diversion pike or 2 on the North most mountain to draw the Japanese troops away and sign in the Egyptians at this point. They will help burn a lot of Japanese troops in the same way the American/Arab war did and we can just march down the Island.

Mark UP
Bed On Deck
 
dl123654 said:
The AI build an army :eek:

I think we should march up into Arabia after America is done

If we get any more armies we should save so they don't get stuck on that island, unless you feel you need them for the Arab attack

I didnt notice that, very unusual. I think we can take out Arabs+America within 20-turns. If I get another leader I will try to capture enough cities to form an army with him.
 
dl123654 said:
The AI build an army :eek:

I think we should march up into Arabia after America is done

If we get any more armies we should save so they don't get stuck on that island, unless you feel you need them for the Arab attack

Scratch the word ARMY behind spear!! The AI didn't build an army at all!
 
@Percy: One thing to note is that a an army won't be attacked if reasonably strong in hitpoints. Our AC army for instance should survive with 8 to 9 HP's left on flat terrain until cavalry. By then we should have a knight or cav army, which should be OK until tanks! Infantry armies survive until the bombers age. When bombers come into play armies lose most of their power. EDIT: weak army mean nothing to the AI though. A spear army will be crushed by tanks... Our AC army is our passport to killing the Arabs and Americans quickly. So don't use it lightly :)

Another thing is that you always should aim to disconnect the vital resources and luxuries of the AI. Without horses and iron they are far less strong and very slow.

This slowness can then be used by pillaging the roads in neutral terrain. AI will then need more movements to get to you and by that time they can be bombarded by dromons and then killed. I used this tactic all the time.

In my last pic you see a lot of spears SW and NE of Atlanta. I neglected them, beause spears alone can do nothing but pillage. And they are free to pillage whatever they want in neutral terrain :)

Don't spread your troops too much. It's better to focus on one or two targets with a Stack of Doom than on 5 with 3 to 4 units.

Bombard the target first (with our dromons) and then attack.

Use the terrain. Land on hills or mountains if possible and don't cross rivers when attacking an enemy unit.

EDIT: If you don't have enough military to attack the opponent but DO have enough dromons (or artillery), just redline the most frightening units of that opponent and leave the stack alone. The redlined AI troops will run away like cowards!

On another note: we can't ship fully filled armies until transports -armies then are 4 units - the army itself also counts. So we have to disband our AC army at one point to create a knight or cav army at enemy terrain.
 
Every thing looks to be in great shape except for $$

1060: Bombard Philly with our dromons. It has 3 spears and LBs underneath. We take all with no losses and move toward Washington. (5-0)

1070: Bomb settler/spear/archer and take out with MI and AC (7-0). Sink arab boat in port.

IT: lose 1 pike to Arab archer beat another and beat a crusader out of Washington on defense. (9-1)

1080: sink 2 arab boats and take 1 arab archer (10-1).

IT win one lose 1 pikes vs LBs (11-2)

1090: Sink Arab ship in port and take 2 arab archers. Bombard and starve Arabs. (13-2)

IT: Lose 3 pikes (13-5)

1100: Assult on Washington
14/17Army vs vet Pike wins 9/17
9/17Army vs vet spear ouch wins 1/17 shouldn't have risked that.
MI vs vet spear loses –3hp
MI vs vet spear wins -2 hp
MI vs vet spear wins -2 hp
MI vs vet spear loses -1 hp
MI vs vet spear loses -2 hp
MI vs vet spear loses -1 hp
AC vs vet spear retreats –4h (17-9)
Still showing vet spear so we don't have enough to take this turn. We will get Edu next turn from the Arabs. I think I will make peace then with the Americans for tech and sign them up. It is too hard to take inland capitols w/o arty support.Sink 2 Arab ships in port.

1110: We can only get 1 tech. Although Astronomy is more expensive trebs would be nicer ATM. Pillage some squares and take peace with America for Miami, Invention, 549 and 45gpt. Abandon both Miami and Atlanta to prevent flips. Build embassy with Abe. He is working on the very important war fighting wonder of JS Bachs. Sign RoP and Alliance vs Arabs for 7gpt.





Start Min on Banking. Switch Constant to Leos. Don't know why but I just want a wonder in the queue. I wouldn't mind Copernicus for future self research if needed. Although we can probably keep Arabs and America around as whipping boys to get techs.

IT Beat 2 archers on defense and get a leader lose 1 MI (18-10)

1120: Healing, blocking possible squares for Americans to found new city.

IT: Beat archer on defense (19-10). Zulu start Leos.

1130: Switch Constant to MI. Oh Well we don't really need any more wonders.

1140-50: Healing and positioning troops.



Summary: Well things did not go as well as expected. We will need to get some arty over for inland cities. Washington was a tough nut. I don’t think I could have taken it too easily and I am happy with the deal I got out of America. There is a blockade of Chicago so the Americans don’t go sending out ships. There is a leader and some workers waiting for transport home on the southern tip. Fortified pikes are blocking the possible city founding squares in neutral territory. Good luck Bed. The coastal cities should be easy and treb support is under production.

Bead Head 7 UP
Percy On Deck
 
yup, i usually get my war movement crushed because i break my teeth on the capitol (i try to go for it asap because i'm still in the mindset of Civ2, when taking a capitol was the worst thing to do to a civ ^^)
 
Yes, I would not have gone for it but it was the only obvious choice at the time and we could have gotten lucky against only spears and 1 pike. But really without arty support it is problematic. The $$ and tech I got from America was well worth it though. Probably even better than taking them out now. With our dromons every coastal city should fall easily. If we can get 15-20 trebs we should be OK for the inland capitols as well. Once banks come in we should be OK for unit support and once we take the Japan/Egypt Island we will have 2 more lux and horses.
 
I think we did very well with america and we gave our best shot trying to take them out. It would have been nice to raze the capital and maybe leave them with a worthless city. That said,it's better to have some pet civs to advance into the next ages than to do it all alone. We can simply come back to America and raze a few places for new techs.

Mark1031 said:
Once banks come in we should be OK for unit support and once we take the Japan/Egypt Island we will have 2 more lux and horses.

I agree with everything you said and want to stress that we have to keep the momentum going!
 
Top Bottom