MM7: Slicing Samuri

Mark1031

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Joined
Oct 27, 2001
Messages
5,237
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San Diego
Slicing Samuri, Japan: Primary focus on war. Japan Aggressive & Organized; starts with Fishing & The Wheel. Looks good for early expansion and Samuri sounds quite powerful and comes at a nice time for war.


Level: Probably Noble +1 (Monarch equivalent) unless it proves too hard in pre game testing (I really hope it does;) ).
Civilization: Japan
Map Type: Continents
Size: Standard
Other: Goal to test out everything but especially combat.

Start : well I should have it tomorrow from EB and I suppose a start on the 26th would work.

Players: six

Mark1031
madviking
Formula51
Meteor Punch
grahamiam
eotinb
 
Could I join?
 
Got my game and would like to go to war. I imagine many of these early SGs will be embarassing to look back on as the blind lead the blind but also fun and unforgetable. Let's just have fun.
 
Good luck guys. I don't have my copy yet because I am a skinflint and went for the free delivery option at Amazon. So for now I guess I will just lurk and learn. This sort of reminds me of when I played Civ III the first time: I confidently tried my first game at Monarch proceeded to get my *ss kicked. :lol: You seem to have a strong cadre of players here, so I have little doubt that you are more than up to the task.
 
OK I have the game running. Do you all have the game working? If so I will begin tonight. Could use some more players with the game installed and running. We will try Prince.
 
robcheng said:
Civrules said:
Japanese Samurai (Melee Unit. Replaces the Standard Maceman):
8 Strength, 1 Move, 46 Hammers
The Samurai requires Civil Service, Machinery, and the Iron Resource. It's special abilities are: 2 First Strikes; +50% vs. Melee Units. The unit may is may be upgraded to the Rifleman or Grenadier depending on your choice.

The only bonus this unit gets is the aforementioned un-improveable-by-promotions first strikes. Bleh. But at least the animation is pretty cool.

Posted this info from here

seems like a Samurai is not that powerful, but we will see...:cool:
 
i'll sign up. my copy ran for 3.5 hrs last night without a hitch! but the barbs really put the hammer on me so i need to refocus my warmonger skills :hammer:
 
I'd like to join. Got Civ4 installed and running with only one odd graphical glitch so far. My SP games (one quickly aborted and another in progress and doing OK) have both been with Spiritual leaders -- allows me to test out religion by getting one of the early ones and play around with the civics with no pesky anarchy -- so I'd like to explore a more militaristic route.
 
4000BC: Well we start with rice and clams on a coast river. That is good (I think). Found in place and warrior finds nearby cow. Good. Start research on Myst for a religion and culture. Not sure if that is a good idea but I found on this level that I can often get an early religion.

our_start.JPG


3800: Hut gives 3 gold.

3640: Hut gives 101 gold also find horses dyes and ivory relatively nearby.

3480: There is a nice choke

3400: Meet Mongols and the Incans near the choke.

3360: We get Buddism. Start research on Agri.

3280: 3rd warrior in start worker.

3200: Beat lion. Agri in -> mining.

Well I'm not sure if I did things well. I had to go out and buy a new computer to play the damn game as my laptops were just horribly slow and buggy. Oh well we needed a desktop. In my minimal testing I found I could often get and it was nice to have stonehinge. I would get a worker out and then adopt our state religion. Becareful to build enough military as I've found barbs to be much more dangerious in this game.

mm7-3000BC0000.JPG
 
Mad viking is up
Formula51 on deck

Please check in and let us know if you are having trouble with the game. I certainly did but nothing a new computer couldn't solve.
 
Let's say whoever has it working can grab it. Just give a got it.
 
Thats quite an expensive game for you Mark. Worth it though.

I'm going to ask for a move farther back, as I won't get the game until tomorrow.
 
I can play now.

Is there such a thing as discussing an overall strategy? :lol: I'm towards the end of the middle ages now in my single player game so I'm getting a feel for it.

I think we should try to get one of the early religions, if not, then one of the later ones (Christian or Islam).
 
We got Buddism. Havent converted yet.
 
Looks good.

3000
2960
2920
2880 build our first worker, start on work boat. Need to grow another pop before starting on a settler.
2840 discover mining, start on hunting.
2800
2760
2720
2680
2640 discover hunting, start on animal husbandry (this is so we can get the cow nearby for health, also some horses)
2600 build work boat.

I haven't moved the worker or the work boat this last turn, leaving it for the next person. Also there is zero shields towards our next built, so that can be changed. I think we should build a settler next and chop some forest. Forest chopping is very powerful in this game and we are surrounded by forest. :D

Here's our little chokepoint. Some kind of animal (puma?) has emerged. Hopefully it eats the Incan scout. :lol:
MP_mm7_01.JPG


Some dotmap ideas for the next cities.
MP_mm7_02.JPG
 
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