MM7: Slicing Samuri

I’m sorry guys but RL issues and holidays mean I have to drop my games. Good luck.
 
I forgot to mention a fourth civic should be changed, Organized Religion->Theocracy. With our new civics (Police State, Vassalage, Emancipation, Free Market, Theocracy) and the Pentagon, units will start with 10 Exp points.

I skipped MV, but he's technically up before me. Are we still playing? We're down to 4 people.

Mark1031 - out
madviking - up?
Formula51 - apparently out?
Meteor Punch - just played.
grahamiam - up?
eotinb
 
sorry, I'll get to it tonight if Mad Viking doesn't show up. however, being close to the holidays, and all the things that go with it, I may need till Saturday.
 
Turn 290 (1870 AD)
Preflight: (note, I'm having crash problems, so I have no idea how long I can play :( )
Revolt as recommended (upkeep cost will be the same, btw, at 54gpt)

I've promoted the 4 units on the transport near Karakorum, and then send them to Beshbalik. Not sure how wise that is but I want to get the defenses down by the time our larger stacks arrive.
It takes so long to turn on the grid that I go downstairs and watch TV for a bit. Come back and all is well. Upgrade a couple of rifles/grenaders in the empire to Infantry
Kyoto begins: Artillery
Infantry defeats (14.00/20): Mongolian Catapult

Turn 291 (1872 AD)

Bombard Beshbalik down to 30% defenses. Trying to get more units overthere but I screw up a transport load and somehow use up all the movement points of the units on the transport.

Turn 292 (1874 AD)
Turfan begins: Library
Hey, we have gems near Kyoto :)
Reduce Beshbalik's defenses to 0, should be ready to attack next turn.

Turn 293 (1876 AD)
Napolean is getting very frisky. In the last 2 turns he has canceled open borders and a food trade. I upgrade a Frigate protecting our southern coast to Destroyer for a mere 355g :eek: However, we are really thin down there and if he lands in or near
Kyoto, we will be hurting.
Ok, begin attacking Beshbalik with arty.
Artillery defeats (1.80/18): Mongolian Infantry
Devastating, kills an infantry and wounds everthing else. Do it again
Artillery defeats (15.12/18): Mongolian Rifleman
Artillery loses to: Mongolian Rifleman (1.26/14)
Well, I guess that was either bad RNG or bad promotion on my part, but everything in town is severly weak, so I send in the Infantry
Infantry defeats (20.00/20): Mongolian Longbowman
Infantry defeats (20.00/20): Mongolian Rifleman

Captured Beshbalik (Kublai Khan)
We take the city. I place 2 inf and 1 arty inside for now as it's mostly English knights near the town.
Destroyer defeats (30.00/30): Mongolian Frigate
The Frigate was near Tabriz and just came out last turn. We should take the town next turn.
France is sending 2 galleons with settlers towards the oil S of Turfan. Looks like a bit of a pain for now.
Kyoto finishes: Artillery
Osaka finishes: Artillery
Tokyo finishes: Infantry
Nara grows: 13
Cuzco finishes: Theatre
Nagoya grows: 8

Turn 294 (1878 AD)
Osaka begins: Grocer
Tokyo begins: Infantry
Cuzco begins: Buddhist Temple
Bombard Tabriz down to 18% defenses, then send in the last 2 arty
Artillery loses to: Mongolian Infantry (6.80/20)
Infantry defeats (20.00/20): Mongolian Longbowman
Infantry defeats (20.00/20): Mongolian Infantry
Infantry defeats (20.00/20): Mongolian Grenadier
Christianity has spread: Tabriz
Confucianism has spread: Tabriz
Captured Tabriz (Kublai Khan)
Kyoto finishes: Artillery
Huamanga grows: 9
Huamanga finishes: Factory
Samarqand's borders expand

Turn 295 (1880 AD)
Kyoto begins: Theatre
Huamanga begins: Coal Plant
Artillery promoted: City Raider II
Artillery promoted: City Raider I
Looks like Napolean and Mansa Musa are going for the oil :lol:
I unload our SoD next to Old Sarai.
I kept it all in one stack as all he has are Cats, and I can't see them doing much damage (he's also limited to 1). Another 2 groups are headed N to raze his ice cities
Samarqand begins: Library
Tech learned: Electricity
Kyoto finishes: Theatre
Edo finishes: Artillery
Kagoshima finishes: Transport
Nara finishes: Library
New Sarai finishes: Artillery
Corihuayrachina grows: 10
Ollantaytambo finishes: Destroyer
Turfan's borders expand

Note: we are in very good shape to take the last 2 cities on the main landmass. I'm not sure if the Ice cities are worth the domination points, as the drag on the economy will be pretty bad. I'd rather raze and then go after England, taking her more developed towns and not worrying about defending the northern ice. Now, if that ice had silver, then maybe those towns would be worth it. But they don't have anything we need, and they will cost a lot to maintain, so my vote is to raze.
 
Looks like Graham's game is crashing. Will you continue?

I'd keep the 2 northern Mongol cities (Tiflis and Sanchu) because they give us some land for domination.
 
Hi, sorry about that log. It was a late night :lol: seems like the end was cutoff :hmm: I will try to edit now, but yes, my game is crashing at a frustratingly high rate :mad: The curious thing is that I was just able to play 10 straight turns on MM8 without issue :hmm:

@MP: I need to get caught up with LoTR17 and Bede's game tonight. If no one takes it by Thursday, I will try to finish my set. But frankly, the crashing is extremely frustrating and I don't know if I want to try this save again. It's ashame as all that fighting was really fun, and we're oh so close to tanks :sad:
 
Well, it's worked out well for me that my only active game has slowed down so much as I have been out of pocket. Happily, I just got a temporary job that should be fun. Sadly, this means I will not have reliable civ access until at least mid-February. If this game is still going and not finished by then, I'll rejoin -- otherwise consider me out.
 
I have to vote to abandon the game if 4 out of 6 can't play. We're in a very winnable position (imo) where it's just a matter of playing the turns out.
 
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